<strong>[ Person -> Interview ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Inside the Vault">Community: Inside the Vault</a> | More info on <a href="http://fallout.wikia.com/wiki/Jason Bergman">Person: Jason Bergman</a> | More info on <a href="http://fallout.wikia.com/wiki/Fallout: New Vegas">Game: Fallout: New Vegas</a>
<p>This week's <a href="http://bethblog.com/index.php/2010/04/2 ... n/">Inside the Vault</a> is with Bethesda's <strong>Jason Bergman</strong>. Jason is a Senior Producer on <em><strong>Fallout: New Vegas</strong></em>, which means he does a lot of inter-office coordinating. Here are the highlights:</p>
<blockquote>
<p><em><strong>What is your job at Bethesda Softworks?</strong>
I’m the Senior Producer on Fallout: New Vegas. Which is a fancypants title that means I’m the primary point of contact for Obsidian Entertainment (the external developers working on the game) here at Bethesda.</em></p>
<p><em>My job is weird and varied. The easiest oversimplification is that it’s my job to make sure Fallout: New Vegas comes out on time and meets the standards we have for the game. When any of the various departments (QA, marketing, finance, etc.) here at Bethesda needs something, it’s me they go to. And then when Obsidian has issues, they talk to me. And of course I get to raise issues all on my own because I’m a troublemaker and that’s what I do. Plus I get to manage the budget and make sure people get paid, which is easily the most glamorous part of my job.</em></p>
<p><em>...</em></p>
<p><em><strong>What is the best part about being a producer? The worst part?</strong>
The best part is that I get to work on a Fallout game. That’s mindblowingly awesome on so many levels. Plus I get to talk to guys like Chris Avellone and Todd Howard. They’re so dreamy.</em></p>
<p><em>The worst part is having to deal with budget stuff, but really, it’s not too bad. The days I spend entirely in Excel are a necessary part of the job and I’ve learned to live with that.</em></p>
<p><em>...</em></p>
<p><em><strong>What is your personal favorite game of all time?</strong>
That question isn’t fair. The greatest game of all-time is Tetris. Anyone who says otherwise is lying. It’s like chess, and we will probably never see anything so singularly perfect ever again. But it doesn’t count.</em></p>
<ul>
<li><em>My three favorite RPGs are The Elder Scrolls III: Morrowind, the original Fallout, and Planescape: Torment.</em></li>
<li><em>My four favorite shooters are DOOM 2, Half-Life, Duke Nukem 3D, and Painkiller.</em></li>
<li><em>My three favorite text adventures are A Mind Forever Voyaging, The Hitchhiker’s Guide to the Galaxy, and Suspended.</em></li>
<li><em>My three favorite turn-based strategy games are Heroes of Might & Magic, Sid Meier’s Civilization IV, and X-COM.</em></li>
</ul>
<p> </p>
</blockquote>
<p> </p>
<p>You can check out the whole interview<a href="http://bethblog.com/index.php/2010/04/2 ... n-bergman/"> here.</a></p>
Inside the Vault: Jason Bergman
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Well. to be honest, pre-oblivion Morrowind games werent that bad. The problems came with the success of Oblivion: And the interactive museum without content. Playing Morrowind now is actually a bit sad. Seeing how epicly shitty oblivion and Fallout3+ are, the original morrowinds seem like acceptable fpsrpgs. But all of this is probably just from lowering my bar for what a good game is. Its been steadily lowered over the last 10 years, and is currently somewhere below ground-level.
The 1st and 2nd elder scrolls are Arena and Daggerfell, and although was an okay game, the map was beyond massive and was completely randomly generated, I mean I don't blame them, I wouldn't want to design the scenery piece by piece. Arena was good, fair size map and not overly complicated. Morrowind was by far the best elder scrolls, and Oblivion was just a crapy version of morrowind.
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