Fallout 3 Retrospective

Comment on events and happenings in the Fallout community.
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POOPERSCOOPER
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Fallout 3 Retrospective

Post by POOPERSCOOPER »

<strong>[ Game -> Article ]</strong>

<p>NowGamer has a retrospective article with Todd Howard and Emilio Estivez about Fallout 3;</p><p> </p><blockquote><em>A particularly lazy criticism of Fallout 3 is that it&rsquo;s just &lsquo;Oblivion
with guns&rsquo;. But beyond the jarring way the camera fixes every speaking
character lifelessly in the centre of the screen, genuine similarities
are difficult to spot. The fact is, Oblivion may be great, but it&rsquo;s
inferior to Fallout 3 in all matters but for those of personal taste.
The progress is obvious in the dialogue, the voice-acting, the
characters, the environmental design and &ndash; most importantly &ndash; the
quests. The absence of guilds released the design team from having to
honour restrictive categories, and allowed the shift in emphasis
towards more choice, rather than more missions. This is the root of
Fallout 3&rsquo;s side quests being as compelling and considered as its main
story. They provide all the incentive a player could need to stray from
the path and remake the future, and Bethesda sweated and strained to
make it work.</em></blockquote><p> </p><blockquote><p><em>&ldquo;By allowing the player multiple ways of completing quests,&rdquo; explains
Pagliarulo, &ldquo;which, in many cases, included killing the quest giver in
the middle of the task, we were creating more permutations than players
were really even aware of. At times it would be a logistical nightmare,
with quests breaking in unexpected ways, or the player not receiving an
award. It was a huge learning experience, but it was definitely the
right approach to take. It&rsquo;s Fallout, after all. It deserved it.&rdquo;</em></p></blockquote><p>It's a somewhat interesting article so if you want to give it a read you can go <a href="http://www.nowgamer.com/features/262/fa ... =0#listing" target="_self">here.</a>
</p><p>Spotted @ <a href="http://www.rpgcodex.com">RPG Codex</a></p>
thrall23
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Post by thrall23 »

i can tell some things are like oblivion but its more fallout than anything
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Post by Wolfman Walt »

thrall23 wrote:but its more fallout than anything
In what context?
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Frater Perdurabo
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Post by Frater Perdurabo »

thrall23 wrote:i can tell some things are like oblivion but its more fallout than anything
Define anything.
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Post by MadBill »

Anything being something the exact opposite of fallout. Otherwise it is simply a retarded statement.
I miss the good ol' USSA.
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Post by S4ur0n27 »

Emiulio Estevez?
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Post by St. Toxic »

Processed in the context of the upcoming Fallout : Mothership 'We still can't come up with names worth a shit' Zeta, where you get abducted by aliens and the exciting bayou romp that is Fallout : Point 'What the fuck are we on' Lookout, reading "It's still Fallout" cannot but enduce hysterical fucking laughter.

What sensory apparatus did you examine Fallout with? Because if it wasn't your ass, there's a pretty good chance you got shit for brains. B)
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