Game you're playing. How far you are.
- SenisterDenister
- Haha you're still not there yet
- Posts: 3536
- Joined: Mon Apr 23, 2007 3:03 pm
- Location: Cackalackyland
Fallout 2 on Android
I'm too lazy to try it out. I'm playing X-Com Terror From the Deep now. I just need to capture a Tasoth Commander to finish the game.
I'm too lazy to try it out. I'm playing X-Com Terror From the Deep now. I just need to capture a Tasoth Commander to finish the game.
- Stalagmite
- Wandering Hero
- Posts: 1192
- Joined: Thu Feb 26, 2009 1:29 am
- Location: IN YOUR PANTS AUSTRALIA
- Stalagmite
- Wandering Hero
- Posts: 1192
- Joined: Thu Feb 26, 2009 1:29 am
- Location: IN YOUR PANTS AUSTRALIA
I think there's a little bit more to it than that, bud. you have consider the marketing value of the product and the initial "splash" of when you first pop the game in. Alpha Protocol is a fantastic game but it does start out pretty rough, which probably turned off <50% of potential fans who in which spread the word that it's a bad game.Retlaw83 wrote:Because succesful games have the widest appeal. And widest appeal means lowest common denominator.
Deus Ex: Human Revolution was a successful game, and has roughly the same amount of depth as AP. With their marketing, and the past success of the Deus Ex "franchise", not to mention the game starting out quite "actiony", it sold.
Obsidian pretty much fails at marketing. Add bugs (though usually minor) and rough starts to the list, and you see Obsidian's full potential fall short, and an inflated bad reputation on their part.
DON KNOTTS WAS RIGHT
Because MONEY.Pothole Lederhose wrote:radar
If you haven't already, be sure to play through again but with a polar attitude shift with regard to conversation and decisions. It's almost an entirely different game. Quite remarkable, really.
Ahahaha. Priceless.Higgledy Doctorate wrote:depth
Stalag, if it'd been a really good game, it'd have stood on its own 2 legs regardless of marketing. As much as I liked Alpaca, the shooty bits weren't very good (not to mention silly unbalanced (handgun)), and DEHR largely showed how they shoulda been done instead. Add to that that people who buy RPGs expect to play action games where you talk to npcs and the shooting mechanics went way above most people's heads.
Their semi-indepence does mean that they're not likely to get the full brunt of a big distri's marketing powers but again, if they made really good games, they'd sell, even if at the end of the day they still won't outsell shit like Skyrim. And I think we're to gain from that.
Also, teh above might not make much sense,
EDIT- OHAI NINJA'D BY BLARGH, HOW CUNTLY?
Their semi-indepence does mean that they're not likely to get the full brunt of a big distri's marketing powers but again, if they made really good games, they'd sell, even if at the end of the day they still won't outsell shit like Skyrim. And I think we're to gain from that.
Also, teh above might not make much sense,
EDIT- OHAI NINJA'D BY BLARGH, HOW CUNTLY?
Phasers set to judicial smarm.
The shadow of the pseudo-meritocracy. Games as industry. Games journalism. Preconceptions. Busy schedules. The tyranny and the terror of choice. Deliberate and selective bias of perception. Blatant hypocrisy. Black versus green. Obsidian versus Square Enix. Ahaha. Games as Industry. Blah fucking blah.
- Stalagmite
- Wandering Hero
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- Joined: Thu Feb 26, 2009 1:29 am
- Location: IN YOUR PANTS AUSTRALIA
And the cantaloupe yelled at the moon. Checkmate.
Helga, I know you're far too limited by what passes for your anencephalic mess of spasmodically firing nerves to realise exactly what sort of forum this is, to comprehend anything more than the face, or dress yourself unassisted.
Constructive ? Here ? By the standard of you ? Ahahahaha.
Scathing.
Constructive ? Here ? By the standard of you ? Ahahahaha.
Scathing.
- POOPERSCOOPER
- Paparazzi
- Posts: 5035
- Joined: Sat Apr 05, 2003 1:50 am
- Location: California
Let just set this straight. AP wasn't a good game because the combat and level design were so bad, even if the storyline and talking bits were good they can't make up that much. If the combat wasn't a main focus I could let it slide but it was a large focus and therefore it makes the game largely shit. It was too bad but kind of expected, the part that requires the most precision and tweaking like the combat is something obsidian just can't do.
Join us on IRC at #fallout on the gamesurge.net network.
MY SUBJECTIVITY > YOUR SUBJECTIVITY
Let's just set this straight : you are wrong. AP was a good game in spite of the wonky combat mechanics and lacklustre level design. If you're the sort of soul who can't see past that and, thus, feels compelled to condemn it along with all that it did well, you should probably gobackto<strike>halo</strike>codlewl (sic).
FTFYPOOPERSCOOPER wrote:Let just set this straight. <strike>AP</strike> Skyrim wasn't a good game because the combat and level design were so bad, even if the storyline and talking bits <strike>were good</strike> weren't fucking horrible they can't make up that much. If the combat wasn't a main focus I could let it slide but it was a large focus and therefore it makes the game largely shit. It was too bad but kind of expected, the part that requires the most precision and tweaking like the combat is something <strike>obsidian</strike> bethesda just can't do.
If average combat and level design were any sort of a worthwhile measure, the game depicted above wouldn't have gotten straight AA from everyone and their grandparents. Hype's some nasty poop, Poop. Unfortunately, if Obsidian gets any, it's usually the negative kind.
- SenisterDenister
- Haha you're still not there yet
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- Joined: Mon Apr 23, 2007 3:03 pm
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