RPGDot's SPECIAL article numero 3
- Saint_Proverbius
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RPGDot's SPECIAL article numero 3
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<b>Cabal</b> just told me <A href="http://rpgdot.com/">RPGDot</a> has posted the <A href="http://www.rpgdot.com/index.php?hsactio ... 401">third installment</a> of their series of articles about the SPECIAL system in <A href="http://lionheart.blackisle.com">Lionheart</a>. This time, they're covering <i>Perks</i>. Here's a clip:<blockquote><b>Damage Resistance</b>When you are tough you take less damage, and you're tough. Each level of this Perk will add +10% to your Crushing, Piercing and Slashing Damage resistance.<b>Number of Ranks:</b> 3<b>Requirements:</b> 6 Endurance, 6 Luck, Level 3</blockquote>Hmmm.. <b>Toughness</b>.
<b>Cabal</b> just told me <A href="http://rpgdot.com/">RPGDot</a> has posted the <A href="http://www.rpgdot.com/index.php?hsactio ... 401">third installment</a> of their series of articles about the SPECIAL system in <A href="http://lionheart.blackisle.com">Lionheart</a>. This time, they're covering <i>Perks</i>. Here's a clip:<blockquote><b>Damage Resistance</b>When you are tough you take less damage, and you're tough. Each level of this Perk will add +10% to your Crushing, Piercing and Slashing Damage resistance.<b>Number of Ranks:</b> 3<b>Requirements:</b> 6 Endurance, 6 Luck, Level 3</blockquote>Hmmm.. <b>Toughness</b>.
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Re: RPGDot's SPECIAL article numero 3
I keep reading that over and over again. When you are tough you take less damage, and you're tough.Damage Resistance wrote:When you are tough you take less damage, and you're tough.
So when you're tough, you take less damage and your tough? Well, no shit Sherlock. Do we really need that "and your tough" at the end there or am I just being picky over petty grammatical errors here¹?
¹Rhetorical question.
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I think it might be falling afoul of the inherent potential for ambiguity in English grammar. They could have mitigated it with emphasis, like:
"When you are tough you take less damage, and you're tough."
Even better, perhaps, would have been:
"When you are tough you take less damage, and you are tough."
Lessening the ambiguity wouldn't have made the Damage Resistance perk any less lame, though. I hope they're not using it in articles because it is the best they came up with or because it typifies their perks.
"When you are tough you take less damage, and you're tough."
Even better, perhaps, would have been:
"When you are tough you take less damage, and you are tough."
Lessening the ambiguity wouldn't have made the Damage Resistance perk any less lame, though. I hope they're not using it in articles because it is the best they came up with or because it typifies their perks.
Sqawk
it sounds like...
it sounds like Yogi Berra in that AFLAC commercial so when you're hurt it doesn't hurt to be hurt.
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Now there's a perk. I like the low intelligence/perception requirement.Dark Majesty
A shadowy being has approached you with an offer that sounds too good to be true. For simply signing a blank piece of paper, he has offered you +3 skill points in all of your melee skills, +10% to poison resistance, +1 skill point per level, and a house in a very warm climate in your old age. What a deal! Sylvants cannot pick this Perk.
Number of Ranks: 1
Requirements: Perception <7, Intelligence <7, Level 12
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- Spazmo
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No, no it's not. There aren't any percentage resistances in AD&D 2nd Ed. aside from magic resistance. They may exist in Baldur's Gate and other Infinity Engine games, but any D&D player will tell you that BG is not proper AD&D. The resistance thing isn't really a ripoff at all. Fallout had resistances to normal, fire, laser, etc., so Lionheart has slashing, crushing and piercing. It's just a part of the SPECIAL system.
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I don't know about BG, but in AD&D second edition, weapon damage type vs. armour was represented as an adjustment to the attacker's THAC0. It was an optional rule, and not many people used it.
Adding variables to frequently used calculations is best left to computer games or computer-aided moderation. Otherwise, it can become very intrusive. Although, AD&D didn't help the situation by having such an unnecessarily cumbersome combat system.
Adding variables to frequently used calculations is best left to computer games or computer-aided moderation. Otherwise, it can become very intrusive. Although, AD&D didn't help the situation by having such an unnecessarily cumbersome combat system.
Sqawk
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The categories are a direct rip, not how they handle them. Fallout didn't need "crushing, piercing, blah blah blah" because you you could tweak the ammo/weapon modifiers for physical damage for those weapons to model how the ammo/weapon worked.spazmo wrote:No, no it's not. There aren't any percentage resistances in AD&D 2nd Ed. aside from magic resistance. They may exist in Baldur's Gate and other Infinity Engine games, but any D&D player will tell you that BG is not proper AD&D. The resistance thing isn't really a ripoff at all. Fallout had resistances to normal, fire, laser, etc., so Lionheart has slashing, crushing and piercing. It's just a part of the SPECIAL system.
For example, hollow point ammo had more physical resistance for the armor because it fans out on impact, but also tears through you which gave it a double damage mod. Full metal jacket lowered the damage resistance so it was more penatrating to armor, but did less damage.
Think of hollow points as a mace and full metal jacket as a rapier.
Basically, for all those people who don't get why SPECIAL has all those lovely DRs and DTs based on category for Armors and Ammos, that's why they did it.
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