Fallout: new Vegas details from Gamestar
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Fallout: new Vegas details from Gamestar
<strong>[ Game -> Preview ]</strong> - More info on <a href="http://fallout.wikia.com/wiki/Obsidian Entertainment">Company: Obsidian Entertainment</a> | More info on <a href="http://fallout.wikia.com/wiki/Fallout: New Vegas">Game: Fallout: New Vegas</a>
<p>The German magazine Gamestar has previewed <em><strong>Fallout: New Vegas</strong></em>. Here are the highlights:</p>
<blockquote>
<p><em>Some news bits from the german Gamestar magazine Fallout: New Vegas article from June 2010:</em></p>
<p><em>(WARNING: Expect some minor spoilers if you read on)</em></p>
<p><em>
<strong>Places:</strong></em></p>
<p><em>- The Lucky 38 has a restaurant that circles around its own axis.</em></p>
<p><em>- Another Vegas Building mentioned: "Ultra Deluxe Resort", a grey monolith with a big fountain in front of it. There are half-naked drunken girls playing in the water and a security robot as well as human "military cops" try to get them out.</em></p>
<p><em>- The "Tops" Building has its own band called "The RAD Pack" ahahahhaha oh boy.</em></p>
<p><em>- Vault 21 is also a hotel.</em></p>
<p><em>- "The game isn't set directy at the pacific coast, but veterans may recognize some connection-points, the NCR for example." (!!!)</em></p>
<p><em>- The Primm casino is called "Bison Steves Casino".</em></p>
<p><em>- A rocket-factory called "Repcon" is mentioned, and it is rumored to be home to a colony of ghouls. Explosions can be heard frequently.</em></p>
<p><em>- A place for poor people called "Freemont" is mentioned.</em></p>
<p><em>
[Quest Spoilers]</em></p>
<p><em>- There are NCR and Legion camps in a constant firefight northeast of Novac. The NCR camp is called "Forlorn Hope", the Legion camp "Nelson". As usual, the NCR camp has no connection to other NCR posts or backup supplies. You have to find a missing NCR troop who was supposed to get some supplies. (If you side with them) The missing troop visited the Helios One NCR outpost and got lost on the way back. You'll eventually find out they were killed by Cacadores (Bloatflies with butterfly wings) and retrieve the supplies. Later on you can help the NCR camps doctor if you have a high medicine skill. You'll need to amputate legs and arms. If your medicine skill isn't very high you can still gather some materials like Med-X, bandaged and bone-saws. Soon the camp will be ready to attack the Caesars Legion camp and you get to decide from what direction the NCR troops will attack (and if you are on the front or watch the fun from behind as a marksman)</em></p>
<p><em>[/Spoilers]</em></p>
<p><em> </em></p>
<p><em><strong>Weapons:</strong></em></p>
<p><em>- A "claw-glove" is mentioned. Its special VATS attack is a "cross-chop". (Thats either a deathclaw gaunlet or something new.)</em></p>
<p><em>- The Varmint Rifle has a better chance to score critial hits when fired at limbs. - The "Cowboy-Repeater" can penetrate light armor.</em></p>
<p><em>- Flamethrower moved to energy weapons.</em></p>
<p><em>- Some mods are mentioned: Laser-pointer and Stabilizer(for lesser Minigun spread) - Standard-modifications don't need any talent, but advanced ones have a requirement. (What exactly isn't mentioned)</em></p>
<p><em> </em></p>
<p><em><strong>Skills:</strong></em></p>
<p><em>- The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material.</em></p>
<p><em> </em></p>
<p><em><strong>Enemies:</strong></em></p>
<p><em>- Golden- and firegeckos are considerably stronger than normal geckos as usual.</em></p>
<p><em>- There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?)</em></p>
<p><em> </em></p>
<p><em><strong>Other:</strong></em></p>
<p><em>- Stiff animations are mentioned. Obsidian told them they improved them, but the reviewer noticed no difference.</em></p>
</blockquote>
<p>Thanks <a href="http://fallout.wikia.com/wiki/User_blog ... ir</a>!</p>
<p>The German magazine Gamestar has previewed <em><strong>Fallout: New Vegas</strong></em>. Here are the highlights:</p>
<blockquote>
<p><em>Some news bits from the german Gamestar magazine Fallout: New Vegas article from June 2010:</em></p>
<p><em>(WARNING: Expect some minor spoilers if you read on)</em></p>
<p><em>
<strong>Places:</strong></em></p>
<p><em>- The Lucky 38 has a restaurant that circles around its own axis.</em></p>
<p><em>- Another Vegas Building mentioned: "Ultra Deluxe Resort", a grey monolith with a big fountain in front of it. There are half-naked drunken girls playing in the water and a security robot as well as human "military cops" try to get them out.</em></p>
<p><em>- The "Tops" Building has its own band called "The RAD Pack" ahahahhaha oh boy.</em></p>
<p><em>- Vault 21 is also a hotel.</em></p>
<p><em>- "The game isn't set directy at the pacific coast, but veterans may recognize some connection-points, the NCR for example." (!!!)</em></p>
<p><em>- The Primm casino is called "Bison Steves Casino".</em></p>
<p><em>- A rocket-factory called "Repcon" is mentioned, and it is rumored to be home to a colony of ghouls. Explosions can be heard frequently.</em></p>
<p><em>- A place for poor people called "Freemont" is mentioned.</em></p>
<p><em>
[Quest Spoilers]</em></p>
<p><em>- There are NCR and Legion camps in a constant firefight northeast of Novac. The NCR camp is called "Forlorn Hope", the Legion camp "Nelson". As usual, the NCR camp has no connection to other NCR posts or backup supplies. You have to find a missing NCR troop who was supposed to get some supplies. (If you side with them) The missing troop visited the Helios One NCR outpost and got lost on the way back. You'll eventually find out they were killed by Cacadores (Bloatflies with butterfly wings) and retrieve the supplies. Later on you can help the NCR camps doctor if you have a high medicine skill. You'll need to amputate legs and arms. If your medicine skill isn't very high you can still gather some materials like Med-X, bandaged and bone-saws. Soon the camp will be ready to attack the Caesars Legion camp and you get to decide from what direction the NCR troops will attack (and if you are on the front or watch the fun from behind as a marksman)</em></p>
<p><em>[/Spoilers]</em></p>
<p><em> </em></p>
<p><em><strong>Weapons:</strong></em></p>
<p><em>- A "claw-glove" is mentioned. Its special VATS attack is a "cross-chop". (Thats either a deathclaw gaunlet or something new.)</em></p>
<p><em>- The Varmint Rifle has a better chance to score critial hits when fired at limbs. - The "Cowboy-Repeater" can penetrate light armor.</em></p>
<p><em>- Flamethrower moved to energy weapons.</em></p>
<p><em>- Some mods are mentioned: Laser-pointer and Stabilizer(for lesser Minigun spread) - Standard-modifications don't need any talent, but advanced ones have a requirement. (What exactly isn't mentioned)</em></p>
<p><em> </em></p>
<p><em><strong>Skills:</strong></em></p>
<p><em>- The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material.</em></p>
<p><em> </em></p>
<p><em><strong>Enemies:</strong></em></p>
<p><em>- Golden- and firegeckos are considerably stronger than normal geckos as usual.</em></p>
<p><em>- There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?)</em></p>
<p><em> </em></p>
<p><em><strong>Other:</strong></em></p>
<p><em>- Stiff animations are mentioned. Obsidian told them they improved them, but the reviewer noticed no difference.</em></p>
</blockquote>
<p>Thanks <a href="http://fallout.wikia.com/wiki/User_blog ... ir</a>!</p>
Re: Fallout: new Vegas details from Gamestar
King of Creation wrote: <p><em>- Flamethrower moved to energy weapons.</em></p>
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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Re: Fallout: new Vegas details from Gamestar
wtfjetbaby wrote:King of Creation wrote: <p><em>- Flamethrower moved to energy weapons.</em></p>
there's another reason why Big Guns was a legitimate category, it was a collection of heavy weapons with mostly different ammunition types (flamer, rocket launcher, minigun). How is a flamer similar to a plasma or laser rifle?
At least it was a certifiable catchall for the large weapons. Now miniguns equate to pistols, flamers to plasma, and rockets to hand grenades. Before it was only one odd category, now it's three.
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!
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I hope so! My 4-year-old mind can't take all this 'thinking'.Clyve wrote:So does this mean in Fallout 4 there's only going to be one weapon category called, "Left Click?"
-----------------------------------------------------------Has anyone ever been far as decided to use even go want to do look more like?
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Combustion? Accellerant being cooked and sprayed onto an enemy?MR Snake wrote:Fire is energy, but a flamethrower should be in big guns regardless.
I may be a bit overskeptic with this, but does that really deserve similar treatment to weapons that refract light into sizzling beams or projected plasma bursts that can melt whole individuals into tar?
Even with the shape of the weapon, flamethrowers are much larger than laser rifles or plasma (FO3's, anyway).
Solid slug projectiles fired by most weapons aren't energy, they impart kinetic energy to the target.
Conversely, things like Fallout flamethrowers, plasma guns and laser weapons hit targets with pure energy. Of course, real life flamethrowers spray things with burning fuel, which is something I've never seen any game do right.
Conversely, things like Fallout flamethrowers, plasma guns and laser weapons hit targets with pure energy. Of course, real life flamethrowers spray things with burning fuel, which is something I've never seen any game do right.
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