A new BIS title? Smell the rumor!
From what I can gather, it's a game about corroded bronze golems.[/img]
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Prime example of money milking, kids.Vergilius wrote:It is Icewind Dale, Heart of Winter and Trials of the Luremaster being released in one package.
edit: Confirmed by BIS employee, with username Wolf over at BISbrd.
The Jefferson and Jackson projects aren't Fallout 3, from what BIS has previously announced. So our hopes are now in project Van Buren, whatever it is it's not in production yet.
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- Wanderer
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- Joined: Thu May 16, 2002 9:28 am
Well, PS:T is reputedly good, I've never played it myself because it's not really my thing, but regardless, most of the PS:T team has done what most of the Fallout team did. Left IPLY. Plus, they published/built upon Bioware's shitty products.
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Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
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- Wanderer
- Posts: 457
- Joined: Thu May 16, 2002 9:28 am
Lobotomized, yes.Rosh wrote:Uh...it was a lobotomized version of Baldur's Gate, which wasn't much to begin with aside from showing off the Infinity Engine.Constipated BladeRunner wrote:and maybe IWD was a little to commercial but it was still good.
Bad, no.
Half-Life requires less brains than MOO2. Does that make MOO2 better?
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- Wanderer
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- Joined: Thu May 16, 2002 9:28 am
Poor example. IWD was less than half the game of IWD, solely combat and quite plodding from place to place. It was the logical predecessor of Baldur's Gate, in that aspect.Constipated BladeRunner wrote: Lobotomized, yes.
Bad, no.
Half-Life requires less brains than MOO2. Does that make MOO2 better?
Still mixing your acid with ferret urine, I see...Infinity is currently the greatest 2D engine availabile anywhere.
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- Wanderer
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- Joined: Thu May 16, 2002 9:28 am
True, bad example.
Minority Report requires less brains to enjoy than A Clockwork Orange, both are working with the same idea (future crime fighting). Does that really make one better than the other?
Also, the ambeince of IWD is second only to FO.
Still mixing Jack Black style opinons with amazing wit, I see......
Minority Report requires less brains to enjoy than A Clockwork Orange, both are working with the same idea (future crime fighting). Does that really make one better than the other?
Also, the ambeince of IWD is second only to FO.
Still mixing Jack Black style opinons with amazing wit, I see......