Yesh, as much a worthile prospect it is to see the "Absolute Cretin Person Shooter" and its penchant for Micheal Bei's Hollywoohoo's notion ofBlargh wrote:SEQUEL
a) must make sense from a storytelling standpoint and;
after a) must sacrifice basic gameplay in order to accomodate said (dickheaded, wannabe movie) director's (shit) plot's (imbecile) limitations AND;
c) must be on a certified retard's brainpower percentile
...<strike>games</strike> games... be eschewed for the eight-to-sixteen-bit and "286 because we don't give a fuck about beats" eras-style gameplay, general new-world-explorer attitude and private parts tingling-unorthodox, all-round Wenders-y Lynchness in the mass market of gaming, it's comforting to know that that's (as it should be) about as likely as actually finding little David Jones' locker in Davy Jones' Locker, if you catch my maritime drift. :hipster:
Hence, theoretical principle ( :hohoho: ) notwithstanding, I couldn't really be bothered. Hell, most my favourite games are all no. 2 sequels. Fishdom 2, Uncharted 2, Zuma 2 and my personal favourite, Bejeweled 2: Return of the Israelites. Really, it's what separates classier dackers- too-cool-for-school, carnivorous flowers-wax poeticking, guy called Norman who works in construction but who's kept around for "grounding" purposes-friending, beard-keeping, sunglass-wearing, "exotic" musique-listening, on hard drugs and excusing it on "exquisite" wine (something from Almeria. I think.))-posting, aimed kick to the bollocks-not undervaluing from the waterchip-fetching, gun-toting, canon-arguing, conservative-voting, fucking a <strike>4/10</strike> not-a-farm-animal-dreaming (of), tunnel-digging brethren. Where was I going with- ah, HM2. Here's to you!
And if someone asks, well it's not like SUPER WEREWOLF DRUMSTICK MOTHERFUCKER's getting a sequel. On second thought, that does sound like a sequel worth making.