Pre-order "bonuses" for Fallout: New Vegas

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King of Creation
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Post by King of Creation »

Except for the bagginess
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Post by Username »

Ah bollox... You lads were right.
I guess one should lay of Bethesda in terms of blaming them for everything and anything just cause they suck.


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Yonmanc
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Post by Yonmanc »

King of Creation wrote:Except for the bagginess
TBH I don't mind the bagginess. Fallout 1 and 2 took a cartooney approach to the graphics, so the comic-book tightness of the costumes is forgivable, but Bethesda have aimed for realism.

Tight costumes + realism =

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Taco-Hero
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Post by Taco-Hero »

Fallout 3 was realistic? I guess some aspects of it were, but I think they just wanted to make it a "super badass game" and threw in whatever they thought was cool about Fallout (dogmeat, explosions, gore, super-guns, power armor, etc.)
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Post by Manoil »

Visually realisitic. They failed on numerous combat mechanics if the pursuit was of realism, but you can see in the models that they were trying to make things look as they would were they existent. Best example is of the Deathclaw-- look at a google search's results of the older Deathclaw, versus the model of the new. The difference is incredible. Overall, I would agree-- the almost cartoony art style of the previous Fallouts is all but gone.
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Macky
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Post by Macky »

The most recent pics of New Vegas demonstrate that it is the greatest effort to return to the original comic book style since Tactics.


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For the first time, after seeing the new stills, I have some understanding of the graphical direction. Only a few weeks ago I found the game's graphics reprehensible. Now I actually see some old Fallout in there. Can you see it?
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Post by Jeff »

yes
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Yonmanc
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Post by Yonmanc »

I can see the attempt.
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hoochimama
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Post by hoochimama »

The robot's model and textures clash with the fo3 stuff.
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Yonmanc
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Post by Yonmanc »

hoochimama wrote:The robot's model and textures clash with the fo3 stuff.
That's a good thing.
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Post by hoochimama »

Why would inconsistent visuals be a good thing?
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Yonmanc
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Post by Yonmanc »

hoochimama wrote:Why would inconsistent visuals be a good thing?
Anything that further squashes Fallout 3 from canon is a good thing.
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Post by hoochimama »

Ah yes, so when NV gets flack for its visuals it is Bethesda and its fo3 that will come out the worse for it, further squashing it from "canon"?

Brilliant. :drunk:
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Yonmanc
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Post by Yonmanc »

What I'm saying is, that if Obsidian can handle the story and the visuals correctly, it will make disregarding F3 all that much easier. Personally, I hope NV sucks a fat one, gets poor sales, and someone else buys the IP.

Ah who am I kidding, it's too late for that shit now.
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Post by Username »

Well in all honesty it's not Obsidians fault that the first game was made by Bethesda?
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Yonmanc
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Post by Yonmanc »

No of course not, my original point on the artwork was thatif Obsidian can pushthe franchise back to its original state via storyline and visual representation, it makes it easier to pretend F3 never happened.
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Post by Username »

Well fuck it, then let's play pretend. Besides it's not like Fallout Tactics didn't conflict with F1-2 and even F2 conflicted with F1 on some points.
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Yonmanc
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Post by Yonmanc »

lol most of Tactics had already been officially denoted as canon
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Post by Macky »

hoochimama wrote:The robot's model and textures clash with the fo3 stuff.
Just want to say that after I read this, I finally understood that mixed reaction that I'd been noticing in myself but not being able to put my finger on. Good observation.

The F3 stuff is grimy and hyper-texturized while the new models are tinky, primary colored & conceptually 'flat' caricatures. Kinda cheap in some way even but if it was a consistent look, I'd probably adore it.
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Yonmanc
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Post by Yonmanc »

It is consistent. With previous Fallout titles. Just not the one you praise.
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