Fallout 2: Online
- POOPERSCOOPER
- Paparazzi
- Posts: 5035
- Joined: Sat Apr 05, 2003 1:50 am
- Location: California
Fallout 2: Online
<strong>[ Mod -> Update ]</strong>
<p>I don't have much information about it but some people were playing it in #fallout last night and I thought it was a joke. The main website is <a target="_self" href="http://fonline.ru/news.php">here</a> but it's in Russian, if anyone has more information about it please post it in this thread maybe. </p><p>There is some more information in English <a href="http://www.moddb.com/games/fonline-2238" target="_self">here. </a>
</p><p>Spotted @ <a href="http://www.gamesurge.net/">#fallout</a></p>
<p>I don't have much information about it but some people were playing it in #fallout last night and I thought it was a joke. The main website is <a target="_self" href="http://fonline.ru/news.php">here</a> but it's in Russian, if anyone has more information about it please post it in this thread maybe. </p><p>There is some more information in English <a href="http://www.moddb.com/games/fonline-2238" target="_self">here. </a>
</p><p>Spotted @ <a href="http://www.gamesurge.net/">#fallout</a></p>
I like that the stuff doesn't regenerate.
Also I dislike it.
The towns are representative of population/area, so even if looted, more stuff should appear to represent that the visible amount is not all there is.
Still, depleting resources is way better than instancing, and it is genre appropriate.
Also, wilderness encounters need to be enabled, also special encounters.
I'm just wandering around.
Also I dislike it.
The towns are representative of population/area, so even if looted, more stuff should appear to represent that the visible amount is not all there is.
Still, depleting resources is way better than instancing, and it is genre appropriate.
Also, wilderness encounters need to be enabled, also special encounters.
I'm just wandering around.
- St. Toxic
- Haha you're still not there yet
- Posts: 3378
- Joined: Fri Dec 31, 2004 3:20 am
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Got to trying it, and apparently combat is turn-based for random encounters, if you set it up that way in preferences that is. It's an improvement from the realtime clusterfuck, but there are some issues, specifically concerning npc's who are not involved in combat taking their sweet-ass time to figure out what to do.