The Ideas behind the boss- G/E and every tihing in between.
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- Wanderer
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- Joined: Thu May 16, 2002 9:28 am
The Ideas behind the boss- G/E and every tihing in between.
How do YOU like your boss?
FO style
FO style
I like a boss with a back story, a little history. I also like a boss who is trying to do something other than trying to take over the world. The Master may be an exception because hes trying to create a race best fitted for that time. Bosses like the HL pig baby or that thing from Duke Nukem was crap, but those are just mindless shooters.
- the guardian
- Hero of the Desert
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- Wanderer
- Posts: 457
- Joined: Thu May 16, 2002 9:28 am
Heh. Imagine Bioware doing a "best buddy turned evil." There would be obvious hints that he's the bad guy right from the very start of the game, and it would prevent you from actually attacking him.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
- the guardian
- Hero of the Desert
- Posts: 1618
- Joined: Tue Apr 23, 2002 11:36 pm
- Location: israel
- Contact:
- the guardian
- Hero of the Desert
- Posts: 1618
- Joined: Tue Apr 23, 2002 11:36 pm
- Location: israel
- Contact: