Hell Let Loose

Discuss anything from Age of Empires to Wasteland. Any gaming talk that isn't Fallout-related goes here.
Post Reply
User avatar
Hyacinth
Striding Hero
Striding Hero
Posts: 1492
Joined: Wed Apr 29, 2015 7:20 pm
Location: DAK Oracle

Hell Let Loose

Post by Hyacinth »

Solid tank game with gore, rekommended.
User avatar
SenisterDenister
Haha you're still not there yet
Haha you're still not there yet
Posts: 3535
Joined: Mon Apr 23, 2007 3:03 pm
Location: Cackalackyland

Post by SenisterDenister »

I find myself enjoying it more than Post Scriptum. Honestly I'm just wanting Red Orchestra 3 already. The issue I have with Post-Scriptum is that it falls into the milsim issue where it feels too dry and not visceral enough or just, well, not fun enough. It doesn't scratch the itch for some reason. Hard to explain.
User avatar
Hyacinth
Striding Hero
Striding Hero
Posts: 1492
Joined: Wed Apr 29, 2015 7:20 pm
Location: DAK Oracle

Post by Hyacinth »

See you on the battlefield lol
User avatar
Mismatch
Paragon
Paragon
Posts: 2366
Joined: Tue Jan 20, 2004 7:16 pm
Location: Over yonder hill

Post by Mismatch »

looks lovely; tho' I suspect I'd need a new puter to get it to run properly. :sadface:
naughtpan
Scarf-wearing n00b
Scarf-wearing n00b
Posts: 46
Joined: Mon Nov 27, 2017 12:17 pm

Post by naughtpan »

A game designed for strategy, teamwork, cover, and stealth, flank and ambush
so players need highly focused play

Most part of the game is spent time for good positions
like the cover and building or flanking attack < and you will walk a long time!

but one or two hackers are enough to ruin your entire plan and time

I saw 2 players just stood in the middle and slaughter every opponent players
At that point, no game design work and it affect on every 100 players

If dev doesn't fix this issue then this game will fall on the floor
User avatar
Mismatch
Paragon
Paragon
Posts: 2366
Joined: Tue Jan 20, 2004 7:16 pm
Location: Over yonder hill

Post by Mismatch »

:D
User avatar
munchkin
Vault Dweller
Vault Dweller
Posts: 109
Joined: Wed Nov 22, 2017 11:18 am

Post by munchkin »

Hi there everyone, I just started playing. I am only a few games in and I noticed there is no real deterrence to just die instead of waiting for respawning other than respawning time. most people just choose to respawn instead of waiting for a medic.

I wondered if there was talk of implementation of a resource system that deducts points on real death as a way of encouraging medics and revives? I could not find this discussed but sorry if it has and I missed it.
Post Reply