IGN Explores the History of Fallout

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POOPERSCOOPER
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IGN Explores the History of Fallout

Post by POOPERSCOOPER »

<strong>[ Game -> Article ]</strong>

<p>IGN goes in depth about the history of Fallout game series.</p><p> </p><blockquote><p><em>ME WRITE LOT ABOUT VIDEOGAME TO SOUND SMURT AND HARDCORE WHEN I'M ACTUALLY NOT. </em></p></blockquote><p> </p><p> </p><p>You can read the rest <a target="_self" href="http://retro.ign.com/articles/948/948937p1.html">here. </a>
</p><p>Spotted @ <a href="http://pc.ign.com/">IGN</a></p>
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Post by S4ur0n27 »

Best news post of 2009.
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Thor Kaufman
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Post by Thor Kaufman »

You totally made me click that link, Pooper. :salute:

IGN news still sucks and isn't worth the bandwidth, though.
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Post by Retlaw83 »

I liked how they said Tactics lacked Ron Pearlman as narrator, when he narrated every goddamned cutscene.
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Post by cazsim83 »

*knock knock knock knock knock*

excuse me? Can I have the attention of the class..for one second? We're gonna have a problem here, Bethesda.


Job number one was to emulate the total flexibility of pen-and-paper RPG character creation. That meant a series of character stats that all had significant impact on gameplay, throughout the game. Added to that mix were learned skills, special perks that granted performance enhancements, and binding character traits that affected your abilities. Players would choose which path to take... muscular, minigun-toting medic, ninja-stealthy pugilist, computer hacking sniper, smooth-talking pickpocket with a grenade fastball. Anything - but not everything - was possible.
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Post by cazsim83 »

Also - stop fucking saying this!!!


Since 1994, Bethesda had essentially been in the Elder Scrolls business. Morrowind, the 2002 edition, firmly established them as one of the premiere RPG developers on the market, but by 2004, multiple Morrowind re-releases had put them in a rut. Internal discussions centered on what, besides racing titles and more Elder Scrolls, they could possibly do. Each time, one name came up. Perhaps not surprisingly, Bethesda's top RPG developers were fans of Fallout.

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It didn't. Bethesda's take might've been the first non-isometric, fully 3D-rendered Fallout with real-time combat and a strong whiff of first-person shooter, but it felt completely familiar to long-time fans.

The hell, you say?

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Plus, you could decapitate raiders with teddy bears. That trumped everything

Jesus, who wrote this article? Note to others - don't read past page 6 or so - you'll just get angry.

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Released in October 2008, Fallout 3 ended a ten-year wait for a true franchise sequel. It was ambitious on a scale matching its namesakes, scaled to seventh generation hardware, made by people who truly understood both RPGs and Fallout itself

The same people who never actually finished the "fallouts" , right? *Those* people? Oh god...I think I'm having a heart attack...

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All in all - 3/4 stars - but jesus you fucking gaming sites - for the love of what brought us together (video games) - please....please I implore you, beg you, sit at your feet and weep - stop catering to these big gaming houses and giving them great reviews and downplaying their flaws. Please? There's a reason I don't go to IGN anymore. Fuck you guys.
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Post by entertainer »

While character animations and the requisite bugs took deserved criticism, it quickly became one of the best reviewed games of all time, and is on track to outsell all previous Fallouts -- including the non-canon spin-offs -- combined.
:rofl: :rofl:

Christ, where do such swell guy come from?
Fallout 3 - By Morons, For Morons
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Post by Dogmeatlives »

outer space... interstellar cock suckers.
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Post by S4ur0n27 »

Non-canon spin-offs? Fallout 3 is a fucking non-canon spin-off.
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Post by PiP »

more font sizes plz
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Post by St. Toxic »

It almost sounds like he's being sarcastic.
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Post by cazsim83 »

PiP wrote:more font sizes plz
Actually, yes. That really would've helped my rage come across a lot better. Something like 1/2 page size would be suitable for this, I think.
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