Mamma's Ship Zeta Release

Comment on events and happenings in the Fallout community.
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King of Creation
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Post by King of Creation »

Excellent, will do.
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Retlaw83
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Post by Retlaw83 »

Bethesda is terrific at creating world spaces, and the spaceship in this DLC pack is no exception.

Of course, they do RPG mechanics, first person shooter mechanics, cohesive story, logic, cast direction and writing far worse than most of the modders that are fixing their game.

It starts off well enough, with a well done beaming up and medical experiment sequence, and it's just good enough that you think they might be able to pull it off.

Then you find yourself naked in a cell with another abductee who is fully clothed - they even make a joke about it. I've noticed with the DLC packs they almost look for an excuse to make someone in the vicinity start without armor, and I'd be willing to bet it's because of all the underwear removing mods out there.

Basically, the first thing out of the mouth of your cellmate is that you have to have a fist fight with her - no other option - to attract the alien guards. It's quite frankly retarded.

Right now I'm to the point where you meet various people who have been cryogenically frozen that come from the past. Interesting characters on the surface - a samurai, a medic from the Great War, and a cowboy - it all falls apart because of Bethesda's inability to make believable characters. The samurai can't speak English and seems surly, so he's the most believable. The medic can magically make a "modified biogel" that's similar to stimpacks simply by you handing him the original alien type, despite the fact there's no way he can know how to do it. Later on in a fight, the cowboy suggests you use a complicated-looking control array to control energy towers to blast incoming aliens. He suggests this despite a cowboy logically not having the frame of reference required to do so. They also dropped the ball by making your cellmate a wastelander, when there would have been much more potential in using a character from the past.


There's more retardation, but I don't feel like picking about every design flaw on account of me having shit to do.
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Post by Stainless »

:hug: Retlaw

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Post by Blargh »

I shall toast your fallen brain cells with absinthe this evening, Fetpaw57162. :drunk:
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Retlaw83
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Post by Retlaw83 »

You guys will be happy to know that there's gravity in space, unless you try to drop down a one-foot ledge - then you float away.

The combat is fine if you like first person shooters and don't feel like playing Fallout - parts of it feel like a Fallout-themed Halo mod.

Despite my compulsion to see how terrible this shit actually is - like a concentration camp inspector after World War II - you guys should take note I only played enough of Point Lookout to allow me to get back to DC. It's a bayou full of rednecks and a disembodied psychic giant brain in Maryland. Fuck that noise.
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SenisterDenister
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Post by SenisterDenister »

It all sounds stupid.
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Post by Manoil »

Retlaw83 wrote:Fuck that noise.
That's what I'm sayin
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Yonmanc
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Post by Yonmanc »

Well, finally worked up the courage to play this game...hahahahahaha, only kidding, watched a youtube clip.

This has to be the worst thing they could have done.

IT FITS IN WITH THE 1950's!!!!!!!!!

Oh really, so in the 1950's everybody thought large scale nuclear warfare would lead to people randomly being abducted by a turd looking spaceship, and their only chance of escape was to kill a samuari and a cowboy, whilst also fighting a horde of unarmed aliens who for some reason forgot their weapons and armour? All at the command of a little girl on an intercom who despite knowing how to escape the spaceship, was just sat around with her hand up her backside, randomly pulling it out to lick clean before re-inserting, all the while waiting for "a big tough guy!" to show up and bore everyone to death by challenging the aliens to a game of Laser-Quest?

Damn you Bet-raper, damn you!
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Post by Dogmeatlives »

This whole thing could have been a neat random encounter at best.
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Retlaw83
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Post by Retlaw83 »

It also just occurred to me that these aliens are supposedly an intelligent species with the ability to travel several solar systems. So how do they figure abducting a heavily-armed motherfucker in power armor isn't going to end badly?
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Post by Manoil »

Probably overconfident in their ability to technologically outmaneuver him
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Post by Wolfman Walt »

Manoil wrote:Probably overconfident
To the point that they leave all their weapons just laying around.
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Post by Manoil »

Exactly.

Foolish Earth-knaves couldn't possibly have learned the concepts of trigger-pulling, right?
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SenisterDenister
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Post by SenisterDenister »

I'll tell you the real reasons, the plot holes are covered up by SCIENCE!
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Yonmanc
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Post by Yonmanc »

Fuck Fallout, we lied, it's drum and bass, what you gonna do?
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Post by Taco-Hero »

Well... I don't think they can make anything worse...?
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Post by S4ur0n27 »

Image
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Manoil
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Post by Manoil »

D;
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