Here are some Screenies from my Mod/Campaign
I have re-posted many of the screenshots that were lost on this thread. I can't remember exactly which shots were lost over the years. Thankfully everytime I backed up my working 'core' folder, I kept all the screenshots from the various play-throughs. Although I deleted a lot of my very early builds, I still managed to aquire a 6 year back catalog of screenshots But here some from 'The Porn Scene' and Prison Island and some from the Alkida conspiracies and other random screenies. I will post more, but here is 30 screenies for now.
Imageshack accounts expires after 1 month, so I will post my screens here:
http://www.xkcon.net/screenshots01.html
Imageshack accounts expires after 1 month, so I will post my screens here:
http://www.xkcon.net/screenshots01.html
I have added another batch of screen shots.
Here a look at the Zianists. The Zianists are a pro mutant and pro ghoul movement. Some say there is a Zianist conspiracy inside the Brotherhood's own ranks.
One thing for sure, you make good money working for the Zianists!!
http://www.xkcon.net/screenshots06.html
Here a look at the Zianists. The Zianists are a pro mutant and pro ghoul movement. Some say there is a Zianist conspiracy inside the Brotherhood's own ranks.
One thing for sure, you make good money working for the Zianists!!
http://www.xkcon.net/screenshots06.html
And here is a look at the expanded Fight engine.
Originally I intended for the original 8 fights in Jackson city only, but ultimately I decided that I wanted more fights against big high level tougher faster fighters with more perks and skills etc.
And so I created the Fortress City Fight Circuit, now the player can have a career that spans more than 60 fights. The fight engine keeps track of your win/loss record. You will fight against some very tough competitors.
Not every character build will be a successful fighter, some characters won't achieve the same pay scale as a super star fighter.
Have look:
http://www.xkcon.net/screenshots07.html
Originally I intended for the original 8 fights in Jackson city only, but ultimately I decided that I wanted more fights against big high level tougher faster fighters with more perks and skills etc.
And so I created the Fortress City Fight Circuit, now the player can have a career that spans more than 60 fights. The fight engine keeps track of your win/loss record. You will fight against some very tough competitors.
Not every character build will be a successful fighter, some characters won't achieve the same pay scale as a super star fighter.
Have look:
http://www.xkcon.net/screenshots07.html
over 100K views on this thread!!!
To celebrate, I announce a contest.
Be the first to post a screenshot of your team plundering my tomb (in game) and I will immortalize 3 custom characters that you create into a fully selectable squad for a future release of my mod.
To be eligible to win, just be using version 0.891 (or higher) and post a screen of your team inside my tomb and post a screenshot of your character screen of your main character.
Post the images on any on my mod threads here at DAC or NMA to win.
I will know if you are cheating.
I will also add more screenshots to my page in the next few days as part of the 100K celebration.
To celebrate, I announce a contest.
Be the first to post a screenshot of your team plundering my tomb (in game) and I will immortalize 3 custom characters that you create into a fully selectable squad for a future release of my mod.
To be eligible to win, just be using version 0.891 (or higher) and post a screen of your team inside my tomb and post a screenshot of your character screen of your main character.
Post the images on any on my mod threads here at DAC or NMA to win.
I will know if you are cheating.
I will also add more screenshots to my page in the next few days as part of the 100K celebration.
Gratz on your successful release of the mod. I thought for certain this was going to be a long running practical joke, only slightly disappointed it wasn't, would have been a good laugh. Really enjoying this mod, great deal of effort put into to this and it shows. So thanks for taking a decade out of your life to make this for the community.
Couple of questions, every so often while in combat mode my squad is attacked by seemingly invisible undead, this intended? Also, you mentioned scaling back the random encounters... for the love of God please do so! This was one of my biggest dislikes with the original, currently experiencing 10 or so encounters per square. Again thanks for the mod.
Couple of questions, every so often while in combat mode my squad is attacked by seemingly invisible undead, this intended? Also, you mentioned scaling back the random encounters... for the love of God please do so! This was one of my biggest dislikes with the original, currently experiencing 10 or so encounters per square. Again thanks for the mod.
Thanks for the feedback. Made this mod just for guys like you. Can't blame anyone for thinking it was fake vaporware. It took a decade to get it out. People lose faith after a while, so I was completely expecting a cold welcome.
Ah yes, The old 'invisible dead'...I was wondering when somebody would notice ... you only get that when you play in Turnbased mode... If you play in CTB you won't experience it. If you play deep enough you will find out all about the 'undead'.
Yeah, random encounters seem to be the biggest complaint. I will work on a scaled back version. It may take a while, so for now just keep playing!
Ah yes, The old 'invisible dead'...I was wondering when somebody would notice ... you only get that when you play in Turnbased mode... If you play in CTB you won't experience it. If you play deep enough you will find out all about the 'undead'.
Yeah, random encounters seem to be the biggest complaint. I will work on a scaled back version. It may take a while, so for now just keep playing!
Here is another batch of screenshots. This time around we see 'Toshi 40' an extremely dedicated fighter, who now at level 25 just got his 'Slayer' perk. You can see that going into his fight against 'the Ice Slayer',
Toshi 40 is undefeated at 27 - 0.
Oooh what a grueling fight. He barely wins, and moves to 28 - 0
http://www.xkcon.net/screenshots08.html
Toshi 40 is undefeated at 27 - 0.
Oooh what a grueling fight. He barely wins, and moves to 28 - 0
http://www.xkcon.net/screenshots08.html
Here we see Toshi 40 get paid and leave town via 'the fighter's Exit'
Previously I said that you can't fight 10 fights in one day...
Well ...umm.. I lied, you can fight as many times as you want in one day, but you have leave town and re enter each time for the next fight.
Typically what I'll do is fight a series of 4 or 5 fights and then go off and level up. Comeback after a few BOS missions or some XP farming.
Here we see, after Toshi 40's close call in the last fight, he opts to juice for the next few fights. (great, now just don't get caught!!)
Eventually he wins a few more fights to moves to 30 - 0 and now he's starting to receive the benefits of a superstar fighter.
http://www.xkcon.net/screenshots09.html
Previously I said that you can't fight 10 fights in one day...
Well ...umm.. I lied, you can fight as many times as you want in one day, but you have leave town and re enter each time for the next fight.
Typically what I'll do is fight a series of 4 or 5 fights and then go off and level up. Comeback after a few BOS missions or some XP farming.
Here we see, after Toshi 40's close call in the last fight, he opts to juice for the next few fights. (great, now just don't get caught!!)
Eventually he wins a few more fights to moves to 30 - 0 and now he's starting to receive the benefits of a superstar fighter.
http://www.xkcon.net/screenshots09.html
Alright guys, Here's a few more screenies...
This time, the cat is out of the bag...
I give some tips for gameplay and the secret to the Random encounter cheat and the 'Doom switch'
In the first photo (in the squad choice/pre-mission), you'll see a switch behind this door. Unlock the door and pull the switch. Then go to Ridgeway and you will be able to buy/steal a magic backpack that will give you unlimited carry weight.
In the pre-mission target practice, if you can hit all three targets fast enough, you will be awarded a Humvee, a huge blessing for a startgame.
For those that want to turn off Random Encounters , or to experience a different game altogether. here is the answer.
The next screenshot , shows a door in Brahmin wood. If you explore beyond this door you will find an object (you'll know when you find it!).
In the next image we see the squad take the object to the Alpha bunker and find the hidden ladder in this small chamber.
Climb down and give the Elder the object and he will open the way for you. Your Destiny awaits.
Make sure to make a save before experimenting with Fate
http://www.xkcon.net/screenshots10.html
This time, the cat is out of the bag...
I give some tips for gameplay and the secret to the Random encounter cheat and the 'Doom switch'
In the first photo (in the squad choice/pre-mission), you'll see a switch behind this door. Unlock the door and pull the switch. Then go to Ridgeway and you will be able to buy/steal a magic backpack that will give you unlimited carry weight.
In the pre-mission target practice, if you can hit all three targets fast enough, you will be awarded a Humvee, a huge blessing for a startgame.
For those that want to turn off Random Encounters , or to experience a different game altogether. here is the answer.
The next screenshot , shows a door in Brahmin wood. If you explore beyond this door you will find an object (you'll know when you find it!).
In the next image we see the squad take the object to the Alpha bunker and find the hidden ladder in this small chamber.
Climb down and give the Elder the object and he will open the way for you. Your Destiny awaits.
Make sure to make a save before experimenting with Fate
http://www.xkcon.net/screenshots10.html