Fallout Lost Cities
Fallout Lost Cities
There has been talk about some cities that never made it to the fallout final versions.
Something else I am curious about is the entire engine of the game! On the original Fallout box, there were screenshots of Necropolis, Junktown, and some other places. The View is different, people are in weird places, etc. Why wasn't the actual game like that?
Something else I am curious about is the entire engine of the game! On the original Fallout box, there were screenshots of Necropolis, Junktown, and some other places. The View is different, people are in weird places, etc. Why wasn't the actual game like that?
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They should make a patch with the locations in it for Fallout 2
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You see that empty slot on the FO2 World Map? That was supposed to be there in case the released a location as a free expansion pack to placate the fanbase for releasing the game as bug-ridden as it was. The location released would have most likely been The Abbey. Needless to say it never happened, and in all likelihood never will happen. (I must confess that after having read the FoB entries for these places I've been wanting to see how the game would have been w/them m'self...)Ghetto Goose wrote:I'd rather see em in the game they're SUPPOSED to be in.
JJ86: Since we have sprite-creation capability we could put together quite a few of the items needed for the EPA, but w/FoT's scripting limitations it would be hard to make the items do what we want them to do, e.g. the Pop Rocks which when taken w/water make the character explode "in a horrible death animation". From the diagrams in the FoB we could definitely make something interesting, though. It'd be a bitch building a map w/that many different levels, though.
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Eh? What exactly are you meaning there, my Helenic friend?Flamescreen wrote:...real-feel Vault...
Well, I already have those maps that I told you about. Is that what you're talking about?Flamescreen wrote:You could do that also, perhaps...
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Damn, I think I can hide my origin, and there you go and spoil it!
Well, what the "more real feel" part means, is, that I would like to see a Vault with, say, 10-15 stories underground(though I understand the limitations they had in FO-FO2). Naturally to do that you'd have to invest an incredible amount of time into avoiding making the thing boring and still motivate the player visit all of them or at least the most important.
So I thought maybe instead of assuming there are more levels(as you did in FO-FO2) perhaps you could pretend a catastrophy of some sort happened and you can't see the rest of the levels and significantly reduse their size.(Just an idea btw!)
So what we said previously about these levels wouldn't really apply here, I guess...
Well, what the "more real feel" part means, is, that I would like to see a Vault with, say, 10-15 stories underground(though I understand the limitations they had in FO-FO2). Naturally to do that you'd have to invest an incredible amount of time into avoiding making the thing boring and still motivate the player visit all of them or at least the most important.
So I thought maybe instead of assuming there are more levels(as you did in FO-FO2) perhaps you could pretend a catastrophy of some sort happened and you can't see the rest of the levels and significantly reduse their size.(Just an idea btw!)
So what we said previously about these levels wouldn't really apply here, I guess...
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Umm...ooops. Er...take heart in the fact that most forum goers will still not be able to figure it out.Flamescreen wrote:Damn, I think I can hide my origin, and there you go and spoil it!
Ah, so you're looking to recreate a Vault as it actually would have been rather than relying on abstraction. That's pretty ambitious considering that they were designed for 1,000 people. (You'll need a few more than just the 8 rooms on Level 2 for quarters. )Flamescreen wrote:Well, the "more real feel" stands for, though I understand the limitations they had in FO-FO2, I would like to see a Vault with, say, 10-15 stories underground. Naturally to do that you'd have to invest an incredible amount of time into avoiding making the thing boring and still motivate the player visit all of them or at least the most important.
So I thought maybe instead of assuming there are more levels(as you did in FO-FO2) perhaps you could pretend a catastrophy of some sort happened and you can't see the rest of the levels and significantly reduse their size.
I think that an actual Vault replica would tax the game too much. I know that when I'm editing even my largest levels w/three story buildings + a basement the editor slows to a crawl - we're talking single digit frame rates - over those areas even before I start placing entities. So - assuming you and others have the same problem - the "natural disaster" route would probably be the better of the two.
I think that having several large maps that you can travel back-and-forth between would be a better idea than having a bunch of small, uninvolving maps.
That reminds me...I wish one of the tile editing gurus would put together a Ruined Vault tile set...
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There are some tiles in the RPGs that I'd like to see copied in FoT tiles. Especially those junk/wood walls. The closest I've come to that look is to use a combination of corrugated metal, junk catwalk walls and wooden fences. It's still not the same, though. (No, I'm not talking about importing FO graphics into FoT, I'm talking about someone sitting down and recreating them. Er...like that's going to happen.)Flamescreen wrote:Well, I certainly don't belong in the category of expert tile creators, but as soon as I can I'm interested to add, at least a few tiles, in the said set. Currently, I wan't to try to make some rotten wood wall tiles for variety...
You and me both. I need to get a "warm and fuzzy" w/one of the DAT extraction tools, then use Red's RedViewer to import FRMs of FO/FO2 items rather than the rather time-consuming method of hunting through the game looking for everything and saving screen shots and taking notes.Flamescreen wrote:...(if I can overcome the obstacles my ignorance is generating that is).
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I think we should forgettabout em. Only one of those locations sounds interesting(Village, because of sulik) and Chris Avellone already said those cities won't be integrated.
I am valdis, only I lost my password.
And anyway, leaving those cities absent makes for some good Fan Fic inspiration. In fact, I am already writing a Fic as we read.
I am valdis, only I lost my password.
And anyway, leaving those cities absent makes for some good Fan Fic inspiration. In fact, I am already writing a Fic as we read.
Good? Bad? I'm the guy with the gun.
Great, when you're finished...Can i put it on my site when its done? i'll say you made it.
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the only place i want to see is the EPA. when i saw that place in the fallout bible, i got excited, then when i found out i couldnt get there, i got pissed. Someone should add it into FOT as a singleplayer level, or modify fallout 2 and add it.
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