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Mapping & modding Fallout Tactics and reviewing maps thereof.
Manoil
Wastelander's Nightmare
Posts: 3701 Joined: Wed Feb 22, 2006 12:05 pm
Location: Drifting Onward
Post
by Manoil » Wed Apr 16, 2014 6:52 pm
Have you figured out silenced weapons/attacks that don't break stealth?
What about new perks?
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
Post
by RobertHouse » Wed Apr 16, 2014 10:46 pm
New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.
Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.
Megatron
Mamma's Gang member
Posts: 8030 Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms
Post
by Megatron » Wed Apr 16, 2014 11:28 pm
Habe you made a .mod file? release the beta ill test it on my 346ghz machine
Manoil
Wastelander's Nightmare
Posts: 3701 Joined: Wed Feb 22, 2006 12:05 pm
Location: Drifting Onward
Post
by Manoil » Wed Apr 16, 2014 11:58 pm
RobertHouse wrote: New perks are near impossible to add, there is a lot of hard coded stuff that links to the perk system.
Yup silenced weapons are simple, all you need to do is increase the accuracy and set the weapon type to melee, the weapon type just effects how accurate the weapon is at different ranges like snipers and how loud the weapon is.
But you can still add in firing animations/sounds/possibly projectile effects?
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
Post
by RobertHouse » Thu Apr 17, 2014 12:10 am
Manoil wrote: But you can still add in firing animations/sounds/possibly projectile effects?
Yup.
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
Post
by RobertHouse » Thu Apr 17, 2014 12:14 am
Megatron wrote: Habe you made a .mod file? release the beta ill test it on my 346ghz machine
Don't exist friend.
Manoil
Wastelander's Nightmare
Posts: 3701 Joined: Wed Feb 22, 2006 12:05 pm
Location: Drifting Onward
Post
by Manoil » Fri Apr 18, 2014 11:02 pm
Has anyone made any new resources for new critters? Like Coyotes or Wannamingos?
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
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by RobertHouse » Tue Apr 22, 2014 8:10 pm
Sorry Manoil, i will answer your question and post new stuff soon, i have been very busy.
Manoil
Wastelander's Nightmare
Posts: 3701 Joined: Wed Feb 22, 2006 12:05 pm
Location: Drifting Onward
Post
by Manoil » Tue Apr 22, 2014 10:01 pm
I'll just assume it's another yes considering the theme of things. Doesn't seem quite so big a shift when you're making new vehicles and aircraft.
The more variation, the more the whole thing excites me. Let me know if you need a proofreader for your dialog/text boxes
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
Post
by RobertHouse » Tue Apr 22, 2014 10:46 pm
Well yes, lots of new creatures but no Coyotes or Wannamingos yet.
Let me know if you need a proofreader for your dialog/text boxes
Will do.
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
Post
by RobertHouse » Fri Apr 25, 2014 3:31 am
New Mutant with size and colors variants.
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
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by RobertHouse » Fri Apr 25, 2014 3:32 am
New Sentry Bot sprite, fully animated like all of my sprites and this one has a new shadow.
Manoil
Wastelander's Nightmare
Posts: 3701 Joined: Wed Feb 22, 2006 12:05 pm
Location: Drifting Onward
Post
by Manoil » Mon May 05, 2014 7:30 pm
Have you introduced BrainBots yet?
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
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by RobertHouse » Mon May 05, 2014 9:19 pm
No not yet, i will soon though.
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
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by RobertHouse » Mon May 05, 2014 9:20 pm
Many of you know this, for a while now i have had a problem with my new computer that prevented me from making maps and other files, well today i just fixed it!
I can't wait to finally start some real modding on Last Vegas, starting today i am going to be mapping and modding like crazy!
All of you that are reading this thank you for watching this mods progress, have a amazing day! And keep your eye on this mod
i am going to be updating it quite often now.
Redeye
I lied
Posts: 4170 Joined: Mon Mar 07, 2005 3:10 pm
Location: filth
Post
by Redeye » Mon May 05, 2014 10:52 pm
Are those VDUs sitting upside-down on the floor?
Or just on the floor?
odd
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
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by RobertHouse » Mon May 05, 2014 11:13 pm
?? What are VDUs?
Are you referring to these grates?
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
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by RobertHouse » Tue May 06, 2014 1:16 am
Another Vault 110 update.
I added and fixed a lot of stuff, most of it you can't see yet, i updated the layer under this layer.
This vault is very important and will be the most visited place in the campaign for a while.
Manoil
Wastelander's Nightmare
Posts: 3701 Joined: Wed Feb 22, 2006 12:05 pm
Location: Drifting Onward
Post
by Manoil » Tue May 06, 2014 7:02 pm
Excellent work. Did you already pick up that pack of vault resources that was released a few years ago?
RobertHouse
Vault Dweller
Posts: 121 Joined: Mon Apr 07, 2014 2:50 pm
Post
by RobertHouse » Tue May 06, 2014 9:46 pm
Thank you!
Nope, i make all my maps from scratch, i will end up using maps made by others but for now RobCo and i make them.