I managed to resist the <strike>siren song</strike> quagmire of bugs (ahahaha) of beta access. This may aid in explaining the profundity of my disappointment.
Oh, this save/character
editor will, in all likelihood, be useful - if only on account of the tendency for quest items to simply
not appear in your inventory without warning. Had this hilarious incident at the LA Ranger 'base' where Woodson mentioned how he would be locking the entry gate after I left (for reasons of security ahahaha), and, purportedly, handed me a key. No key was given. Reloaded, tried again. No key. You even have to manually unlock the gate whenever you return, too. Which you will, frequently, because cat litter and zeolite are frigging heavy.
Given the early emphasis placed on time sensitivity and not being able to win every scenario regarding the aforementioned highly contrived Ag Centre/Highpool sequence - it's rather odd that once you arrive in LA, and thanks to Woodson, are bombarded with requests for assistance -
none of them appear to be impacted by the passing of time, or your order of approach. For instance, you receive a panicked plea for help from a caller who is, at the time, under fire and in fear for their life. So, you meander across the map, maybe visit a MYSTERIOUS SHRINE or two, and arrive to find nothing but corpses. Reload, take a more direct route, and find nothing but corpses. You can receive the call while you're right next to the site, and you still have no opportunity to help anyone or effect any meaningful difference. The world of
Wasteland 2 exists in a vacuum, except for when it does not. Immersion cannot survive such a world.
Also, the character development system is anemic. Earn a level, gain some skill points and an increase to your maximum hit points. At levels ten and twenty, earn an extra attribute point. There are no perks, no feats.
Your only options of attack for a gun are whatever the gun has by default, so best case scenario - single shot/burst, which really only applies to assault rifles (or a high end shotgun, and a couple of SMGs). You also have headshot, which is double damage, an accuracy penalty and no possibility for a critical hit. Melee ? You run up to the enemy and strike them. That's it. No called shots, no attacks of opportunity, no specialised techniques.
The weapon modficiation system is boring. A maximum of four slots, barrel, underbarrel, scope and magazine for guns. Usually less than four. Weights and grip for melee. Woooo.
I am glad that I decided not to back
Tides of Numenera.