Critters in FO3

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
User avatar
The Shrike
Respected
Respected
Posts: 87
Joined: Fri Apr 19, 2002 10:37 am
Location: A big smoking hole in the ground
Contact:

Post by The Shrike »

i think that i am out of ideas for the time being

And thats a bad thing? :wink:
User avatar
Saint_Proverbius
Righteous Subjugator
Righteous Subjugator
Posts: 1549
Joined: Tue May 21, 2002 1:57 am
Contact:

Post by Saint_Proverbius »

Blacken wrote:Take this as a backhanded compliment if you will, SP, but I must say, you're less annoying than you used to be. And I think a little more articulate.
Ummm.. Yeah.

Note to self: Be more annoying.
Genghis Khan wrote:You know those bits of pink 'master goo' that you see splashed around the church could they survive on their own?
If so what if each bit of master goo is travelling the wastes, eating people, trying to become a full grown master. :twisted:
We also don't know the nature of The Master, how he works. I posted something about that on Vault13.net, that it would be possible to write a Fallout 3 in such a manner that the Master survived, but was trapped.

For example, if the Master had genetic memory, and lots of it, it's entirely possible that one little bit of him could be enough to regenerate him. Given that he was mostly amorphic, having genetic memory would be a big plus to his current state because he wouldn't have to have localized parts - like a brain.

You would have to chaulk it up to the Master either going dormant after Fallout, played dead, or regenerated from whatever state the blast left him in. After all, the Master took up a large area and could have had bits of himself tendrilled in to the ground where they'd be safe. Either that or he could have had something generic to "drop in to" in case of something like what happened to the cathedral that was secure.

Also, something to consider is wether or not the Master were capable of dividing like a big blob. If he "split" before the Vault Dweller showed up, it's possible that an exact duplicate of the Master exists and was taken with the Supermutants on their march south in to Mexico. If they had an oil drum or two of FEV, then it wouldn't be hard for them to get back in business.
VasikkA wrote: There's still a handful of mutants left and the idea Saint_P presented is quite possible. But I hope the story in Fallout 3 wont be about stopping another mutant threat, that'd be almost like replaying the plot in Fallout. I'd rather have something new, not recycling old ideas. So if new mutants are being produced, that should have a limited role in the game, not the main focus.
Frankly, I'd prefer they be the focus. Humans were done in Fallout 2, and let's face it, the Enclave wasn't nearly as good as mutants. What else would be left? Robots? Fallout Tactics kind of ruined that.

However, there was a neat idea that developed on the BIS forum about injecting the brains of Brainbots with FEV to make highly intelligent ones. That's really not a bad idea. Since brainbots' brains are protected in those shells, they wouldn't be radiated. A little FEV, a little knowledge of robotics, and you're in business.

Still though, FOT probably ruined the idea of robots.
------------------
Image
User avatar
Megatron
Mamma's Gang member
Mamma's Gang member
Posts: 8030
Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms

Post by Megatron »

Saint_Proverbius wrote: We also don't know the nature of The Master, how he works. I posted something about that on Vault13.net, that it would be possible to write a Fallout 3 in such a manner that the Master survived, but was trapped.

For example, if the Master had genetic memory, and lots of it, it's entirely possible that one little bit of him could be enough to regenerate him. Given that he was mostly amorphic, having genetic memory would be a big plus to his current state because he wouldn't have to have localized parts - like a brain.

You would have to chaulk it up to the Master either going dormant after Fallout, played dead, or regenerated from whatever state the blast left him in. After all, the Master took up a large area and could have had bits of himself tendrilled in to the ground where they'd be safe. Either that or he could have had something generic to "drop in to" in case of something like what happened to the cathedral that was secure.

Also, something to consider is wether or not the Master were capable of dividing like a big blob. If he "split" before the Vault Dweller showed up, it's possible that an exact duplicate of the Master exists and was taken with the Supermutants on their march south in to Mexico. If they had an oil drum or two of FEV, then it wouldn't be hard for them to get back in business.
I wouldn't mind the master come back, so long as it wasn't part of the main story. Mabye while he was travelling across the wastes to the military base, some of him could have sloshed off. Mutants would have probably been driving and they must have had to stop at some areas to re-fill, so the truck they used could have a few bits of the master on.

And the vaults were meant to survive a nuclear attack, so mabye some of him could have survived
:chew:
Grand Lord Penguin
Respected
Respected
Posts: 83
Joined: Wed May 22, 2002 8:52 am
Location: The secret underground lair- er, dojo of the Penguin style Kung-Fu

Post by Grand Lord Penguin »

Pyro wrote: And the vaults were meant to survive a nuclear attack, so mabye some of him could have survived
Well, yeah, but not from the inside.
Black Mage: She better have an antidote for FACE STABBIN'! 'Cause, ooh, her face is so stabbed when we get back!
User avatar
FireWolf
Vault Scion
Vault Scion
Posts: 218
Joined: Sat May 25, 2002 4:53 pm
Location: Inside your head
Contact:

Post by FireWolf »

Interesting ideas floating around.

The idea of a part of the master surviving is very interesting. For example: how about cloning? a mutant escapes from the military base after fallout 1, returns to the ruins of the cathedral and retrieves a part of the master. Mutants are a lot more immune to radiation and would probably survive, at least for long enough to pass on the remains to another mutant. From the remains the master could be re-grown.

Really a supply of FEV from the VATs is not essential. A virus self-replicates within the host cells. so all mutants are a potential source of FEV. Dead mutants could be collected and the FEV harvested from them and used to aid in the regeneration of the master.

FEV Brainbots and supermutants. sounds like fun. I don't see why having the master come back is so much of a problem. Afterall he is the big bad boss who caused the major problems in fallout 1 and, if you think about it, fallout 2 also.
"And when he gets to heaven
To St. Peter he will tell
one more soldier reporting, Sir.
I've served my time in hell."
Image
Cry Havoc! and let slip the dogs of War.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Robots are OK if they are 50's style robots, like Mr. Handy. Not Killazoids. FOT presented the robots as vicious mindless killing machines, the huge mech-like Behemoth for example. I liked the small floating robot 'disc' though, it was so retro. :wink:

What I mean with mindless is that they had no humanlike AI. They rushed blindly into their doom. It's a strange feeling when you feel compassion to a super computer, like the computer in Glow or the computer in BOS base in Fallout 2. Oh sorry, I don't know what made me to type this paragraph. :oops: :wink:

The Master inside the cathedral was nuked to atoms, there is nothing left of him, but maybe he had a 'backup piece' in a jar somewhere under strict protection by his trusted mutant lieutenants. His(It's?) re-appearance is possible in Fallout 3, maybe even look more horrible than in Fallout 1! But his fate is still open to some imagination.

Same thing with the mutants who fled east(S_P, Mexico??). Fallout 2 ignored that fact and no mutants from the 'old batch' were presented. Oh goody, they left something unspoilt. Again, definitely something to even consider to be included in Fallout 3.

Now that I think of it, Mutants, the Master and FEV was the cheese in Fallout 1, the best part. Fighting mutants is 10x more interesting than fighting raiders or power armored enclave troopers, which would be kinda lame for your main enemies. Mutants are a part of the Fallout universe and deserve more attention than in Fallout 2, which seemed to have forgotten this fact.
User avatar
FireWolf
Vault Scion
Vault Scion
Posts: 218
Joined: Sat May 25, 2002 4:53 pm
Location: Inside your head
Contact:

Post by FireWolf »

Mutant Hoards are the key. loads of the big green buggers. It always filled me with a sense of accomplishment when I fought down a large number of Supermutants, Centaurs, floaters etc. Sure, it ate up a load of ammo but it was fun. In fallout 2 you rarely encountered more than 2 enclave troopers in random encounters and they were pretty much the same all the time.

the Fallout Tactics robots were just lame. They didnt look right at all. They just didnt capture the 50's style. They were sleek and streamlined. Where's the big, clunky, barely holding together robots that I loved? Why did they look so good when in the previous fallouts the height of technology was a brainbot. Another quibble with their robots was why were they created in the first place? I mean in the other vaults the biggest weapons were a double barrelled shotgun and a pistol with no fascility to make more. I really dont know why I am stating grievances with Fo:T here.

Mutants are kewl. 'nuff said.
"And when he gets to heaven
To St. Peter he will tell
one more soldier reporting, Sir.
I've served my time in hell."
Image
Cry Havoc! and let slip the dogs of War.
User avatar
Megatron
Mamma's Gang member
Mamma's Gang member
Posts: 8030
Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms

Post by Megatron »

FireWolf wrote:Interesting ideas floating around.

The idea of a part of the master surviving is very interesting. For example: how about cloning? a mutant escapes from the military base after fallout 1, returns to the ruins of the cathedral and retrieves a part of the master. Mutants are a lot more immune to radiation and would probably survive, at least for long enough to pass on the remains to another mutant. From the remains the master could be re-grown.
A bit like how that demon possesed that guy in diablo 2? mabye a chunk of the master could leap onto the mutants head and control him, then slowly take over him until he becomes a big brown mutants guy with loads of tentacles. I dunno. But floaters and other mutants still managed to roam free, perhaps some goo managed to squirm between a few cracks.

and we know he could absorb organic material, so a small piece of him morpheus might have kept, or mabye a small piece of him were kept in a coc cathedral to control minds? I wouldn't be suprised if morpheus of the leiutenant didn't keep a piece on him (mabye for the master to keep an eye on operations) and he had to had soem kind of mobile form, I wouldn't rely on idiot mutants or cultists to give me reliable information. Mabye a chunk of him were poured into some power armour and he roamed the wastes, gathering more cultists and stuff?

I like the idea of FEV harvesting, like throwing a dead mutants in some sort of vat until they turn into goo, and creating like an organic FEV vat (a bit like on waterworld where they put dead bodys in the vat to create mud)
:chew:
User avatar
FireWolf
Vault Scion
Vault Scion
Posts: 218
Joined: Sat May 25, 2002 4:53 pm
Location: Inside your head
Contact:

Post by FireWolf »

Well the master is the unity right? so surely there was some kinda of telepathic connection between himself and other members of the unity? perhaps he transfered his essence (or whatever) to another creature. The whole genetic memory is a good idea.

I dunno about him getting in PA... just doesnt seem right. plus, where would he find pa?
"And when he gets to heaven
To St. Peter he will tell
one more soldier reporting, Sir.
I've served my time in hell."
Image
Cry Havoc! and let slip the dogs of War.
User avatar
Saint_Proverbius
Righteous Subjugator
Righteous Subjugator
Posts: 1549
Joined: Tue May 21, 2002 1:57 am
Contact:

Post by Saint_Proverbius »

FireWolf wrote:Really a supply of FEV from the VATs is not essential. A virus self-replicates within the host cells. so all mutants are a potential source of FEV. Dead mutants could be collected and the FEV harvested from them and used to aid in the regeneration of the master.
Mutants are highly disease resistant, it's part of what the FEV does to them. It's entirely possible that once the FEV alters the majority of cells in the body, the mutant body produces an antigen against them.

They could still have FEV in them, but I'm not sure how likely that would be considering that there was a supermutant in Fallout that had a "normal" girlfriend. Well, she was normal physically, at least.
VasikkA wrote:Robots are OK if they are 50's style robots, like Mr. Handy. Not Killazoids. FOT presented the robots as vicious mindless killing machines, the huge mech-like Behemoth for example. I liked the small floating robot 'disc' though, it was so retro.
Yeah, but I'd be worried about using robots right after FOT. FOT robots were pitifully bad, I agree, but it'd probably make some people leary of Fallout 3 if the bad guys were also robots in it.
The Master inside the cathedral was nuked to atoms, there is nothing left of him, but maybe he had a 'backup piece' in a jar somewhere under strict protection by his trusted mutant lieutenants. His(It's?) re-appearance is possible in Fallout 3, maybe even look more horrible than in Fallout 1! But his fate is still open to some imagination.
Richard Grey was sustained in FEV during his transformation in to the Master. It's possible that he could be sustained in there for a long time since no one really knows for sure how long the man floated around in that vat before he got out and absorbed that rat.

If he can be sustained in that manner, he could have had a means of perserving himself in his chamber like that. A trap door under the chair, for example, to a safe, well lined place filled with FEV. Vault Dweller leaves, he slithers part of himself down to that chamber, closes the hatch, and waits to be found.
Same thing with the mutants who fled east(S_P, Mexico??). Fallout 2 ignored that fact and no mutants from the 'old batch' were presented. Oh goody, they left something unspoilt. Again, definitely something to even consider to be included in Fallout 3.
South and East, IIRC. That should be Mexico. :)
FireWolf wrote:I mean in the other vaults the biggest weapons were a double barrelled shotgun and a pistol with no fascility to make more.
Actually, if you get dipped in Fallout 1, watch that movie. Vaults had some nice weapons, you just didn't see them in the game.

I'd be willing to bet vaults also have machine shops. The overseer notes in the Fallout manual kind of elude to this when they talk about recycling parts for other things.
Pyro wrote:he had to had soem kind of mobile form, I wouldn't rely on idiot mutants or cultists to give me reliable information. Mabye a chunk of him were poured into some power armour and he roamed the wastes, gathering more cultists and stuff?
Well, one thing you have to consider is that the Master somehow managed to either get that cult going or managed to infiltrate it and become the focus of it.

Either way, the Master in the form we see him in Fallout would most likely scare the crap out of human beings. There's really only a handful of ways there:

1.) He used telepathic control to recruit a new cult.
2.) The cult was there before him, felt sorry for him when they found him, and took him in. (big mistake on their part)
3.) He has a way of hiding his mutation such as being in power armor.

Really, those are the only three possibilities I could see there.
------------------
Image
User avatar
Megatron
Mamma's Gang member
Mamma's Gang member
Posts: 8030
Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms

Post by Megatron »

And if the master could control the goo, he could have ordered some to slither out and go into hiding then start to regenerate again.

and if he was telepathic, he would have known the vault dweller would activate the nuke, and probably ordered someone to come and collect a piece of him and inject it into themselves, then run off.

I'm guessing to transport the master across the wasteland, they would have used an oil tanker or something, but who would drive it? Only ghouls (and grey) would have the knowledge to operate a vechile. I'm guessing the master was still humanoid and drove himself to the cathedral, mabye hiding his mutations in robes, bringing cultists and mutants along with him (telepathically).

He then probably sat in the overseer chair, then didn't need to move since. I imagine if he really wanted to though he could have mabye uprooted himself and escaped (or mabye some of him came off, like the head on The Thing)

And vaults probably would have some sort of fire exit in case the upper levels set on fire.
User avatar
FireWolf
Vault Scion
Vault Scion
Posts: 218
Joined: Sat May 25, 2002 4:53 pm
Location: Inside your head
Contact:

Post by FireWolf »

Sorry if my knowledge of fallout 1 is kinda sketchy. I havent played it in a donkey's age.

The idea of back-engineering FEV from mutants is simply a way to get away from the military base. It's not a perfect solution but it is a solution. Just exercising possibilities.

The "normal" girlfriend was going to be dipped IIRC.

If fallout3's main villain is going to be robots that would put the fear of god into fallout fans. we've been burned by robots before...

I think the master is probably the best bet for a main evil.
"And when he gets to heaven
To St. Peter he will tell
one more soldier reporting, Sir.
I've served my time in hell."
Image
Cry Havoc! and let slip the dogs of War.
User avatar
Megatron
Mamma's Gang member
Mamma's Gang member
Posts: 8030
Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms

Post by Megatron »

Yeah, but not if he's slouching around again with some miniguns. Mabye if he could walk around this time, going round absorbing stuff.

Sounds like my idea for a story :D
Constipated BladeRunner
Wanderer
Wanderer
Posts: 457
Joined: Thu May 16, 2002 9:28 am

Post by Constipated BladeRunner »

The Master in power armor.
Eeeeuuhhh.
Great visual idea though. Great.
Am I the only one that thinks that, in order for the FO series to stay fresh, you must have a new arch-enemy? It is like theif.
1, you fight Chaos.
2 You fight Order
3 You will most likely fight Balance.
It is a great idea, always fighting the thing you saved in the first place (or in the original FO what you thought you saved).
The first one you fight Mutants
The second one you kill norms.
The third you attempt to reach a balance.
User avatar
Megatron
Mamma's Gang member
Mamma's Gang member
Posts: 8030
Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms

Post by Megatron »

Like....ghouls?

heh

I think deathclaws could be pretty dangerous if they had armour on and could mabye use weapons other than their claws. So long as it was a big evil scheme from the master though I don't mind.

1-Against humans (wanted everyone to be mutants)
2-Against mutants (wanted the wasteland to be 'pure')
3-Against.....?
User avatar
FireWolf
Vault Scion
Vault Scion
Posts: 218
Joined: Sat May 25, 2002 4:53 pm
Location: Inside your head
Contact:

Post by FireWolf »

fallout 1: against poor mechanical device, then against mutants (FEV related).

fallout 2: against nature, requires GECK. then against humans (FEV related)

Fallout 3: some device needed, some organised threat (FEV related)

The master should come back, with his schitzophrenic personality and everything.
"And when he gets to heaven
To St. Peter he will tell
one more soldier reporting, Sir.
I've served my time in hell."
Image
Cry Havoc! and let slip the dogs of War.
Constipated BladeRunner
Wanderer
Wanderer
Posts: 457
Joined: Thu May 16, 2002 9:28 am

Post by Constipated BladeRunner »

FEV enhanced Shi warriors against norm NCR troops.
You pick sides and fight for one.
User avatar
VasikkA
No more Tuna
No more Tuna
Posts: 8703
Joined: Sat Jun 15, 2002 6:14 pm

Post by VasikkA »

Main villain for Fallout 3? I've got one, it's the most evil I can think of.

Fallout 3: Return of the Overseer

:wink:
Constipated BladeRunner
Wanderer
Wanderer
Posts: 457
Joined: Thu May 16, 2002 9:28 am

Post by Constipated BladeRunner »

NO RETURNS!
NONE! MUTANTS CAN COME BACK BUT NO RETURNS!
User avatar
Megatron
Mamma's Gang member
Mamma's Gang member
Posts: 8030
Joined: Fri Apr 19, 2002 1:00 am
Location: The United Kingdoms

Post by Megatron »

Constipated BladeRunner wrote:FEV enhanced Shi warriors against norm NCR troops.
You pick sides and fight for one.
no

and I don't think ncr troops are normal...
:chew:
Post Reply