I did nice small bunker for my campaign, everything work nice... just i cant visit bunker more than two times.
After second visit of bunker player cant, just stay on exit grid and nothing...
i created simple test campaign for discovery of problem and its looks that my bunker cant hanlde more triggers as that with "toogle exit grid on" and "end mission (world map)... so i used "nuke triggers on exit" settings for my bunker and problem with exit grid was gone...
so now i am unsure whats wrong, i need some special settings for bunker triggers ?
had anybody problem with this ?
if anyone post here same problem i am sory for that i was searching but didnt found it.
Bunker trouble
It's been so long since I've modded Tactics, and I had a similar problem. I vaguely remember this having something to do with whether or not the bunker is actually set up in the triggers to be a bunker.
Nuking triggers on exit is a bad idea in the bunker, because then you can't have persistent changes throughout your campaign.
Nuking triggers on exit is a bad idea in the bunker, because then you can't have persistent changes throughout your campaign.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
thats dire problem... i was searching on web something about bunker etc, but its looks like no solution for this.
So i will remove bunker status of map and will try build it as normal mission...
i was just hoping that i will found someone who know whats wrong
anyway thanks for answer its good to know that is not problem in my game or settings... its just happens
EDIT 10.9.2010
found it, problem was that i forgot mark "PRESERVE" for exit triggers.
So i will remove bunker status of map and will try build it as normal mission...
i was just hoping that i will found someone who know whats wrong
anyway thanks for answer its good to know that is not problem in my game or settings... its just happens
EDIT 10.9.2010
found it, problem was that i forgot mark "PRESERVE" for exit triggers.