You are out of your mind, koc. Have you not noticed how plastic and shitty that game looks? The ground is probably the best looking part.King of Creation wrote:keep Fallout 3's graphics.....
So whats the deal..
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Obviously the graphics suck compared to most games nowadays, but I'm talking in comparison to Fallout 1 and 2 I guess.popscythe wrote:You are out of your mind, koc. Have you not noticed how plastic and shitty that game looks? The ground is probably the best looking part.King of Creation wrote:keep Fallout 3's graphics.....
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I prefer the graphics in Fallout 1 to Fallout 3. They have a lot of mood and feel. Fallout 3's graphics are basically "see, it looks like a wasteland" whereas Fallout 1's graphics really do have that feeling of despair. Fallout 3 looks like a toy set. I even prefered Van Burens graphics to what we have now. They were simple, yet effective, expecially in the Vault; the nice clean metallic surfaces shrouded in darkness bu the poor lighting of the underground. A lot of Fallout 3's graphics just looked like blotchy paintings of what things look similar too. Rocks are shiny with a plastic surface, but hey, they're grey!King of Creation wrote:Obviously the graphics suck compared to most games nowadays, but I'm talking in comparison to Fallout 1 and 2 I guess.popscythe wrote:You are out of your mind, koc. Have you not noticed how plastic and shitty that game looks? The ground is probably the best looking part.King of Creation wrote:keep Fallout 3's graphics.....
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Notice how I'm constantly mentioning the reworking of virtually the entire original aesthetic as a negative? Yeah. I do, however, think that Handy/Gutsy was visually improved to a certain degree, but the new weapon designs are unsatisfactory. Does it seem at all ironic that the most popular item in the game is the T-51b, basically the only remaining item from the original designs?King of Creation wrote:Let me clarify further...Keep Fallout 3's graphic capabilities. The actual artwork could do with work, however.
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I also think that the 1950's elements are overplayed. For me, the art style of the Fallout series was more art deco than "1950's" - like the giant statue faces on the sides of buildings and things like that.
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I also find it completely ridiculous in Fallout 3 that clothes everyone wears are pre-war 1950s style shit rather than scraped together outfits like in the first two games. Though to be fair, Fallout 1 and 2's graphical style made it much easier to make NPCs nondescript.
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I hate that engine. I wish they got a new one, but looking at how proud they are over it, I don't think that'll happen. What did that man/woman Ashley Cheng or something say that the editor allows them to churn out ugly, generic and boring dungeons at the press of a button? Terrible. It's like the gaming equivalent of this.King of Creation wrote:Let me clarify further...Keep Fallout 3's graphic capabilities. The actual artwork could do with work, however.
Ashley Cheng: " Our editor is powerful, allowing our content folks to quickly create quests, conversations, cities, dungeons, landscape, etc... you name it -- we do it faster than anybody else in the industry. No one can match us when it comes to vast, open-ended beautiful worlds full of NPCs, quests and dialogue. "
do we really need more "why the fallout hate youguyz?" posts now?!
do we really need more "why the fallout hate youguyz?" posts now?!
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OVER 9000!!Superhaze wrote:Ashley Cheng: " Our editor is powerful, allowing our content folks to quickly create quests, conversations, cities, dungeons, landscape, etc... you name it -- we do it faster than anybody else in the industry. No one can match us when it comes to vast, open-ended beautiful worlds full of NPCs, quests and dialogue. "
do we really need more "why the fallout hate youguyz?" posts now?!
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No one can match a disaster when it comes to retared quest and buggy gameplay.Superhaze wrote:Ashley Cheng: " Our editor is powerful, allowing our content folks to quickly create quests, conversations, cities, dungeons, landscape, etc... you name it -- we do it faster than anybody else in the industry. No one can match us when it comes to vast, open-ended beautiful worlds full of NPCs, quests and dialogue. "
do we really need more "why the fallout hate youguyz?" posts now?!
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