Yeah, so why have the sandbox anyway? What's so wrong with Exit safehouse-loading screen-mission? That'd, I assume, allow for more time to focus on the missions and actual gameplay rather than focusing on something that's just there to pad out your playing time.Stalagmite wrote:Freeroaming between missions would be rather boring in a game like this so I'm kinda glad they were structured the way they are.
Besides, when you're making a sequel aren't you supposed to add things rather than subtract? By Kash's description the only thing they added was clothing shops and multiple safehouses, while removing the only other fun bit aside from the missions (freeroaming). Sure freeroam gets boring fast (In all honesty, to me, the most memorable parts from the game, aside from the ending, shooting down the plane and chases started because I drove 1 mile over the damn speed limit, is precisely freeroaming through the countryside) but why remove it outright? To make space for those hideous hidden collectables? (flying rats anyone?)