VasikkA wrote:And there are millions and millions of D&D/Fantasy fans. At least a lot more than post-apoc fans. That's why game developers tend to make RPGs based in a fantasy setting. It's so much 'safer' to do a D&D game because there is a steady market for those games unlike the post-apocalyptic genre.
Well, that's the perception at least. What marketters don't get are niche markets. They never bother to cater to them. Fallout is highly niche, and it pretty much soaked up everyone belonging to that niche.
It was a non-fantasy RPG and it was designed with a PnP feel. It's an instant classic.
It's amazing they DON'T get niche markets, since they're more easily catered to with less competition. How many action RPGs are there out there with a fantasy setting? Pretty much everything coughed up by the RPG developers these days fit that category.
This is the main reason we see games like Lionheart instead of Fallout 3. It's not always which game setting would be 'better', the consumers and gaming market needs are more important. Often getting money and bigger profit is the main factor, not just the love for a making games.
The problem with that thought is that all marketting departments think like that. In terms of what games to make, marketting people are pretty much all drones spewing the same garbage out to all developers.
Nevermind the fact that cloning another game rarely ever works. Most Diablo clones flop, most BG clones have flopped, and so on.
It's not the same situation as in the 80's where game studios could do whatever games they wanted to. Today, the competition is more tough and some gaming corps are struggling to survive. Interplay is just one example.
Competition is tough because they're not competing, they're merely rehashing or copying what seems to have worked elsewhere. There's no attempt to really one-up what the other guys make, they just make what the other guys make and change a few things.
But remember, five years ago RPG market was a lot smaller than it is now. Baldur's gate resurrected the nearly dead RPG market. Of course, Fallouts had some part in this too, but they had not as big impact as BG.
Fallout paved the way for BG. The RPG market was considered dead back in 1995 through 1997 when Fallout popped up on the market.
This proves one game can change the course of gaming industry, hopefully Fallout 3 will be that game and bring the post-apocalyptic genre to the consumers. It has all the potential. There are many examples of games like these, most recently Baldur's Gate and Half-Life. All you need is that special ingredient I call 'something'.
BG was mostly hyped in to sales. It was advertised all to hell. For six months, BG was what everyone was talking about as far as RPGs go. It got full, two page spreads in magazines, was advertised with other IPLY games, did the internet news tour, and so on.
And there's really nothing "special" about BG. It was a linear RPG with RTS style combat, and less to do than most every RPG before it in terms of interaction, dialogue, and so on.