Fallout Project Safehouse

Mapping & modding Fallout Tactics and reviewing maps thereof.
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RobertHouse
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Post by RobertHouse »

New Vertibird sprite. (Video)
http://youtu.be/H4HUlvMS5HQ
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Post by Manoil »

Excellent. Firing sequences underway?
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RobertHouse
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Post by RobertHouse »

Yes.
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RobertHouse
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Post by RobertHouse »

OK back to working on this project.
Launcher v2.1

Image
Thanks to my good friend Noah.Klabo for remaking the launcher, it is now more compatible, flexible and bug free.

The menu will get one further update and it will be finished.
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RobertHouse
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Post by RobertHouse »

Trust me when i say we have been working non-stop on Last Vegas since our last few updates, more updates will be here soon. ;)

For the past 4 days me and Noah.klabo have been working on a Mod Launcher like the ones for Fallout: 3 and New Vegas, the Mod Launcher's primary goals are making it simple to run any mods, to make it so the user does not harm his/her game when installing mods (no manual installation required! ever!) and this will also give you the ability to customize your gaming experience without any modding knowledge required! this feature will come in handy when more customization items are available.

The menu + Mod Launcher should be finished in the next 3-5 days give or take.

This will come built in standard for Last Vegas and Enclave 2, Enclave is compatible in fact i had Enclave in mind when i started this project, it will use a public version of the Launcher instead of a built in standard version because Enclave dose not run on Rage, if your wandering what Rage is it's RobCo-advanced-game-engine (it's a modified version of the Tactics engine.)
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RobertHouse
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Post by RobertHouse »

Menu + Mod Launcher test
http://www.moddb.com/mods/fallout-last- ... ncher-test
This is just a WIP so there is stuff that needs done, i will upload another video soon to show you how to launch 3 mods at once.
Last edited by RobertHouse on Mon Jun 02, 2014 4:50 pm, edited 1 time in total.
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RobertHouse
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Post by RobertHouse »

Mod Launcher Demo (video): http://www.moddb.com/mods/fallout-last- ... ncher-demo

This video shows the launcher running Last Vegas, Enclave and Awaken at the same time!

It also shows what all the features on the menu do.

NOTE: This video is to demonstrate patches and other customization mods running at the same time, the Mod Launcher is not made to launch full mods but as seen in the video "it can".

Public version release date: Not sure, need to do some testing first and if everything checks out i will post it in a few days along with full detailed tutorials, instructions and maybe a few start files.

I also fixed the link on the post above, sorry about that.
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RobertHouse
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Post by RobertHouse »

Mod Launcher New Feature! (Video): http://www.moddb.com/mods/fallout-last- ... ew-feature

It's still a WIP!
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RobertHouse
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Post by RobertHouse »

Hay guys here is a re-skin for the public demo that is going to be released Sunday, June 8 on No Mutants Allowed. (Mod Launcher main page and download location): http://www.nma-fallout.com/showthread.p ... d-Launcher

(Video): http://www.moddb.com/mods/fallout-last- ... 10-re-skin
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RobertHouse
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Post by RobertHouse »

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Post by RobertHouse »

Scenery sprite:
Image
32 directions!

Drone patrol:
Image
Fully animated!

New Vehicle:
Image
Fully animated 32 directions! Turret coming soon...

Experimental sprites: (Video)
http://www.moddb.com/mods/fallout-last- ... l-sprites1

A lot more to come!
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Post by Redeye »

Wonderful!
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RobertHouse
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Post by RobertHouse »

Windowed mode test plugin for the Mod Launcher.
(Video): http://www.moddb.com/members/roberthous ... lugin-test
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Post by Manoil »

That raised truck? UNNNGGGGH. Looks like fun.

When can we expect video demos of new units/weapons/mechanics?
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RobertHouse
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Post by RobertHouse »

Tomorrow :)
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Post by Manoil »

How much more Lore-friendly material do you plan to include? Like floaters, wannamingos, rats, weapons, etc?

What are you able to talk about at the current moment?
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RobertHouse
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Post by RobertHouse »

We have got many new characters including new Rats, Mantis and Mutants.

We have converted every item in Fallout 3/New Vegas along with cut items that where just plans or never made it in game.

Was absolute hell converting items to Tactics SPR format, very time consuming process.

Here is some screenshots to give you a perspective of how many items there are in-game:

Image

Image

Image

Imagine twice that, i stopped and took a few screenshots to send to a friend, i estimate that i was around 50-60% complete.

I can't say much now but we are doing something very VERY big for Last Vegas. ;)

And now that you've posted here i relies I've forgotten to make a video lol, i will make a video of the new stuff in a few days, for now enjoy this tease screenshot of a new type of sprite we are developing for Enclave II:

Image
This is going to change the way you think of combat in Tactics ;)
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RobertHouse
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Post by RobertHouse »

View Project Safehouse's Mod DB profile for screenshots, news, videos and more!
http://www.moddb.com/mods/fallout-last-vegas
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RobertHouse
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Post by RobertHouse »

I'm back, I got a new recording program too, i already uploaded some vids and stuff to mod db.
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