Civ V
- Frater Perdurabo
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Thanks for the review. I will not be playing Civ V, exactly as I expected. IV was a massive let down and hey, who gives a shit if you have III to play anyway?
I agree with Superhaze on the chariots - if you recall they were also quite useless at times in III because they couldn't cross mountains and whatnot. A lot depended on the map.
I agree with Superhaze on the chariots - if you recall they were also quite useless at times in III because they couldn't cross mountains and whatnot. A lot depended on the map.
I never played Civ 2 you elitist douche.Blargh wrote:III was awful in comparison to II you mangy philistines
Is it just me, or is the AI in 3 also pretty terrible? It seems to plop down cities randomly and never goes to war with anyone but me, and only when I demand they get their units off my lawn. The only exception was the Zulu one time when I was hemming them in and they wanted some lebenstraum, but Shaka was always a bit of a dick.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
- Stalagmite
- Wandering Hero
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- Frater Perdurabo
- Paragon
- Posts: 2427
- Joined: Mon Jun 05, 2006 11:51 am
- Location: Võro
If you go to the Civfanatics forum there is a long thread that explains how the AI works. In a way, I don't recommend reading it because it makes you unintentionally exploit it when you know it's going to act in a certain way. However, there are other threads you should read, i.e. how to make allies and how to trade with AI. I used to have an issue with every single civilisation being furious at me and there are a few tricks to appease the AI.Retlaw83 wrote:I never played Civ 2 you elitist douche.Blargh wrote:III was awful in comparison to II you mangy philistines
Is it just me, or is the AI in 3 also pretty terrible? It seems to plop down cities randomly and never goes to war with anyone but me, and only when I demand they get their units off my lawn. The only exception was the Zulu one time when I was hemming them in and they wanted some lebenstraum, but Shaka was always a bit of a dick.
I used to play Civ II when I was about 8 or 9. I really didn't speak much English back then but I remember loving the game to bits and playing the hell out of it.
Sounds like a good read. In the game I'm playing currently the AI seems to be going to war with each other with a reasonable frequency, and I guess I stumbled on a good way to make alliances because Egypt thinks I'm pretty awesome, but I'm going to look this stuff up.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
- the Vault Dweller
What lacked in Civ 3 was any sort of way for the AI to track your combination of actions. Instead they either got EXTREMELY ANGRY AT YOU FOR EVER AND EVER AND EVER...if you fucked up something...or they would treat every turn as a new civilization start.
Yes there was the whole "friendly, furious, etc".
But like you said, they could DoW you for totaly stupid things. Then when you caped one or two of their cities they would beg for peace, and then 2 months later DoW you again.
Ended up beating them on Diety once, which is just ridicilous cause their production is like many times fold my. Did that on an island map though since the AI handles blocades and such very badly.
One reason why you might have experienced an overly hostile AI vs you is your lack of resource trade with them. You better get into that before it gets to late in the game. The AI as mentioned judges you each turn and if they are trading with 3 people and not trading with you they will DoW you. The problem is once they start trading, they never need to trade with you anymore. They just renew their trade with the previous owner. And the AI auto checks each and every civ each and every turn to see if something is tradable, something that is very boring for you to do.
This one thing has been improved in Civ 5 (Hurray!) because one resource tile is no longer possible to sustain endless production. Instead one group of horses means you can only make horses in one town.
Yes there was the whole "friendly, furious, etc".
But like you said, they could DoW you for totaly stupid things. Then when you caped one or two of their cities they would beg for peace, and then 2 months later DoW you again.
Ended up beating them on Diety once, which is just ridicilous cause their production is like many times fold my. Did that on an island map though since the AI handles blocades and such very badly.
One reason why you might have experienced an overly hostile AI vs you is your lack of resource trade with them. You better get into that before it gets to late in the game. The AI as mentioned judges you each turn and if they are trading with 3 people and not trading with you they will DoW you. The problem is once they start trading, they never need to trade with you anymore. They just renew their trade with the previous owner. And the AI auto checks each and every civ each and every turn to see if something is tradable, something that is very boring for you to do.
This one thing has been improved in Civ 5 (Hurray!) because one resource tile is no longer possible to sustain endless production. Instead one group of horses means you can only make horses in one town.
I have spent about 30 hours on Civ5 now and so far i feel its the most fun civ ever made.
Sure it lacks in some asspects, like no religions and sliders, but its fun to play.
I really never liked the part where you had stacks of doom with 200 units going to war against enemies 200 units.
And even with less units in civ5 wars seem bigger cause animations are well made to simulate war.
Yea ai is lacking a bit but it doesnt ruin the game. Last game i played 12 civilizations started war against me and i menaged to defend my self and than started taking them out one by one. Thing like that would never work in civ 3 or 4.
Sure it lacks in some asspects, like no religions and sliders, but its fun to play.
I really never liked the part where you had stacks of doom with 200 units going to war against enemies 200 units.
And even with less units in civ5 wars seem bigger cause animations are well made to simulate war.
Yea ai is lacking a bit but it doesnt ruin the game. Last game i played 12 civilizations started war against me and i menaged to defend my self and than started taking them out one by one. Thing like that would never work in civ 3 or 4.
I was pissed off when I won my epic game and they didnt show the world map with all the nations, and step by step showing how the borders were established and wars were fought. I love to get some statistics in my games, but I think they are afraid of scaring away people that cannot read a graph. The average age of the Civ gamers must have dropped dramatically in the last 5 years by the looks of it.
Hehe...isn't that kinda pathetic? ^^Haris wrote:
Yea ai is lacking a bit but it doesnt ruin the game. Last game i played 12 civilizations started war against me and i menaged to defend my self and than started taking them out one by one. Thing like that would never work in civ 3 or 4.
But yeah I can imagine this game being alot more fun to play online. Except for the fact that you can't really cut of enemies from their resources...
Have you tried it online? Have they really fucked up the graphics there or are you able to play with animations and stuff?
Ah Graphics aren't fucked up but all animations, even walking, have been remoevd. Meh I'd like to have the option but its not a biggie.
http://il.youtube.com/watch?v=47EPOr-RtDQ
Last edited by Username on Mon Oct 04, 2010 6:09 pm, edited 1 time in total.
Superhaze wrote:I was pissed off when I won my epic game and they didnt show the world map with all the nations, and step by step showing how the borders were established and wars were fought. I love to get some statistics in my games, but I think they are afraid of scaring away people that cannot read a graph. The average age of the Civ gamers must have dropped dramatically in the last 5 years by the looks of it.
They removed that stuff? Man that graph made it all worth it...
I'm thinking that by Civ 7 they will have perfected the whole thing and installed a good AI and the game will be perfect. Or they could at least once try to release some form of "Civ Advanced". I'm sure alot of people would be interested.
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Its not bland, its really fun and well made but AI ruins it completly. Still playable cause war animations look well designed. Even if your controlling few units it feels like your raging huge wars. I speically like it when armies of pikemen suround a town.Mismatch wrote:It really is quite bland... and not very challenging is it?
And for some reason it got me in the mod to play civ3 again. So instead of civ5 i been playing civ3 for about 20-30 hours all toghether since my last post.
Last edited by Haris on Thu Oct 07, 2010 12:14 pm, edited 1 time in total.