<strong>[ Game -> Update ]</strong>
<p><strong>mvBarracuda</strong> dropped by to let us know about some updates to the <strong>PARPG </strong>project:</p>
<blockquote>
<p><em>Batch update:
I didn't intially post it in here, but we're currently workng to get the project back on the track and we're (slowly) moving towards a 2nd techdemo release.
We'll be mostly focusing on improving the engine at this point as there is too much functionality missing at this point to add new content; especially the content pipeline and tools aren't fleshed out yet. </em> <em>
Anyway, for all still interested in the project: </em> <em>
<a href="http://blog.parpg.net/2010/11/the-parpg ... xperience/" target="_blank">http://blog.parpg.net/2010/11/the-parpg ... e/</a></em> <em>
I'll post another little update at the blog this week, covering our plans and the way towards techdemo 2. </em> <em>
EDIT: And there you go: </em> <em>
<a href="http://blog.parpg.net/2010/11/parpg-pic ... cre-blues/" target="_blank">http://blog.parpg.net/2010/11/parpg-pic ... s/</a></em> <em>
And a sneak peek of the new notebook GUI concept: </em> <em>
<img src="http://wiki.parpg.net/images/a/a9/Notebookstats.png" border="0" alt="" /></em> <em>
Yet another update: </em> <em>
PARPG now features a planet site:
<a href="http://planet.parpg.net/" target="_blank">http://planet.parpg.net/</a></em> <em>
Tracking the project progress has never been easier!</em></p>
</blockquote>
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