Max-Violence wrote:Do share your discoveries, y'hear?
Haven't I always?
I haven't posted any lately because I've run into some dead-ends.
For instance, I was working on something related to "Item Categories". By placing something other than "chems" into the "Category" field of an entity I found that the sound was altered. The different types of chems were supposed to make different sounds, depending on whether they were pills, injected, etc. Unfortunately getting the items to sort in the inventory needs more than simply editing the categories.txt. No solution = no sharing.
One thing that I will share that I was working on is setting up something like the entry into Sierra Army Depot (SAD) in FO2. For those of you who haven't played that game, it involves using a howitzer and a shell to blast open the gates. Well, to do this all you would have to do is...
- Create a sprite for the howitzer.
- Create a sprite for the shell.
- Use the howitzer sprite for a switch entity.
- Use the shell sprite for a key entity.
- Have the gates locked so that you couldn't open them in any way.
- Have an entity set up w/a destroyed version of the door.
- Setup up an object script state trigger that moves the door out of view and the destroyed door into view when the switch is thrown. You could probably throw in an effect spawn trigger and a play WAV trigger to, to simulate the howitzer firing.
There, that's that.
Cheers,
OTB