Josh Sawyer on fan feedback
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Josh Sawyer on fan feedback
<strong>[ Person -> Interview ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Josh Sawyer">Person: Josh Sawyer</a>
<p>Despite the fact that you are all a bunch of raving lunatics, <strong>Josh Sawyer</strong> <a href="http://www.formspring.me/JESawyer/q/493997218">still listens</a> to some of the things you have to say.</p>
<blockquote>
<p><em>What's it like working in a field where everything you put out is scrutinized by online fan groups, many of whom will trash or ooze about the game despite its faults?
You either get used to it or you don't. Some developers never get used to it and basically shut out/write off fan feedback entirely.
Throughout my career, I have felt that it is incredibly important to read and (when possible) respond to fan feedback. It helps professionally ground you and it forces you to defend your ideas to the enduser.
The challenge I sometimes face is getting past my initial aggravation at a person's tone to ask what their underlying concern is. But if I can do that, I usually find that they are reasonable -- even if I don't think I can make them happy.</em></p>
</blockquote>
<p>Have a question for him? <a href="http://www.formspring.me/JESawyer">Ask it here</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<h1>What's it like working in a field where everything you put out is scrutinized by online fan groups, many of whom will trash or ooze about the game despite its faults?</h1>
<p>You either get used to it or you don't. Some developers never get used to it and basically shut out/write off fan feedback entirely.
Throughout my career, I have felt that it is incredibly important to read and (when possible) respond to fan feedback. It helps professionally ground you and it forces you to defend your ideas to the enduser.
The challenge I sometimes face is getting past my initial aggravation at a person's tone to ask what their underlying concern is. But if I can do that, I usually find that they are reasonable -- even if I don't think I can make them happy.</p>
</div>
<p>Despite the fact that you are all a bunch of raving lunatics, <strong>Josh Sawyer</strong> <a href="http://www.formspring.me/JESawyer/q/493997218">still listens</a> to some of the things you have to say.</p>
<blockquote>
<p><em>What's it like working in a field where everything you put out is scrutinized by online fan groups, many of whom will trash or ooze about the game despite its faults?
You either get used to it or you don't. Some developers never get used to it and basically shut out/write off fan feedback entirely.
Throughout my career, I have felt that it is incredibly important to read and (when possible) respond to fan feedback. It helps professionally ground you and it forces you to defend your ideas to the enduser.
The challenge I sometimes face is getting past my initial aggravation at a person's tone to ask what their underlying concern is. But if I can do that, I usually find that they are reasonable -- even if I don't think I can make them happy.</em></p>
</blockquote>
<p>Have a question for him? <a href="http://www.formspring.me/JESawyer">Ask it here</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<h1>What's it like working in a field where everything you put out is scrutinized by online fan groups, many of whom will trash or ooze about the game despite its faults?</h1>
<p>You either get used to it or you don't. Some developers never get used to it and basically shut out/write off fan feedback entirely.
Throughout my career, I have felt that it is incredibly important to read and (when possible) respond to fan feedback. It helps professionally ground you and it forces you to defend your ideas to the enduser.
The challenge I sometimes face is getting past my initial aggravation at a person's tone to ask what their underlying concern is. But if I can do that, I usually find that they are reasonable -- even if I don't think I can make them happy.</p>
</div>
I would LOVE to have a private sitdown with a few of our dear friends at Obsidian and a select few of us DACKers.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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Sekreht Fallout Devs hiding on DACK.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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I said SEKREHT
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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It'd be eye-opening. Not sure if it'd be the love fest you seem to suggest.jetbaby wrote:I would LOVE to have a private sitdown with a few of our dear friends at Obsidian and a select few of us DACKers.
Appearing stupid is sexier than being stupid. Although I hear stoopid was a cut perk in fallout three, but was abandoned when the devs found out it could be simulated by simply playing the game...
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to be fair, i've had some decent interactions with him at the Obs. boards...and for all my hyperbolic rhetoric, he always stayed pretty calm (albeit a bit defensively smug sometimes) but i do genuinely think the dude is likable and besides, we're both Appleton,WI expatriates. represent!
Cimmerian Nights wrote:Todd Howard: making RPGs for people who hate RPGs.
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I don't know that I suggested a lovefest. I just think it would be good.inomel wrote:It'd be eye-opening. Not sure if it'd be the love fest you seem to suggest.jetbaby wrote:I would LOVE to have a private sitdown with a few of our dear friends at Obsidian and a select few of us DACKers.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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