Playstyle Challenges
Playstyle Challenges
It seems to me the game could be a lot more interesting if played through with 'challenges'; intentionally handicapping your character in order to force new solutions to the game's problems.
There are a few obvious ones I've come up with, such as having one stat really, really low (a Stupid Game or an Ugly Game, for instance) or playing through addicted to Jet.
Anyone else got some ideas? I'm sure I'm not the first to have come up with this.
There are a few obvious ones I've come up with, such as having one stat really, really low (a Stupid Game or an Ugly Game, for instance) or playing through addicted to Jet.
Anyone else got some ideas? I'm sure I'm not the first to have come up with this.
A game with only low-tech weapons might as well be a 'Pacifist' game (which does work) because low-tech weapons cease to work very quickly (remember, we're not trying to engineer failure or make the game frustrating here).
The beauty of Jet is the permanent addiction. All the other chem addictions eventually time out, but not Jet. Better to use Jet than to use them all. That's just charlatanism.
The beauty of Jet is the permanent addiction. All the other chem addictions eventually time out, but not Jet. Better to use Jet than to use them all. That's just charlatanism.
- Slave_Master
- Strider Elite
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lol, sounds fun. But the fight against horrigan would be hell. I mean how would you kill him?. Well if you ask me, you'd have to get a really lucky critical
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
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Try with another weapon"
-Me
Another Huge Gundam Fan
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- Slave_Master
- Strider Elite
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But Max wasn't much of a speaker... Good in bartering, yes, but quiet otherwise. Plus, he wasn't a science guy. So there goes the turret-plan.
I guess his stats would've been something like this (I've only seen MM2 and MM3, still looking for episode 1!!):
STR 7 very good
PER 9 excellent
END 8 great
CHR 5 average (well forgive meeee for not fancing mel gibson :roll: )
INT 6 good
AGI 5 average
LCK 10 heroic
Small Guns 250%, Steal 95%, Barter 145%
I guess his stats would've been something like this (I've only seen MM2 and MM3, still looking for episode 1!!):
STR 7 very good
PER 9 excellent
END 8 great
CHR 5 average (well forgive meeee for not fancing mel gibson :roll: )
INT 6 good
AGI 5 average
LCK 10 heroic
Small Guns 250%, Steal 95%, Barter 145%
- Red
- Hero of the Glowing Lands
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I dunno why people bother with barter (and gambling, though at least with gambling you can make infinite amounts of money)... You've got plenty of money in the game not to have to bother with barter... And anyway most of the better stuff you won't buy (or at worst you can steal your money back ).
Here's my skill investements, this character is currently in Navaro looking for the FOB:
Note: ignore the kills, I was just too lazy to cut them from the text file.Upon playing with such an "all-around average guy", I'd inverst 30% less in speech, 35% less in Doctor and probably a bit less in Lockpick, although I like being able to pick the lock on the secondary elevator in SAD to avoid the two forcefields with access to the combat armours, and they're quite hard to lockpick.
Now with the extra points, I'd raise Energy weapons, probably take a perk to tag it (as if you're under 20, you don't get the 20% Tag bonus. really annoying), and also increase small guns...
Here's my skill investements, this character is currently in Navaro looking for the FOB:
Note: ignore the kills, I was just too lazy to cut them from the text file.
Code: Select all
::: Skills ::: ::: Kills :::
Small Guns ..... 105% Men ............ 069
Big Guns ....... 010% Women .......... 018
Energy Weapons . 017% Super Mutants .. 017
Unarmed ........ 143% Radscorpions ... 020
Melee Weapons .. 068% Rats ........... 118
Throwing ....... 030% Floaters ....... 004
First aid ...... 085% Centaurs ....... 002
Doctor ......... 117% Robots ......... 013
Sneak .......... 045% Dogs ........... 022
Lockpick ....... 102% DeathClaws ..... 001
Steal .......... 040% Plants ......... 002
Traps .......... 077% Geckos ......... 011
Science ........ 124% Aliens ......... 037
Repair ......... 086% Giant Ants ..... 083
Speech ......... 107%
Barter ......... 053%
Gambling ....... 030%
Outdoorsman .... 081%
Now with the extra points, I'd raise Energy weapons, probably take a perk to tag it (as if you're under 20, you don't get the 20% Tag bonus. really annoying), and also increase small guns...
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lol, mad max style, sounds awsome.
someone should make a mod that removes all the power armor and makes other armor look more shabby, and thrown together.
also, if possible, change the highway man so it has spikes and shit, lol
or add a pump action shotgun, if that was in the movie... i only saw Beyond the thunderdome
someone should make a mod that removes all the power armor and makes other armor look more shabby, and thrown together.
also, if possible, change the highway man so it has spikes and shit, lol
or add a pump action shotgun, if that was in the movie... i only saw Beyond the thunderdome
- Red
- Hero of the Glowing Lands
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Yeah, but what the heck does gambling, as posted bu someone have to do with Mad Max? Unless you consider the "quests" he took a gamble?
Point was that apart of probably small guns skill, he wouldnt't have specific stats. He'd probably just be generic in it's repartition, just like that char.
Well, ok, so then you wouldn't invest in energy weapons...
Point was that apart of probably small guns skill, he wouldnt't have specific stats. He'd probably just be generic in it's repartition, just like that char.
Well, ok, so then you wouldn't invest in energy weapons...
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