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<p>There is a developer diary of Broken Steel and they talk about all the challenges they faced and kept secret on how they avoided them until the DLC's release. RPGcodex summarizes it fairly well;</p><p> </p><blockquote><em>Bethesda has released <a href="http://fallout.bethsoft.com/eng/vault/d ... 09.html">a developer diary</a> about creating the Broken Steel downloadable content package. Some promising things</em><blockquote><em>Various
difficulties posed by various interests taking advantage of the water
supply are presented, and the player can get involved in classic
Fallout fashion, setting things right through altruistic action, or
milking the situation for his personal gain through extortion and
blackmail.
[...]
With the team working on all of the above, we also began to work on
extending the storyline of the Main Quest after the purifier is turned
on. We needed to tell a compelling story about life in the Wasteland
with the addition of clean (or FEV spiked) water. This alone is
challenging to do especially with schedule constraints of DLC. Many
questions needed to be addressed: When should the DLC begin? A day
later? Weeks? Months? Did the player spike the water with FEV? If so,
how does that affect the world? Will people know the player spiked the
water? What happens to some of the main characters in Fallout 3? Are
they still around? Did the player destroy Raven Rock? If not, is it
still around?</em></blockquote><em>And then there is what Bethesda does best...</em><blockquote><em>The
decision was made to keep the Super Mutant Behemoth at the top, so we
needed to fill the gap between the Behemoth and the Super Mutant
Master. Thus was born the Super Mutant Overlord - a creature much
stronger than a Super Mutant Master and one that is beginning to take
on the shape and form of a Behemoth. Its posture is beginning to show
signs of the Behemoth with its large, thick neck and slightly forward
head. Given enough time, the Overlord would eventually grow to become a
Behemoth.
[...]
To fill the gap for the Feral Ghouls we added the Feral Ghoul
Reaver, which wears worn out armor, has special effects emitting from
its body, and a new ranged attack, making it visually distinct from the
normal Feral Ghouls as well as the Glowing One.
[...]
For the Rad Scorpion, we made the Albino Rad Scorpion - a
formidable foe that roams the Wasteland, dealing out great amounts of
damage, and is much more resistant to attacks than the Giant Rad
Scorpion.
[...]
For the Enclave, we introduced a new elite fire-based ranged
soldier who not only wears new fire-resistant armor, but also wields a
new and powerful weapon, the Incinerator. The Incinerator is a powerful
ranged fire attack that ignites its victims upon impact.</em></blockquote></blockquote><p> </p><blockquote><blockquote><em /></blockquote></blockquote><p><em><em>You can read the whole thing <a href="http://fallout.bethsoft.com/eng/vault/d ... 28.09.html" target="_self">here. </a>
</em></em></p><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
Developer Diary of Broken Steel DLC
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