Fallout 3 Should Have Been Like This - AMIRIGHT?

Comment on events and happenings in the Fallout community.
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King of Creation
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Post by King of Creation »

Mishmaster5000 wrote: Also, Fallout 3 had a very expansive soundtrack, ,more than the previous two games offered.
Expansive? More like "orchestral" and "out of place." The original Fallout games had environmental and theme setting music. It wasn't some movie film score that butts its way in when you're trying to ignore it. The original music set the mood VERY well and wasn't trying to be fancy for the sake of being fancy.

I suggest you download the original soundtracks and have a listen.
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Post by Mishmaster5000 »

King of Creation wrote:
Mishmaster5000 wrote: Also, Fallout 3 had a very expansive soundtrack, ,more than the previous two games offered.
Expansive? More like "orchestral" and "out of place." The original Fallout games had environmental and theme setting music. It wasn't some movie film score that butts its way in when you're trying to ignore it. The original music set the mood VERY well and wasn't trying to be fancy for the sake of being fancy.

I suggest you download the original soundtracks and have a listen.
Bullshit. Absolute HORSESHIT. If you actually played the game, you would notice the desolation of the wasteland, and when you finally fixed the radio tower, it was like you had someone to talk to. It was absolutely NOT anything like a film score. :|
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Post by Manoil »

Eh? You mean, of all the fights the game pulls you through, you never ONCE noticed the aggressive orchestral music? Should I torrent the OST and link it for you?

Reading the back-and-forth with KoC makes me interested in his other arguments...
Mixie wrote:you really can't hit the plot too hard
As they said, the first two were on discovering the world. The whole "dad" and "purifier" concepts lay down this... invisible path with invisible walls. Whether or not you comprehend it, you're still following that directive no matter where you are; 1 & 2 didn't specify a lifelong pursuit, but rather one specific goal of relative significance that didn't bear down as an overtone like FO3 did.
Mixie wrote:if you have a high end machine. . . becomes stable, and playable.
While I agree that correcting the software's imperfect form is more than necessary, I would argue that "playability" (if such a word exists) comes more from content than from ease of operation. All the same, it is the task of amending this particular variable that has had me periodically updating a thread of usermods for the better part of a year now.
Mixie wrote:I do have to agree on the combat, though. The combat sucked donkey balls, and to actually get any fun out of it, you need to push your computer to a high setting, to eliminate lag. Then, the game's combat engine does become a bit fun.
Again, it's not the hardware/software that's in question; the combat system components completely lack consideration for numerous elements, including accuracy differences from single shots vs. burst/auto firing, no possible way to melee in close quarters outside of switching equipped weapons, AI enemy behavior at close quarters... the list goes on. It really, unfortunately does.
Mixie wrote:I do think that both games fell into RPG syndrome, namely, " We has 200 plots! We is complicated!" but the side quests made the game all the more fun.
The multitude and flexibility of jobs in the first two games were the prime reason why it was such a stellar RPG title. Different people need different work done. The ability to handle the jobs in different ways-- the flexibility-- is what makes it so provocative, so full of personal inflection on how you feel is best to deal with a dilemma, and what consequences arise from your choices. The lack of said flexibility-- the narrow, single paths that are completed upon your payment of caps and/or unique weapon-- is what the vast majority of us see as the dumbing-down of what was once a prominent, believable world.

Fallout isn't Call of Duty, or Duke Nukem. While it could be presented in FPS format, in order to more personalize the experience of the Wastes, Fallout 3 failed on enough fronts to make the effort ultimately count as a failure. I can honestly say this because, like you, I defended Fallout 3 for a very long, long period of time. But I had played it enough times through-- multiple playthroughs of extensive periods of time-- that I had seen everything wrong with the game. And I found myself making excuses for it. After a while (just after Broken Steel, in fact), I realized the game was just... failure. I stopped making excuses and just said it aloud.

Consider doing the same.
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Post by ekkaman »

Manoil wrote:Eh? You mean, of all the fights the game pulls you through, you never ONCE noticed the aggressive orchestral music? Should I torrent the OST and link it for you?

Reading the back-and-forth with KoC makes me interested in his other arguments...
Mixie wrote:you really can't hit the plot too hard
As they said, the first two were on discovering the world. The whole "dad" and "purifier" concepts lay down this... invisible path with invisible walls. Whether or not you comprehend it, you're still following that directive no matter where you are; 1 & 2 didn't specify a lifelong pursuit, but rather one specific goal of relative significance that didn't bear down as an overtone like FO3 did.
Mixie wrote:if you have a high end machine. . . becomes stable, and playable.
While I agree that correcting the software's imperfect form is more than necessary, I would argue that "playability" (if such a word exists) comes more from content than from ease of operation. All the same, it is the task of amending this particular variable that has had me periodically updating a thread of usermods for the better part of a year now.
Mixie wrote:I do have to agree on the combat, though. The combat sucked donkey balls, and to actually get any fun out of it, you need to push your computer to a high setting, to eliminate lag. Then, the game's combat engine does become a bit fun.
Again, it's not the hardware/software that's in question; the combat system components completely lack consideration for numerous elements, including accuracy differences from single shots vs. burst/auto firing, no possible way to melee in close quarters outside of switching equipped weapons, AI enemy behavior at close quarters... the list goes on. It really, unfortunately does.
Mixie wrote:I do think that both games fell into RPG syndrome, namely, " We has 200 plots! We is complicated!" but the side quests made the game all the more fun.
The multitude and flexibility of jobs in the first two games were the prime reason why it was such a stellar RPG title. Different people need different work done. The ability to handle the jobs in different ways-- the flexibility-- is what makes it so provocative, so full of personal inflection on how you feel is best to deal with a dilemma, and what consequences arise from your choices. The lack of said flexibility-- the narrow, single paths that are completed upon your payment of caps and/or unique weapon-- is what the vast majority of us see as the dumbing-down of what was once a prominent, believable world.

Fallout isn't Call of Duty, or Duke Nukem. While it could be presented in FPS format, in order to more personalize the experience of the Wastes, Fallout 3 failed on enough fronts to make the effort ultimately count as a failure. I can honestly say this because, like you, I defended Fallout 3 for a very long, long period of time. But I had played it enough times through-- multiple playthroughs of extensive periods of time-- that I had seen everything wrong with the game. And I found myself making excuses for it. After a while (just after Broken Steel, in fact), I realized the game was just... failure. I stopped making excuses and just said it aloud.

Consider doing the same.
Fell for this to tryed to love it came very close to liking it in the end its a pile of shit covered in a pretty wrapper.
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Post by SenisterDenister »

I've noticed that in every post you make you swear. I bet you think it feels cool acting like an adult, don't you?
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Post by Stainless »

The game has a very "keep playing for another hour, something cool/awesome/redeeming will happen!" aspect to it, to eventually you go... "well that was a waste of time".
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Post by Thor Kaufman »

Fallout 3 definitely has some nice chairs, though. :dribble:
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Post by Manoil »

Thor Kaufman wrote:Fallout 3 definitely has some nice chairs, though. :dribble:
This is true

The one thing that would have made it at least a bearable experience would have been retaining the original art aesthetic. The original designs would have been so much more... convincing, I guess the word is. Convincing.
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Post by ekkaman »

senisterdenister wrote:I've noticed that in every post you make you swear. I bet you think it feels cool acting like an adult, don't you?
Indeed.


cunt.
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Post by Mishmaster5000 »

senisterdenister wrote:I've noticed that in every post you make you swear. I bet you think it feels cool acting like an adult, don't you?
Nope. Just lets me know when someone reaches a point where they're too stressed to argue a pointless hate for something, so they begin to act like a cynic to seem more grown-up. ^-^
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Post by Manoil »

Mixie wrote:so they begin to act like a cynic to seem more grown-up. ^-^
eh?
Mixie wrote:grown-up. ^-^
is that...
Mixie wrote:grown-up.
Mixie wrote:^-^
:rofl:
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SenisterDenister
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Post by SenisterDenister »

Mixie I wasn't even talking to you.
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Post by Mishmaster5000 »

Nothing wrong with a little ^-^ing.
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Post by Frater Perdurabo »

Mishmaster5000 wrote:Nothing wrong with a little ^-^ing.
Fuck you
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Post by Mishmaster5000 »

Frater Perdurabo wrote:
Mishmaster5000 wrote:Nothing wrong with a little ^-^ing.
Fuck you
No thanks, I'm not into that stuff.
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Post by SenisterDenister »

Weaboo swell guy.
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Post by Psychoul »

Haaaate to be a troll but.. wasn't this a DUES EX topic??

Then i think it went into the Amazon trail?.. well, i loved that game. It crashed every time i used the keyboard to steer the canoe (or what ever boat was used), but it was all good. THAT was more of an RPG than Fallout 3... (ok now im trolling).. but seriously though, great game. I actually felt i was in the amazon trading things and surviving off the wild. Fantastic immersion.

I too played it in elementary school... it was my 5th game. My first.. hm.. there were a lot of firsts, but the one i remember most was Privateer.
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Post by jimmypneumatic »

Yes, yes it was. So to stay ON topic, Deus Ex had an excellent sound department. But the music was what it was for a sci-fi computer game of the nineties, repetitive, creative at times, and most important fitting.

The thing I liked about 90's pc games is they still kinda had that cutthroat-getcha mentality from the 80's arcade business, so you saw a lot more competitive flare in the form of a genre (the vast new technologies on the home pc didn't hurt either).

We must remember that this game was in the era when video games first outsold the movie industry, made the pc industry more uniform and consolidated, and moved into A class entertainment. Mainly due to the older crowd finally getting on-board with more complex games etc...

My point is you don't see the same kind of advancements in the technology and you don't get the same bang for your buck that you once did. They don't make 'em like they used to.
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