OXM Responds to Fallout Community Criticism
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OXM Responds to Fallout Community Criticism
<strong>[ Community -> Editorial ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Obsidian Entertainment">Company: Obsidian Entertainment</a> | More info on <a href="http://fallout.wikia.com/wiki/Fallout: New Vegas">Game: Fallout: New Vegas</a>
<p>OXM Editor <strong>Jon Hicks</strong> has responded to Fallout community criticism about <a href="viewtopic.php?t=23740">the magazine's latest edition</a> featuring <strong><em>Fallout: New Vegas</em></strong>. The Fallout community, and the various sites it encompasses, rose in criticism of the article, which seemed to portray Bethesda's <em>Fallout 3</em> as if it were the original model of the Fallout series - seemingly ignoring the previous critically acclaimed entries in the series. In addition, there was a quote from the article that struck particularly hard to the core of the Fallout community:</p>
<blockquote>
<p>"<em>Clearly, you have a responsibility to push the series forward, but there's also nothing worse than a misguided attempt to differentiate a follow-up that only ruins what everyone loved about the original. Throw in a new developer - [Fallout] New Vegas is being developed by Obsidian rather than Bethesda's in-house team - and there is no doubt that a fair few Fallout fans will be more than a little concerned that this could be a recipe for nuclear disaster</em>" - OXM UK, Fallout: New Vegas article, March 2010.</p>
</blockquote>
<p>The irony of this quote was certainly not lost on the Fallout community, which has been continuously derided for criticising the changes that Bethesda brought to the Fallout series. Heated by frustration with an article that seemed to me at the time to be little more than a PR piece written by Bethesda and published under the OXM name, I commented on the Duck and Cover forums that it was "an absolute travesty that this [OXM article on Fallout: New Vegas] is even considered 'journalism.'"</p>
<p>OXM Editor Jon Hicks responded to my comment, and directed it not only at my comment, but at some of the gripes that the Fallout community had with the article:</p>
<blockquote>
<p>"<em>[On] the subject of the “absolute travesty,” we’re well aware of the previous appearance of those factions in the original Fallout PC games. That information was originally included in the panel referring to Obsidian’s heritage, but was cut for reasons of space - and because it won’t be of interest to the majority of Xbox gamers who were introduced to the series by Fallout 3.</em>" - OXM Editor Jon Hicks, February 2010</p>
</blockquote>
<p>Understandably, OXM caters to the XBox market. The Fallout RPGs prior to <em>Fallout 3</em> were never available on the XBox, so it is logical that subscribers would probably not be as keen to see changes to their "beloved" game. What a lot of people still don't understand, however, as the previous quote from the OXM article illustrates, is the fact that Fallout has been the "beloved" series of a large number of people years before Bethesda's Fallout 3 was even thought about. There are changes to the series that Bethesda made that the Fallout community has accepted and learned to deal with - namely <em>Fallout 3</em>'s first person aspect as opposed to the previous third person, top down viewpoint. What the Fallout community still cannot stomach, however, are the changes that Bethesda made which curtailed aspects that made the original RPGs so popular - the superb, complex, and creative writing, the story, compelling NPCs, classic role-playing elements including truly multiple solutions to quests....all of these elements, and more, received vast changes or were entirely not present in <em>Fallout 3</em>.</p>
<p>Instead, Fallout fans - new and old - were forcefed carefully handled PR leading up to and after the release of <em>Fallout 3</em>. Promises made by Bethesda for things like hundreds of different endings to the game just didn't exist. The role-playing aspects of the game were found to be superceded by the first-person shooter aspect. This hyrbridization of genres resulted in a game that was not terrible, but did not succeed in either aspect.</p>
<p>So, after all of this (and after this post morphed into a broader critique), it is logical to assume that the Fallout community took issue with this OXM article and that quote from the New Vegas story in particular. I think I can speak for the entire Fallout community in saying that any changes Obsidian make in<em><strong> Fallout: New Vegas</strong></em> will be for the better - whether by increasing the role-playing aspect, descreasing the FPS aspect, or fixing the various game-ruining bugs that plague <em>Fallout 3</em>. I have faith in Obsidian and in their staff of writers, designers, artists, and coders. For the first time in a while, I have hope for the Fallout series.</p>
<p>And I don't think I'm alone.</p>
<p>OXM Editor <strong>Jon Hicks</strong> has responded to Fallout community criticism about <a href="viewtopic.php?t=23740">the magazine's latest edition</a> featuring <strong><em>Fallout: New Vegas</em></strong>. The Fallout community, and the various sites it encompasses, rose in criticism of the article, which seemed to portray Bethesda's <em>Fallout 3</em> as if it were the original model of the Fallout series - seemingly ignoring the previous critically acclaimed entries in the series. In addition, there was a quote from the article that struck particularly hard to the core of the Fallout community:</p>
<blockquote>
<p>"<em>Clearly, you have a responsibility to push the series forward, but there's also nothing worse than a misguided attempt to differentiate a follow-up that only ruins what everyone loved about the original. Throw in a new developer - [Fallout] New Vegas is being developed by Obsidian rather than Bethesda's in-house team - and there is no doubt that a fair few Fallout fans will be more than a little concerned that this could be a recipe for nuclear disaster</em>" - OXM UK, Fallout: New Vegas article, March 2010.</p>
</blockquote>
<p>The irony of this quote was certainly not lost on the Fallout community, which has been continuously derided for criticising the changes that Bethesda brought to the Fallout series. Heated by frustration with an article that seemed to me at the time to be little more than a PR piece written by Bethesda and published under the OXM name, I commented on the Duck and Cover forums that it was "an absolute travesty that this [OXM article on Fallout: New Vegas] is even considered 'journalism.'"</p>
<p>OXM Editor Jon Hicks responded to my comment, and directed it not only at my comment, but at some of the gripes that the Fallout community had with the article:</p>
<blockquote>
<p>"<em>[On] the subject of the “absolute travesty,” we’re well aware of the previous appearance of those factions in the original Fallout PC games. That information was originally included in the panel referring to Obsidian’s heritage, but was cut for reasons of space - and because it won’t be of interest to the majority of Xbox gamers who were introduced to the series by Fallout 3.</em>" - OXM Editor Jon Hicks, February 2010</p>
</blockquote>
<p>Understandably, OXM caters to the XBox market. The Fallout RPGs prior to <em>Fallout 3</em> were never available on the XBox, so it is logical that subscribers would probably not be as keen to see changes to their "beloved" game. What a lot of people still don't understand, however, as the previous quote from the OXM article illustrates, is the fact that Fallout has been the "beloved" series of a large number of people years before Bethesda's Fallout 3 was even thought about. There are changes to the series that Bethesda made that the Fallout community has accepted and learned to deal with - namely <em>Fallout 3</em>'s first person aspect as opposed to the previous third person, top down viewpoint. What the Fallout community still cannot stomach, however, are the changes that Bethesda made which curtailed aspects that made the original RPGs so popular - the superb, complex, and creative writing, the story, compelling NPCs, classic role-playing elements including truly multiple solutions to quests....all of these elements, and more, received vast changes or were entirely not present in <em>Fallout 3</em>.</p>
<p>Instead, Fallout fans - new and old - were forcefed carefully handled PR leading up to and after the release of <em>Fallout 3</em>. Promises made by Bethesda for things like hundreds of different endings to the game just didn't exist. The role-playing aspects of the game were found to be superceded by the first-person shooter aspect. This hyrbridization of genres resulted in a game that was not terrible, but did not succeed in either aspect.</p>
<p>So, after all of this (and after this post morphed into a broader critique), it is logical to assume that the Fallout community took issue with this OXM article and that quote from the New Vegas story in particular. I think I can speak for the entire Fallout community in saying that any changes Obsidian make in<em><strong> Fallout: New Vegas</strong></em> will be for the better - whether by increasing the role-playing aspect, descreasing the FPS aspect, or fixing the various game-ruining bugs that plague <em>Fallout 3</em>. I have faith in Obsidian and in their staff of writers, designers, artists, and coders. For the first time in a while, I have hope for the Fallout series.</p>
<p>And I don't think I'm alone.</p>
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It's been that way all along. They've never marketed to original Fallout lovers beyond the fact that it's the Fallout setting.General Alexi wrote:Are they saying that they are marketing to Fallout 3 gamers not origanal fallout lovers?
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I was hoping with origanal devs somethig would change, too bad. I still look forward to it though.King of Creation wrote:It's been that way all along. They've never marketed to original Fallout lovers beyond the fact that it's the Fallout setting.General Alexi wrote:Are they saying that they are marketing to Fallout 3 gamers not origanal fallout lovers?
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SenisterDenister wrote:
Is this ?General Alexi wrote:I was hoping with origanal devs somethig would change, too bad. I still look forward to it though.King of Creation wrote:It's been that way all along. They've never marketed to original Fallout lovers beyond the fact that it's the Fallout setting.General Alexi wrote:Are they saying that they are marketing to Fallout 3 gamers not origanal fallout lovers?
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Unfortunately, Obsidian is not doing any of the marketing/PR for Fallout: New Vegas. All of that is still being done by Bethesda.General Alexi wrote:I was hoping with origanal devs somethig would change, too bad. I still look forward to it though.
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The quote is from an email Hicks sent me. Glad you like it I was originally just going to report on what Hicks said, but it ended up turning into a bit of an editorial.Mr. Teatime wrote:Where is Jon Hicks' comment from? Can't find it in the OXM thread on this forum...
I enjoyed your editorial, I'm not sure about speaking for the 'whole' Fallout community - we all know how divisive it is - but anyway. Good job
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And the broskie's that have to have a gun in the center of the screen for it to be considered a good game.Morbus wrote:OXM catters for 10 year old kids who started playing when the original Xbox came out. The fact that they don't bother because FO and FO2 never came on on Xbox means exactly that: their readers are 10 year old kids.
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And the auto-response backpedaling. What a fun time to be an rpg fanAusir wrote:Funny that they cut it "for reasons of space", yet wasted space on reassuring their readers that there won't be any ties to the original games.
Appearing stupid is sexier than being stupid. Although I hear stoopid was a cut perk in fallout three, but was abandoned when the devs found out it could be simulated by simply playing the game...
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How great would it be if the final product is true to the originals? And all the shitty F3 fans are unimpressed. God I hope that happens, I hope NV is actually a Fallout game, not for my enjoyment, just because fuck those fuckers.King of Creation wrote:Unfortunately, Obsidian is not doing any of the marketing/PR for Fallout: New Vegas. All of that is still being done by Bethesda.General Alexi wrote:I was hoping with origanal devs somethig would change, too bad. I still look forward to it though.