Alternate Endings...
Well I've finally seen each and every ending.
And i've gotten only 3 out of the 4 in one sitting.
And i've gotten only 3 out of the 4 in one sitting.
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
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Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
- twiztid wanderer
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It is possible to get all 4 endings in one sitting. Have a very high rep and OD the brains and kill them with splash damage for the good ending. Shoot all the brains and kill Barnaky for the evil ending. Shoot the calculator for that ending and get Barnaky to give up his brain for that one.
I spoke with OTB, Charisma has no effect on your karmatic title whatsoever. Charisma doesn't affect amount of karma or exp gained, no stats do, nothing does except a few perks for exp.
I spoke with OTB, Charisma has no effect on your karmatic title whatsoever. Charisma doesn't affect amount of karma or exp gained, no stats do, nothing does except a few perks for exp.
Yes, but Charisma still does help you move up in the BOS alot faster. Even though it doesn't get you better weapons, it lets you get better characters. And everybody knows that John ownz Stitch as a medic.
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
Try with another weapon"
-Me
Another Huge Gundam Fan
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- OnTheBounce
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Yes, but that's hardly relevant to the ending. The funny thing is that if you have a 6 CH you will be a General before you finish the game. In one of the endings it mentions, "the Warrior, then a general" as though it took years after the game's completion.ArchVile wrote:Yes, but Charisma still does help you move up in the BOS alot faster.
That is one of the most sorely missed aspects of the game that wasn't implemented. (Sorry, try as you might, the "Rank Requirement" for items field is useless. )Archvile wrote:Even though it doesn't get you better weapons...
I guess that the term "OTB" isn't included in the set "everybody". :mrgreen:Archvile wrote:And everybody knows that John ownz Stitch as a medic.
All joshing aside, I keep Stitch because he's there from Day 1 and w/his 9 IN he makes a good Jack-of-all-Trades-and-Master-of-Some. (By the time I hit Newton his Doctor and FA skills are so high that I imagine him talking shit to the Reaver medical specialist. "Bitch, you don't know shit about medicine!") His only real downfall - IMHO - is that he doesn't qualify for the Healer perk. I can't remember off-hand (and am too lazy to check), does John qualify for Healer?
OTB
"On the bounce, you apes! Do you wanna live forever?!"
No john can't get healer unless you do, Gifted (which i do anyways) and gain PE. But i always liked john over Stitch mainly cuz, if the shit hit the fan, john could unload some 7.62 or .50 to help get me out, and then patch me up later.
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
Heh. I mutated Stitch's Good Natured into Gifted (makes him rule quite a bit) and used Tag! on Big Guns. Then, after Gain ST, I gave him a Browning M2.
Who says Stitch sucks now, huh, biatch!?
*blows away all of the power plant mission with the leader and stitch*
Huh?! WHO SAYS HE SUCKS NOW?!
:twisted:
Who says Stitch sucks now, huh, biatch!?
*blows away all of the power plant mission with the leader and stitch*
Huh?! WHO SAYS HE SUCKS NOW?!
:twisted:
*raises hand*
By the time that i get to the power plant level John already has an amazing big guns skill, and with his power armor he can use the Browning M2. I always hated Stitch's lack of PE. And at most you can fix it by 2. John on the other hand is just good off the bat. Gimme John over Stitch any day.
By the time that i get to the power plant level John already has an amazing big guns skill, and with his power armor he can use the Browning M2. I always hated Stitch's lack of PE. And at most you can fix it by 2. John on the other hand is just good off the bat. Gimme John over Stitch any day.
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
- Walks with the Snails
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Yeah, Stitch blows. That 4 PE is just horrible. I like to give my main character Doctor and then pick up Mandy for First Aid. So much for needing to drag along a medic. She's got great stats and the same skill points as Stitch. Skilled doesn't hurt so much since she's one of the few snipers with the 6 Luck to get the good perks like Bonus Ranged Damage and Better Criticals. You have to settle for less with most of the rest of them or else blow perks on Mutate and Gain Luck.
- OnTheBounce
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- Contact:
- OnTheBounce
- TANSTAAFL
- Posts: 2257
- Joined: Thu Apr 18, 2002 8:39 am
- Location: Grafenwoehr, Oberpfalz, Bayern, Deutschland
- Contact:
Or you could put have the first one play when you start the map, then have three switches that each trigger a variable which causes a different movie to play.TheReaper wrote:Yup, you can 4 missions to show you all the 4 endings.
After the timer has started when the Calculator has given you the choice, talk to Barnaky, not once, but twice. He will then merge w/the Calculator.TheReaper wrote:How the hell do you get Barnaky to give up his brain? I have the locket, the letter and maybe something else but he won't do anything, he just stands there. What am I missing?
Stitch spends most of the game at a "casualty collection point" where he patches up other members who come trickling back from the point of contact. Some of you might say that it's just a fancy name for cowering behind rocks, though.Blacken wrote:A 6 PE is plenty for an up-close-and-personal big guns guy. John just...doesn't work for me. I prefer Stitch, mainly because you can choose all his perks, and he's damn good late-game with the M2 or, if you Tag! Energy weapons instead, a Gatling Laser.
One thing I do like to do w/him, though, is to give him an FN FAL, set it on "Single" while he stands back a ways. With his high Science skill he will often cripple bots that are trying to maul the front ranks, especially those rather irritating Scurry Bots.
OTB
"On the bounce, you apes! Do you wanna live forever?!"
How can I thank you? You have just told me how to get the ending I never got. If I was a woman I would kiss you but I'll have to settle with giving you a handshake.OnTheBounce wrote:After the timer has started when the Calculator has given you the choice, talk to Barnaky, not once, but twice. He will then merge w/the Calculator.
Carry the letter to his wife and the locket. If you have those then he goes nuetral.
"If you can't beat 'em.....
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
Try with another weapon"
-Me
Another Huge Gundam Fan
<IMG SRC=http://www.imahosting.com/sigs/archvilesig.jpg></IMG>
Cant wait.
I am a hoser.
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PLEASE SIGN ME UP FOR PORN
hunter_unreal@yahoo.com
PLEASE HARASS ME ON AIM
mshsnw
AND FLOOD MY ICQ
6031769