Fallout: New Vegas intro cinematic revealed!

Comment on events and happenings in the Fallout community.
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jetbaby
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Post by jetbaby »

Stalagmite wrote:I really hope that wasn't you who deleted those posts Smiley. If so you're a fucking douchebag.
Ehue. :drunk:
off topic? OMG YOU'VE BEEN CENSORED... yet you're still posting. MYSTARY!!!!

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Yonmanc
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Post by Yonmanc »

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Tofu Man
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Post by Tofu Man »

Smiley wrote:Not that surprising I guess. The idea seemed like shit to me when I heard about it, but they pulled it off pretty well all considered.
Then again, I don't compare it to the System Shock series in any way, they have nothing in common in my opinion.
While I could tell you how in my opinion they're basically the same game, I'll let this guy do it since, for one, he's actually humorous. I mean, even the titles are similar for Pete's sake.
Smiley wrote:I guess it's because when I look at Bioshock, I just see a regular shooter with its on gimmicks and not anything close to System Shock, Deus Ex or anything else along the multiple choice/RPG-esque shooter genre.
That was partially my point. When a 15 year old looks at Fo3 he isn't expecting anything other than a standard FPS with level-ups.

A pussy-padded FPS at that, one with the useless RPG qualities of the worst of them all, the MMORPG, where all you do feels like a grind until you're confident you can move on and actually accomplish a mission. Not that it matters since enemies and loot are leveled to you anyway. Much in a similar way to Bioshock, where you can, besides saving/loading your game, resurrect literally 10 feet from where you fell with no tangible cost to your Player Character, thus removing any speck of challenge from the game.

Furthermore, like Fo3, Bioshock suffers from the same problem of letting you be whatever you want to be. (EDIT-What I meant to say, is that your choices in character in no way prevent you from becoming a master of every trade, essencially an uber-character) Whereas in the originals you could only be what your starting character allowed you to be, and from then on have to make serious, meaningful choices as to how you develop yourself in a way that let you complete the tasks you're confronted with, which combined with the game providing multiple ways to complete said tasks promoted replayability, not to mention making every unique playthrough that more memorable.

There's none of this in Fo3 or Bioshock. You get 2 ways to complete a task in Fo3, usually one that's saintly good and another that's devilishly evil, while on Bioshock you get to chose between saving or killing little sisters. What promotes itself as choice with moral consequences is in reality only your uber game-self deciding whether he wants the good or the evil ending. That in itself warrants what, two largely equal playthroughs? Because, again, all of the possibilities and choices for customization of the PC are open to everyone.(EDIT-Again, this isn't clear, but what I meant is that every single character ends up exactly like the previous one, when you're not forced to chose between skills (or tonics/plasmids) and can end up a master of all)
Smiley wrote:Difference is though, even with that mentality you could never see Fo3 as a decent spin-off.
That is, in fact, the problem with my original argument. Whereas Bethesda bought the rights to Fallout and released an obvious "bona-fide" sequel, Bioshock (even though I've hopefully shown by this point how similar it is to SS2 and how this similarity can be compared to how Fo3 stacks up to the originals) is NOT a System Shock sequel. In fact a quick google shows that the SS license belongs to none other than the bane of my gaming existence, Electronic -motherfucking- Arts (and not to 2K games, Bioshock's distributors), and in fact even Dead Space has closer ties to SS than Bio.

Now let's be blunt, shall we? Bioshock and Fallout 3, however overhyped and overrated are proper "good" games. I've been, now, and in a couple of past news threads, vocal of how I dislike them both, but that does not change the fact that for the vocal majority they are AWSUM; THE SHIT; OMG OMG!!1!!one1!!!, or whatever asinine comment you wish to bestow the "idiots", or whatever ye olde Fallout(e) fans usually call those who actually enjoyed these bestialized copies of the favorite games of our youth. But they are right. However bland and uninsteresting for us, these "new" gameplay genres are, they enjoy them.
These are the new bait, these are the new target audiences, these are the ones to whom these unoriginal, copy-pasta, repetitive, franchise-raping, boxes of turd we call games are made for.
It should be the gaming journalist's job, as older, more game-experinced folk, to tell this new generation that what they're being offered is custom-made crap when compared to what they used to play when they were young. They don't, for reasons most DaCers are aware.

But there's no reason we shouldn't.
I mean, I'm writing this (and certainly not because I'm getting paid to) as someone who used to have a lot more fun playing games in his youth, not because I have adult obligations or other things to do now, but because I think the majority of new games are comparatively shit.

And that's why I proposed solidarity with the fans of SS2 on some made-up SS DaC affiliate, so that at least from one part of the gaming spectrum, the corporate interests that run game-making nowadays get the damn message.

Re-releasing re-sprayed, re-branded, dumbed down necro-rapes of old material is NOT. FUCKING. ACCEPTABLE.


Phew.

(Edited for clarification. Also, sorry KoC, for turning yet another news post into a rant. Those of you who still want to comment on the actual news, please, don't let my drivel deter you.)
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Cakester
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Post by Cakester »

your argument became long since invalid the moment you used references to other games that you have played.

in fact i am very upset that you would waste so much energy on yourself and not constructively aid me in my own game design career.
I been K-lined, G-lined, and Kalvin Klein'd. Nevermind , my kicks, temp bans, perma bans and accusations that i use contraband. i am a hardcore troller, from when i get out of bed, till i fall asleep contemplating the new trolls that lay ahead. 24/7 the net is active, gotta preemptive or be two two puh packive
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Post by gobbleykins »

Cakester wrote:your argument became long since invalid the moment you used references to other games that you have played.

in fact i am very upset that you would waste so much energy on yourself and not constructively aid me in my own game design career.
shaddup you
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Retlaw83
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Post by Retlaw83 »

There is nothing constructive about Cakester's game design career.
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Post by POOPERSCOOPER »

Tofu Man, you could try to unite all the fans together and perhaps get the ones from xcom too. They were raging pretty hard about that new FPS designed with xcom.


Anyways, Smiley where have you been?
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Tofu Man
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Post by Tofu Man »

Well, Poops, posts I make while part-drunk, part-sleep deprived, have a tendency to sound a lot more reactionary that the poster actually is, but I have to admit the idea is honest.

I don't like this big industry tactic of reviving old franchises, especially when you're not even keeping with the genre. Firstly because I think it spoils the evolutionary process in gaming (when you could be promoting new ideas and concepts like World of Goo, Braid or any number of indie games that are bona-fide fresh, instead of always spending your big budget on graphics and PR at the expense of every other facet of gameplay) and secondly because it takes (and this is an extremely subjective opinion) an underhanded advantage of other people's labours of love, like DAC, Falloutwiki or NMA in Fo3's case. But then, if people like KoC, Ausir and whoever runs NMA aren't complaining (at least to my knowledge), then I run the risk of sounding like an overopinionated fly-by-douchebag. This also furthers the notion that not every single "old gamer" shares my opinion, I mean it's perfectly valid that some of us like the idea of having an old franchise re-vamped even if it means altering it to suit the wants of a different gaming generation.

My only qualm with Smiley was if he didn't like (and I had no idea where he stood on this, I just assumed he didn't) what they did to Fallout, he could at least be aware, and hopefully voice the same dissaproval, of what they "did" (as I said, nobody did anything with the actual licence) to System Shock, or as you have indeed mentioned, to X-Com. (Both a series of games I have, incidentally, never played myself)

As for uniting the fans, I had an idea for a project of sorts a handful of years back that could be partially relatable to this, but never really had the balls (or the time, or the capital, or the skills, or pretty much everything else, but mainly the drive) to get it on it's feet. Besides it was a pretty bad idea anyway.
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