this is a preview in the most ultimate way of metal armor and how the stage described by Section8 seems to function. First remember that this is the second model I've ever built (the first was a barrel witha minigun sticking out done mostly from tutorial). Second this is a preview in the most ultimate way. I added biped to it but i never really took the time to apply it properly (because, once again... this is only a preview), thus there are some things in the wrong places, bent in the wrong ways...etc...
now... what would you like to see changed (besides the obvious), what works... what doesn't ? From the look of things i'm not sure that I've configured the light correctly, sobesides that...
also keep in mind that this is a low poly render.... so don't expect anything really impressive, and it's also the first draft.

(ok... the one on the bottom was the real first render... but this isn't too far away. I intend to beef up the arms, shorten the fore-arms... they seem to be too long...and stab somone in the head... uh... well everything except the last one anyway...)