PARPG Tech Demo Released
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PARPG Tech Demo Released
<strong>[ Game -> Update ]</strong>
<p>The old FIFE crew is back at it, this time releasing <a href="http://blog.parpg.net/2010/03/parpg-tec ... ilable/">a tech demo</a> of their PARPG game. The game will be a <em>Fallout</em>-inspired post apocalyptic RPG with the following elements:</p>
<ul>
<li>Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority.</li>
<li>Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed.</li>
<li>Written in Python (2.6x branch). Utilizing the <a href="http://fifengine.de/">FIFE game engine</a>.</li>
<li>Isometric 2d graphics instead of going for full 3d engine complexity.</li>
<li>Open source code and asset licensing.</li>
<li>Non-profit. The game and all tools will be free of charge for everyone.</li>
<li>Open development philosophy. Public development wiki and forums. Anonymous SVN checkout.</li>
<li>Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways.</li>
<li>Tactical, turnbased combat.</li>
<li>Emphasis on well-written detailed dialogue.</li>
</ul>
<p>Head over to their website and <a href="http://blog.parpg.net/2010/03/parpg-tec ... ble/">grab the demo</a>.</p>
<p>
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</p>
<p> </p>
<p>Thanks <strong>mvBarracuda</strong>!</p>
<p><em>Update</em>: Looks like it's not the old FIFE crew after all. From mvBarracuda: "<em>One note though: the project is not FIFE-related besides that it utilizes FIFE as engine. No former FIFE devs are currently involved in PARPG besides me.</em>"</p>
<p>The old FIFE crew is back at it, this time releasing <a href="http://blog.parpg.net/2010/03/parpg-tec ... ilable/">a tech demo</a> of their PARPG game. The game will be a <em>Fallout</em>-inspired post apocalyptic RPG with the following elements:</p>
<ul>
<li>Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority.</li>
<li>Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed.</li>
<li>Written in Python (2.6x branch). Utilizing the <a href="http://fifengine.de/">FIFE game engine</a>.</li>
<li>Isometric 2d graphics instead of going for full 3d engine complexity.</li>
<li>Open source code and asset licensing.</li>
<li>Non-profit. The game and all tools will be free of charge for everyone.</li>
<li>Open development philosophy. Public development wiki and forums. Anonymous SVN checkout.</li>
<li>Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways.</li>
<li>Tactical, turnbased combat.</li>
<li>Emphasis on well-written detailed dialogue.</li>
</ul>
<p>Head over to their website and <a href="http://blog.parpg.net/2010/03/parpg-tec ... ble/">grab the demo</a>.</p>
<p>
<object width="640" height="385" data="http://www.youtube.com/v/WaVqYqA5Vv0&hl=en_US&fs=1&" type="application/x-shockwave-flash">
<param name="allowFullScreen" value="true" />
<param name="allowscriptaccess" value="always" />
<param name="src" value="http://www.youtube.com/v/WaVqYqA5Vv0&hl=en_US&fs=1&" />
<param name="allowfullscreen" value="true" />
</object>
</p>
<p> </p>
<p>Thanks <strong>mvBarracuda</strong>!</p>
<p><em>Update</em>: Looks like it's not the old FIFE crew after all. From mvBarracuda: "<em>One note though: the project is not FIFE-related besides that it utilizes FIFE as engine. No former FIFE devs are currently involved in PARPG besides me.</em>"</p>
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Batch update:
I didn't intially post it in here, but we're currently workng to get the project back on the track and we're (slowly) moving towards a 2nd techdemo release.
We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new content; especially the content pipeline and tools aren't fleshed out yet.
Anyway, for all still interested in the project:
http://blog.parpg.net/2010/11/the-parpg ... xperience/
I'll post another little update at the blog this week, covering our plans and the way towards techdemo 2.
EDIT: And there you go:
http://blog.parpg.net/2010/11/parpg-pic ... cre-blues/
And a sneak peek of the new notebook GUI concept:
Yet another update:
PARPG now features a planet site:
http://planet.parpg.net/
Tracking the project progress has never been easier!
I didn't intially post it in here, but we're currently workng to get the project back on the track and we're (slowly) moving towards a 2nd techdemo release.
We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new content; especially the content pipeline and tools aren't fleshed out yet.
Anyway, for all still interested in the project:
http://blog.parpg.net/2010/11/the-parpg ... xperience/
I'll post another little update at the blog this week, covering our plans and the way towards techdemo 2.
EDIT: And there you go:
http://blog.parpg.net/2010/11/parpg-pic ... cre-blues/
And a sneak peek of the new notebook GUI concept:
Yet another update:
PARPG now features a planet site:
http://planet.parpg.net/
Tracking the project progress has never been easier!