I think an mmo as a game concept has enormous potential. It's just that it's wasted on shitty wow-clones, rather than expanding on player-oriented games such as Ultima Online. An mmo isn't synonymous with grinding or levels or any of that shit; that's just lazy filler content, we have that in sp games as well (especially modern ones). It's about creating a game world that works for several players simultaneously, incorporating them into the fabric out of which it is made. We're talking unparalleled immersion here, the kind you couldn't get from any other type of game; a long term connection and attachment to characters and worlds that you couldn't get anywhere else.Kashluk wrote:If MMOs were appliances they were probably something like butt-plugs - very enjoyable to some, no denying it, but then there's the rest of us who can't understand why anyone would voluntarily stick a piece of rubber up their ass. No matter what the latest upgrade in the scene is.
Provided of course that it isn't shit, which it sadly is 99% of the time.