Smiley wrote:Is it like a car crash? You just can't look away?
I'd say it's more like the Lewis Black set on candy corn. Every year around Halloween you see it, and think to yourself, "Candy corn. That can't possibly taste bad." Then you try some and find out it's disgusting, despite the fact previous experience has told it's disgusting.
Fallout 3 got a lot of art direction and other window dressing right. You see a vault door and think to yourself, "This can't possibly be anything but a vault from the previous two games." Or you see a Mister Handy or a guy carrying a generic "assault rifle" that looks like an AK-112, and think to yourself, "This is going to be as fun as interacting with stuff like this from the original games." And you go into the character stat screen and see all the information pertaining to SPECIAL, and part of you really wants to believe that cranking up the small guns skill does something meaningful. Or you see a squad of Brotherhood of Steel soldiers, and think to yourself, "There is no possible way these motherfuckers are going to begin the conversation with 'Hail,' and end it with 'Steel be with you.' "
It has enough superficially in common with Fallout 1, 2 and even Tactics that I want to like it. The departures in art direction it does take and even the screwing of SPECIAL is forgivable - but it all falls apart when you're confronted by something that requires a character to spew dialog you need to respond to. The hackneyed dialog and illogical plot is what kills this game in the end. Fallout has never been about turn-based combat or intelligently designed character creation to me. It was always about your myriad choices on how to go about solving problems, characters you can relate to, and a story that had you hooked no matter how ridiculous it got.
Broken Steel is the only DLC really worth playing; the storyline is consistent, the major characters are memorable, and even characters you hated in the main game are made likable because now they're well-written. What I find hilarious about this is that it was made by the European division of Bethesda, without their head writer responsible for most of the abominations in the core game, and a bunch of lowly paid people without English as a first language were able to churn out a DLC that felt more like Fallout than Fallout 3. I'm not saying Broken Steel is on par with the first two games, but it and the choice presented to you in The Pitt are the kinds of things you'd find in a real Fallout game.
Long story short - Fallout 3 is like a cute girl with a seemingly great personality that you'd very much like to have sex with, but once you're about to do the deed you find out she eats live kittens and has herpes.