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I recently finished work on a Fallout 3 quest mod and wanted to share it with the community.
Short Description: This mod contains a new settlement consisting of roughly 25 buildings (a quarter of which are inhabited and two thirds of which can be explored), a sewer system, and 15 NPCs. The mod also adds some new gameplay space to an existing dungeon. It adds one new side quest and one new unmarked quest. The side quest lets players choose to help a dying man program his personality into a Robobrain or to assist that man's rival in sabotaging the project. For more details, follow the link and read the full description.
Too clean, too mathematical. Needs more life, more chaos. Not enough trash, rubble, personalized destruction. Nothing interesting as far as local activity, no waypointed patrols or people talking about random bullshit.
There actually are guards walking waypoints and quite a bit of detail in the interiors, though I admit you don't see much of the NPCs in the videos. You didn't actually try the mod, did you?
Appearing stupid is sexier than being stupid. Although I hear stoopid was a cut perk in fallout three, but was abandoned when the devs found out it could be simulated by simply playing the game...
The DLC's are what ruined F3 for me. I kept buying them, as they promised to improve the gameplay. They didn't. The Pitt was a great concept, executed terribly. The "big choice" didn't effect anything! Why couldn't I have just put dynamite under the baby's crib and left town without nobody knowing!?