Fallout Siege

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Kreegle
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Fallout Siege

Post by Kreegle »

<strong>[ Mod -> Update ]</strong>

It's already been mentioned down in our <!-- BBCode Start --><a href="http://www.duckandcover.net/forums/viewforum.php?f=18" target="_blank">'Other Fallout-Themed Mods'</a><!-- BBCode End --> section, but seeing as how 'notsoleet' sent along the email, I thought it was worth the mention:

<!-- BBCode Quote Start --><!-- BBCode Quote End -->
<blockquote><a href="http://www.falloutsiege.com/" target="_self">http://www.falloutsiege.com/</a>


these guys are making a mod that will convert the dungeon siege world into a fallout world


just figured I'd let you guys know

</blockquote>
Could be interesting... if anything, it might give a little bit more purpose to my last game purchase (fingers tightly crossed).
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Sir_Funkalot
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Post by Sir_Funkalot »

Sounds cool, but I'm not going to buy Dungeon Siege just to play it... :?
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Re: Fallout Siege

Post by Slider »

Kreegle wrote:Could be interesting... if anything, it might give a little bit more purpose to my last game purchase (fingers tightly crossed).
Does that mean that you bought Dungeon Siege, Kreegle?
If so, then could you give a little review about it or just give a recommendation on whether to buy it? :)
Kreegle

Post by Kreegle »

Quick review (from the short time I've played it):
  • Very, very nice graphics.
    Easy to use interface.
    Interesting character development system (the more you use magic, the better you are at it... rather than getting "skill points" to invest in anything you want)
    Reasonable sense of advancement.
    Fun when you're drunk.

    Not really an RPG... no dialog or "decisions" to make, apart from deciding how your character develops.
    Combat gets tedious and annoying all too soon.
    As deep and complex as a wooden spoon.
    Levels are basically "long tunnels" - no branches.
    Trees and other "scenery" are just eye-candy... they don't affect the game at all. You can walk through them.
    Predictable enemy placement (to an extent).
It's a fun hack-and-slash... a fairly OK time-waster if you have time (which I don't have much of), but not as good as Diablo 2 - even with the graphics.
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Post by Darwin_187 »

Kreegle wrote:Quick review (from the short time I've played it):
Fun when you're drunk.
Hmmm.
If it wasn't D&D themed, I'd pick it up. :drinking:
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Post by Sir_Funkalot »

Kreegle wrote:Quick review (from the short time I've played it):
  • Very, very nice graphics.
This means the game will require a very very fancy computer, right?
The Fallout California Tour | Currently being re-designed, re-structurated and re-wrote. To be finished...
Kreegle

Post by Kreegle »

Mine's pretty average at the moment... well, less than average... so if you don't want to put up with slow-down, yes. You'll need a decent computer.
Kashluk

Post by Kashluk »

Kreegle wrote:Interesting character development system (the more you use magic, the better you are at it... rather than getting "skill points" to invest in anything you want)
It's interesting - yes. It's realistic - yes. It's working - no.

At least in Quest For Glory, it sucked total ass. You could reach for example your strength up to 500 in 1 hour (real time) practicing, but then if you didn't fight all the time it dropped to 450 in 15 minutes.
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Post by Guest »

It's interesting - yes. It's realistic - yes. It's working - no
wrong! it is working... try it out yourself ;)
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Post by Ogami Itto »

But why would I want to play a Hack'n'Slash version of Fallout? That goes against everything Fallout is (deep story, tons of strategy, and old school feel).
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Post by Shadowrunner »

sounds like a mega cool mod!!!!!!!!!!!!!!! :BIG: :eating: :infinity:
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Som Guy
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Post by Som Guy »

TEST
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Jeff
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Post by Jeff »

Som Dork wrote:TEST
what
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Post by Spazmo »

Goddamnit, stop this topic necrophilia.
How appropriate. You fight like a cow.

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Post by Ghetto Goose »

Dumbass. You're exiled.
Valdis

Post by Valdis »

Who's exiled?
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