Wasteland 2 is a GO!
Wasteland 2 is a GO!
<strong>[ Game -> Update ]</strong> - More info on <a href="http://www.falloutwiki.com/Brian Fargo">Person: Brian Fargo</a> | More info on <a href="http://www.falloutwiki.com/inXile Entertainment">Company: inXile Entertainment</a> | More info on <a href="http://www.falloutwiki.com/Wasteland 2">Game: Wasteland 2</a>
<p><img title="Wasteland 2 logo" src="http://www.rockpapershotgun.com/images/ ... eland2.jpg" alt="Wasteland 2 logo" width="600" height="206" /></p>
<p>42 hours after it started, <strong>inXile</strong>'s <a href="http://www.kickstarter.com/projects/inx ... ickstarter campaign</a> has hit its mark. That's 900.000$ towards funding a sequel to 1988's <em><strong>Wasteland</strong></em>, showing that oldschool RPGing is something that the fans definitely want. The company had this to say:</p>
<blockquote>
<p><em>"Sorry we are late. We honestly thought we had another week to write this update…
YOU DID IT! We are funded and Wasteland 2 is a reality. A dream that began more than 20 years ago has actually come true. After years of attempting to get Wasteland 2 kicked off and countless pitch meetings to every major publisher out there, we had almost given up. Even six months ago we didn’t see any way that Wasteland 2 was ever going to happen. Then the world suddenly changed.
This is a paradigm shift that is way bigger than Wasteland 2. This is the beginning of a new era in gaming where the developer gets to work directly with the fans to build the type of product that the fans want. No focus groups, no pitches to the marketing team, no trying to get an executive committee to group-think their way to a project green-light. Now we just have a developer with a creative idea that resonates and a group of dedicated fans who are willing to lay down their money to buy it.
We knew we were taking a risk by asking for the most money anyone had ever asked for on Kickstarter, but we did it because every time we have interacted with the gaming community for the last decade they have asked about getting this sequel done. Even while we have been on press tours for other products, doing press interviews and presentations all over the planet, it always comes up. When are we getting Wasteland? Well, I finally have an answer for everyone. You all get a Wasteland Sequel in October of next year! Not only did we meet the highest funding goal ever on Kickstarter, we did it in 2 days! I know… we can’t believe it either.
So thank you all for making this happen, and please don’t stop spreading the word. If the entire community continues to help spread this through social media, there is no telling how much money we can raise. Every time you get someone else to participate, you are working to make the game bigger and better. We will be making some announcements very soon about what we will be adding to the development if we hit even higher levels.
Right now we want to be clear on a few things people are asking about:
Through the support of our amazing fan community we will be localizing the game into French, German, Italian, Spanish, Russian, and Polish. For anyone in those territories that want to help with this, please look for information on our Forums.
At the $1.5 Million level we will be adding a Linux version along with the Mac OS X version. We know that the Linux community is a very dedicated and internet-active group, so we hope their support will help us make that goal.</em></p>
<p><em>(...)</em></p>
<p><em>Thanks again,</em></p>
<p><em>Your friends at inXile"</em> <em>
</em></p>
</blockquote>
<p>It's nearing 1.1 million $ and 20K backers at this point, but only time will tell if the aforementioned 1.5 million will be reached, even if the project still has 32 days until it's officially fully funded. Also of note is how some of the pledges turned out. $10K+ are completely sold out, as are $1K+. Of the 10 $5K+ available, only 3 are left. Conversely, none of the 100 available $2.5K pledges have been sold yet.</p>
<p>All in all, a fantastic couple of days for Fargo and inXile.</p>
<p><img title="Wasteland 2 logo" src="http://www.rockpapershotgun.com/images/ ... eland2.jpg" alt="Wasteland 2 logo" width="600" height="206" /></p>
<p>42 hours after it started, <strong>inXile</strong>'s <a href="http://www.kickstarter.com/projects/inx ... ickstarter campaign</a> has hit its mark. That's 900.000$ towards funding a sequel to 1988's <em><strong>Wasteland</strong></em>, showing that oldschool RPGing is something that the fans definitely want. The company had this to say:</p>
<blockquote>
<p><em>"Sorry we are late. We honestly thought we had another week to write this update…
YOU DID IT! We are funded and Wasteland 2 is a reality. A dream that began more than 20 years ago has actually come true. After years of attempting to get Wasteland 2 kicked off and countless pitch meetings to every major publisher out there, we had almost given up. Even six months ago we didn’t see any way that Wasteland 2 was ever going to happen. Then the world suddenly changed.
This is a paradigm shift that is way bigger than Wasteland 2. This is the beginning of a new era in gaming where the developer gets to work directly with the fans to build the type of product that the fans want. No focus groups, no pitches to the marketing team, no trying to get an executive committee to group-think their way to a project green-light. Now we just have a developer with a creative idea that resonates and a group of dedicated fans who are willing to lay down their money to buy it.
We knew we were taking a risk by asking for the most money anyone had ever asked for on Kickstarter, but we did it because every time we have interacted with the gaming community for the last decade they have asked about getting this sequel done. Even while we have been on press tours for other products, doing press interviews and presentations all over the planet, it always comes up. When are we getting Wasteland? Well, I finally have an answer for everyone. You all get a Wasteland Sequel in October of next year! Not only did we meet the highest funding goal ever on Kickstarter, we did it in 2 days! I know… we can’t believe it either.
So thank you all for making this happen, and please don’t stop spreading the word. If the entire community continues to help spread this through social media, there is no telling how much money we can raise. Every time you get someone else to participate, you are working to make the game bigger and better. We will be making some announcements very soon about what we will be adding to the development if we hit even higher levels.
Right now we want to be clear on a few things people are asking about:
Through the support of our amazing fan community we will be localizing the game into French, German, Italian, Spanish, Russian, and Polish. For anyone in those territories that want to help with this, please look for information on our Forums.
At the $1.5 Million level we will be adding a Linux version along with the Mac OS X version. We know that the Linux community is a very dedicated and internet-active group, so we hope their support will help us make that goal.</em></p>
<p><em>(...)</em></p>
<p><em>Thanks again,</em></p>
<p><em>Your friends at inXile"</em> <em>
</em></p>
</blockquote>
<p>It's nearing 1.1 million $ and 20K backers at this point, but only time will tell if the aforementioned 1.5 million will be reached, even if the project still has 32 days until it's officially fully funded. Also of note is how some of the pledges turned out. $10K+ are completely sold out, as are $1K+. Of the 10 $5K+ available, only 3 are left. Conversely, none of the 100 available $2.5K pledges have been sold yet.</p>
<p>All in all, a fantastic couple of days for Fargo and inXile.</p>
The 2.5k deal isn't as good a value for the money as the 1k or 5k deals. I expect them to have a lot of exploded blood sausages lying around.
I kicked in $50. If they can meet the deadline it's no different from extreme pre-ordering, with the benefit of giving the developer your whole $50 instead of most of it getting eaten by distribution.
I kicked in $50. If they can meet the deadline it's no different from extreme pre-ordering, with the benefit of giving the developer your whole $50 instead of most of it getting eaten by distribution.
"You're going to have a tough time doing that without your head, palooka."
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I have to think those higher tiers are more about the warm fuzzies you get from philanthropy vs. expecting equal value in return. Unless yer fuggin stoopit. j/k people geek out and splurge over weird stuff - cars, guitars, comic books, medieval dildos - whatever floats your boat.
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So they shuffled the reward on 2500 as well as increased the limit on 5 and 10k. T'was bound to happen sooner or later.
Long as what he's planning meets my tastes, great, no arguments there. Otherwise, I reckon Fargo's way too cynical to have a "cause". Good to hear some of what he's been saying, regardless. You have to think that's just what some people want to be told now, of all times, especially given all teh Bio-drama. If I was Obsidian, I'd be all up in they asses with a kickstarter for a story-driven RPG to ride this wave of "Corporate is destroying studios, customers want to be heard, games were better 15 years ago".Stalagmite wrote:Everything that man has said so far along the way has been rock solid to the cause.
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Projected release date is October 2013. I'm guessing this has been in pre-production since 1988 and is easy to slam through development without corporate bullshit weighing you down if you already have an engine.
"You're going to have a tough time doing that without your head, palooka."
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Nothing changes the world like martyring something really good in front of everyone.
I guess in the end, we'll be thanking Bethesda, Bioware, Blizzard and the like for killing "big gaming" by doing their jobs so utterly poorly that even the lowest common denominator got pissed off.
I guess in the end, we'll be thanking Bethesda, Bioware, Blizzard and the like for killing "big gaming" by doing their jobs so utterly poorly that even the lowest common denominator got pissed off.
"I've decided that if positive affirmations can "cure cancer" then negative affirmations can cause cancer. Chant with me: Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard. Fuck you and Die, Todd Howard."
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Guess this would've deserved its own newspost at any other point in time, but it's pretty much more of what Fargo's been saying of late.
Heard it here first. Duck and Flower- The source for all your Peace and Love needs since, like, 1967 or '68. Maybe 1998, can't really remember, shit was hazy back then.
Well, sheeee-it, Fargo, you rascal, you. Get yer popcorn, peeps, Revolución is goin' down! Smash gamin' KaPItaLiZm!Kickstarter Update #3 wrote:What an incredible week this has been. The outpouring of support and faith is nothing like I have ever had before (except maybe from my Mom), and for the first time in years it feels good to be in the games business. I have always loved both making and playing games, but the business side of it has been painful at times. In fact, there were a couple times the frustration with publishers was so high I considered stopping. It just seemed like the era of purity was over. Even when Interplay was a large company there was such a positive vibe with everyone pulling in the same direction with a real passion for their job. I frequently run into the folks I worked with in those days, and this same memory of those times remains with them.
One friend of mine who worked with me there said recently he felt that in the beginning of the industry all the nerds were in charge, but then as the industry grew it changed, and now the guys that picked on the nerds got back on top. I think there was some great truth to that. We all hope this movement is bigger than just Tim Schafer or Brian Fargo as we want to get power back into the developers hands again. And the unbelievable Indie scene shows that there is momentum in that direction. The development community continues to pull itself together to ensure their success. They share tools, they share statistics, they share ideas, and the biggest donators in Kickstarter are always developers. All of this reminds me of the freshness the industry had in the late 80′s through mid 90′s in which creativity was being directed only by the gamers. The gamers will always rule at the end of the day.
You will probably hear me thanking you all a hundred more times, but again, thanks for giving us this opportunity to do what we do best. Make games!
-Brian Fargo
Heard it here first. Duck and Flower- The source for all your Peace and Love needs since, like, 1967 or '68. Maybe 1998, can't really remember, shit was hazy back then.
Yeah I'm gonna chip in with at least 15. Probably more if they can supply us fans (investors) with some real info (timetables, etc).
I mean the people chipping in 100+...
Ya'll, this ain't "pre-order". If this fails you get nothing from it.
If it becomes a sucky sucky like Duke Nukem Forever then you're the one doing the sucky sucky.
I mean the people chipping in 100+...
Ya'll, this ain't "pre-order". If this fails you get nothing from it.
If it becomes a sucky sucky like Duke Nukem Forever then you're the one doing the sucky sucky.
Last edited by Username on Tue Mar 20, 2012 4:58 pm, edited 1 time in total.
Retlaw83 wrote:Projected release date is October 2013. I'm guessing this has been in pre-production since 1988 and is easy to slam through development without corporate bullshit weighing you down if you already have an engine.
Was that sarcasm or do you have any remotely trusted source for this?
God I hope they have been working on this in their free time. I'm sure they've been doing some conceptualization at least.
Since if not, that release-date is just as rotten as that bag of trash I was supposed to throw out last week.
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A turn-based party-based post-apocalyptic CRPG being developed by former interplay employees? Worth an arm and a leg around these parts, especially after the huge drought in gaming over the years.Username wrote:I mean the people chipping in 100+...
Ya'll, this ain't "pre-order". If this fails you get nothing from it.
If it becomes a sucky sucky like Duke Nukem Forever then you're the one doing the sucky sucky.
There's nothing concrete to confirm the date other than, you know, the three or four times its mentioned on the kickstarter page.Username wrote:Retlaw83 wrote:Projected release date is October 2013. I'm guessing this has been in pre-production since 1988 and is easy to slam through development without corporate bullshit weighing you down if you already have an engine.
Was that sarcasm or do you have any remotely trusted source for this?
God I hope they have been working on this in their free time. I'm sure they've been doing some conceptualization at least.
Since if not, that release-date is just as rotten as that bag of trash I was supposed to throw out last week.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
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