Help with great bend mission
Help with great bend mission
i've killed all the robots, and i've been told to go to the exit grid, i've even talked to the npc's around, but the exit grid isnt showing up, what have i done wrong?
Re: Help with great bend mission
Is this the one, where you encounter robots for the first time ? If this is it, than maybe you forgot to destroy the broken pacification bot ?Mr_Newbie wrote:i've killed all the robots, and i've been told to go to the exit grid, i've even talked to the npc's around, but the exit grid isnt showing up, what have i done wrong?
If i remember correct, when you leave the Pbot the mission will be sucesfull, but the exit grid won't show.
Hmmm. I remember the grid is near the down-left corner of the screen, try to position yer group there (you have to go trough something like a press used to change cars to scrap metal)
BTW. - Do you have the game patched to the newest version? Without the patch fuck up's like "no exit grid" may happen.
BTW. - Do you have the game patched to the newest version? Without the patch fuck up's like "no exit grid" may happen.
- requiem_for_a_starfury
- Hero of the Wastes
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If you've got the victory message and the objective has been marked complete then the exit grids should be on. Go back to an earlier saved game (assuming you've got one) and kill the last few robots.
If the problem persists you'll have to replay the mission. Especially if you encountered the problem and then patched the game, you'll have to re-start from before the mission, hopefully you've got a save in the bunker or on the word map before you've entered the mission.
If the problem persists you'll have to replay the mission. Especially if you encountered the problem and then patched the game, you'll have to re-start from before the mission, hopefully you've got a save in the bunker or on the word map before you've entered the mission.
If you can bear to hear the truth you've spoken
Twisted by knaves to make a trap for fools,
Twisted by knaves to make a trap for fools,
"The last two robots in the area are a sleeping humanoid (or prone, whatever) and a load lifter. You have the option of fighting them normally or drawing them into a charge and leading them south to a switch. Hit the switch to activate a hydraulic press that should kill them both before they reach you. This conserves ammo and is fun Killing these two achieves your objective and opens the grid. Turn off the press so you can move the rest of your squad out."
I copypasted this from a walkthrough, you can check it if you missed anything. I can't remember anything from FoT myself.
I copypasted this from a walkthrough, you can check it if you missed anything. I can't remember anything from FoT myself.
The exit grid is directly across the bottom of the map from your starting position. It should look like a fenced off area with a dead mutant in it.
I had the same problem with this mission, because I assumed that the exit grid would be where I entered the mission from.
I had the same problem with this mission, because I assumed that the exit grid would be where I entered the mission from.
"You're going to have a tough time doing that without your head, palooka."
- the Vault Dweller
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- requiem_for_a_starfury
- Hero of the Wastes
- Posts: 1820
- Joined: Tue Oct 29, 2002 11:13 am
- fallout ranger
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ThanksVasikkA wrote:"The last two robots in the area are a sleeping humanoid (or prone, whatever) and a load lifter. You have the option of fighting them normally or drawing them into a charge and leading them south to a switch. Hit the switch to activate a hydraulic press that should kill them both before they reach you. This conserves ammo and is fun Killing these two achieves your objective and opens the grid. Turn off the press so you can move the rest of your squad out."
I copypasted this from a walkthrough, you can check it if you missed anything. I can't remember anything from FoT myself.
I was stuck there as well ... didnt know you could turn it off again :/
All hail Search Engines!DatAshe wrote:ThanksVasikkA wrote:"The last two robots in the area are a sleeping humanoid (or prone, whatever) and a load lifter. You have the option of fighting them normally or drawing them into a charge and leading them south to a switch. Hit the switch to activate a hydraulic press that should kill them both before they reach you. This conserves ammo and is fun Killing these two achieves your objective and opens the grid. Turn off the press so you can move the rest of your squad out."
I copypasted this from a walkthrough, you can check it if you missed anything. I can't remember anything from FoT myself.
I was stuck there as well ... didnt know you could turn it off again :/