Fallout Project Safehouse

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Manoil
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Post by Manoil »

Have you figured out silenced weapons/attacks that don't break stealth?

What about new perks?
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RobertHouse
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Post by RobertHouse »

New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.

Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.
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Megatron
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Post by Megatron »

Habe you made a .mod file? release the beta ill test it on my 346ghz machine
:chew:
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Manoil
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Post by Manoil »

RobertHouse wrote:New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.

Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.
But you can still add in firing animations/sounds/possibly projectile effects?
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RobertHouse
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Post by RobertHouse »

Manoil wrote:But you can still add in firing animations/sounds/possibly projectile effects?
Yup.
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RobertHouse
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Post by RobertHouse »

Megatron wrote:Habe you made a .mod file? release the beta ill test it on my 346ghz machine
Don't exist friend. ;)
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Manoil
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Post by Manoil »

Has anyone made any new resources for new critters? Like Coyotes or Wannamingos?
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RobertHouse
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Post by RobertHouse »

Sorry Manoil, i will answer your question and post new stuff soon, i have been very busy.
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Manoil
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Post by Manoil »

I'll just assume it's another yes considering the theme of things. Doesn't seem quite so big a shift when you're making new vehicles and aircraft.

The more variation, the more the whole thing excites me. Let me know if you need a proofreader for your dialog/text boxes
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RobertHouse
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Post by RobertHouse »

Well yes, lots of new creatures but no Coyotes or Wannamingos yet.
Let me know if you need a proofreader for your dialog/text boxes
Will do. ;)
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RobertHouse
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Post by RobertHouse »

Image

Image
New Mutant with size and colors variants.
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RobertHouse
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Post by RobertHouse »

Image

Image
New Sentry Bot sprite, fully animated like all of my sprites and this one has a new shadow.
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Manoil
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Post by Manoil »

Have you introduced BrainBots yet?
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RobertHouse
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Post by RobertHouse »

No not yet, i will soon though.
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RobertHouse
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Post by RobertHouse »

Many of you know this, for a while now i have had a problem with my new computer that prevented me from making maps and other files, well today i just fixed it!

I can't wait to finally start some real modding on Last Vegas, starting today i am going to be mapping and modding like crazy!

All of you that are reading this thank you for watching this mods progress, have a amazing day! And keep your eye on this mod ;) i am going to be updating it quite often now.

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Redeye
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Post by Redeye »

Are those VDUs sitting upside-down on the floor?

Or just on the floor?

odd
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RobertHouse
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Post by RobertHouse »

?? What are VDUs?

Are you referring to these grates?
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RobertHouse
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Post by RobertHouse »

Another Vault 110 update.
I added and fixed a lot of stuff, most of it you can't see yet, i updated the layer under this layer.

This vault is very important and will be the most visited place in the campaign for a while.

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Manoil
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Post by Manoil »

Excellent work. Did you already pick up that pack of vault resources that was released a few years ago?
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RobertHouse
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Post by RobertHouse »

Thank you!

Nope, i make all my maps from scratch, i will end up using maps made by others but for now RobCo and i make them.
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