Fallout 3 Last Impressions
- Manoil
- Wastelander's Nightmare
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Fuck... I need a job. More importantly, I need money. Gotta get a new rig and Fallout 3... there's so much awesome shit now that you can practically reinvent the majority of the game with a few hours of modding. With that in mind... hell, it won't even be a Last impression. It'll be a new opportunity.
And with the Aliens mod being worked on, and the Phoenix AZ project still coming... honestly, this excitement hasn't been around for a while. Fallout 3, while shit as presented, has potential.
And with the Aliens mod being worked on, and the Phoenix AZ project still coming... honestly, this excitement hasn't been around for a while. Fallout 3, while shit as presented, has potential.
I'm not a gamer much but have followed a few titles exclusively since my childhood. If something new from a beloved franchise comes up I buy it. Having that said I never played a game from Bethesda before and I hate the RPG genre in general because wizards, knights, and magic spells are stupid and frankly boring.
So having no experience with these kinds of game engines I thought the presentation was pretty amazing. But seriously, I understand where you guys are all coming from as best I can but really, if you only played Fallout 1 and 2 on the PC and never played another PC game; Fallout 3 really seems like more time put into a sequel for a relatively obscure franchise than I ever imagined any company would have committed to.
That said - obviously I have serious issues with the game being a fallout title as there are many bones of contention for me. But if you never played anything like oblivion's engine and gaming structure, the first time you try it on it's not like it's fucking atrocious. there is no need to be dramatically tragic about a game that took 4 years to produce. There is something to it, obviously.
It seems to me that if there was no oblivion nonsense and we all got to try on a "3-d fallout' from an up and coming developer we would have been pleasantly surprised with the size and scope of bethesda's project.
So having no experience with these kinds of game engines I thought the presentation was pretty amazing. But seriously, I understand where you guys are all coming from as best I can but really, if you only played Fallout 1 and 2 on the PC and never played another PC game; Fallout 3 really seems like more time put into a sequel for a relatively obscure franchise than I ever imagined any company would have committed to.
That said - obviously I have serious issues with the game being a fallout title as there are many bones of contention for me. But if you never played anything like oblivion's engine and gaming structure, the first time you try it on it's not like it's fucking atrocious. there is no need to be dramatically tragic about a game that took 4 years to produce. There is something to it, obviously.
It seems to me that if there was no oblivion nonsense and we all got to try on a "3-d fallout' from an up and coming developer we would have been pleasantly surprised with the size and scope of bethesda's project.
2%
- Wolfman Walt
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Ass is ass is ass. Just because someone else would have made it in your hypothesis, doesn't mean my opinion would have changed any. This could have been the amazing discovery of some guy in his basement after 10 years of labor. I'd have still disliked it as a Fallout game. Bethesda has nothing to do with it.Macky wrote:It seems to me that if there was no oblivion nonsense and we all got to try on a "3-d fallout' from an up and coming developer we would have been pleasantly surprised with the size and scope of bethesda's project.
- Wolfman Walt
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- SenisterDenister
- Haha you're still not there yet
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- Dogmeatlives
- Living Legend
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they totally blew that shit way out of proportion, douchebags. I distinctly remember them being like "there are 4 million endings!!"
and there were actually two. You're either a woman killing jerkoff or wasteland Jesus.
and there were actually two. You're either a woman killing jerkoff or wasteland Jesus.
Wasteland Radio, with Charlie C.
- Manoil
- Wastelander's Nightmare
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Autumn also became a fairly irrelevant element in it all. Even if you didn't kill him for his 1337-cannon laser pistol (pre-Broken Steel), letting him live only resulted in him leaving the room and getting killed by the BOS Paladins outside (or so Sarah Lyons had said).
No references or comparable battles to Frank Horrigan? Nothing ominous and overly-destructive? No enemy that, while obviously not able to tango with Giant-Fucking-Robot, could wipe out a platoon of power armored BOS infantry?
WTF? Where is the unstoppable might that is the Enclave? Did their balls drop off, or did they take off to make a pit-stop at Wendy's?
No references or comparable battles to Frank Horrigan? Nothing ominous and overly-destructive? No enemy that, while obviously not able to tango with Giant-Fucking-Robot, could wipe out a platoon of power armored BOS infantry?
WTF? Where is the unstoppable might that is the Enclave? Did their balls drop off, or did they take off to make a pit-stop at Wendy's?
- Dogmeatlives
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I just killed that guy a couple days ago, and didnt even know his name. I was actually like "Yeah, I'll let you live", but as he went to leave I shot him in the face
Wasteland Radio, with Charlie C.
- General Alexi
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- King of Creation
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I still don't have the DLCs, I'm waiting until I get a solid internet connection.
Is Broken Steel just more of the same, or are there actual story elements there? I'm assuming it's heavy on the shooter side.
Is Broken Steel just more of the same, or are there actual story elements there? I'm assuming it's heavy on the shooter side.
<a href="http://www.duckandcover.cx">Duck and Cover: THE Site for all of your Fallout needs since 1998</a>
- Manoil
- Wastelander's Nightmare
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Broken Steel is and is not, KoC. New enemies, new guns, some decent story telling I s'pose but nothing exemplary, if there was any to begin with.
Overpowered Ghoul Reavers and Mutie Overlords are pains in the ass to deal with; both require multiple mini-nukes to kill. Yes, a ghoul that can withstand more than one mini-nuke.
SPOILER Robo eats shit and gets blown to bits, following with the option to trade in cameras for cash in rebuilding his eye lasers. Also end choice between blowing up the Enclave base or the Citadel. The latter means you get the option to crawl into the crater and pull out Dirty Harry's revolver (or something similar of a Clint Eastwood character). New perks are decent additions, level cap is basically necessity.
In the end, KoC, I would say you're best off getting the DLC merely because it gives you the opportunity to mod the game. I would wager that's where the largest opportunity for replay value comes in.
Overpowered Ghoul Reavers and Mutie Overlords are pains in the ass to deal with; both require multiple mini-nukes to kill. Yes, a ghoul that can withstand more than one mini-nuke.
SPOILER Robo eats shit and gets blown to bits, following with the option to trade in cameras for cash in rebuilding his eye lasers. Also end choice between blowing up the Enclave base or the Citadel. The latter means you get the option to crawl into the crater and pull out Dirty Harry's revolver (or something similar of a Clint Eastwood character). New perks are decent additions, level cap is basically necessity.
In the end, KoC, I would say you're best off getting the DLC merely because it gives you the opportunity to mod the game. I would wager that's where the largest opportunity for replay value comes in.