Firaxis to buy X-Com?

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Crow of Ill Omen
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Post by Crow of Ill Omen »

I disagree about Civ, but it's just a taste thing. I have liked them all equally, which is a lot.

I reckon I could make a good game if I had Sid play testing and offering advice.
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Post by VasikkA »

Yeah it's a taste thing. Civ 3 was too slow and sterile for me. The expansion looks good though.
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Post by Crow of Ill Omen »

Multiplayer Civ will probably turn out to be a revelation for most people. I bet I get my arse kicked repeatedly.

Sorry about the OT. X-COM.
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Dan
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Post by Dan »

Ibbz wrote:MOO and MOO2 each had their good points. MOO2 may have had a bit too much micromanagement, but the space combat was greatly improved. Where as in MOO, the micromanagement was fine but the combat was lacking.

I actually liked the MOO combat a lot better.

It had no tactics just raw fire power, which isn't really a good thing, but it was still better then the MOO2 combat.
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Post by Flamescreen »

I didn't like much the combat system of MOO2 myself have to admit, which is the reason I forced it to play automatically. I could still beat it in most levels of difficulty, so it wasn't a problem. I didn't like the micromanagement too much. Why is that every sequel has to have more than the first? I like more of the same when it is concieved like the original, but this is the case where you get less in favour of seeming "stuffed" with new "whatever".
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Dan
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Post by Dan »

Moo was great.

Moo 2 was ok.

Anyway, it felt like an entiarely new game, not a sequal.
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Post by Seven »

Go to www.moo3.com; this particular has been totally overhauled. I don't know what it's going to be like, but I'm not buying it until I playtest it off a friend who's already purchased it. The only certain thing is that it's not going to be the game that they said it would be. BTW, has any one played IWD2 yet; it's not as bad as I thought it would be. Everytime BIS releases a game I end-up buying it for some reason, oh well I have to do something until FO3 comes out.
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Post by Mr Carrot »

I loved X-Com enemy unknown and Apocolypse but i didnt like X-Com Terror from the deep....... dunno it felt like x-com with an underwater tile set and rediculoulsy hard bits in the game (any game that FORCES you to have to research and use psychis powers needs a beating, i despise all magic/psychic shit and finding i had invested too much into guns and couldnt get past 2/3rds of the way through the game REALLY pissed me off).
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Post by TheReaper »

The only prob with Apocalypse was there were too many vehicles in the tech tree for me to get my head round.
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Post by Mr Carrot »

Agreed, it had land vehicles that were completely pointless.
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Post by TheReaper »

Yeah, I didn't bother with most of them in the end.
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Post by Ibbz »

MOO2 combat was much better than MOO's. It required a bit of thought unlike the originals of whoever has the largest number of ships wins.
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Post by James »

What are the things that made X-COM unique? Maybe the technology, interception, recovery of alien artifacts, infestations ... I dunno.
Things like night terror site missions, or meeting chrysalids (or tentacualats) for the first time.

It's difficult to define, but X-COM has an atmosphere, especially in the tactical part of the game, which just isn't found elsewhere. Even now I can load it up and still feel nervous about a squad full of n00bs on their first mission. It goes to show that you don't need up to date graphics and sounds for immersive (is that a real word?) gameplay.
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Post by Section8 »

X-Com's "My squaddie could die at any minute" atmosphere was fairly tense, and actually made you hesitant to take that next step out into the open. Definitely better than the "Mow the fog of war" atmosphere that most real-time games have.
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Post by Dan »

Ibbz wrote:MOO2 combat was much better than MOO's. It required a bit of thought unlike the originals of whoever has the largest number of ships wins.

Though and tactics is a good thing, but it wasn't done so good in MOO2.
In my opinion, anyway.
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Post by boywoos »

I tried to play TFTD the other day but my comp runs it incredibly fast. Any suggestions on how to slow the game?
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Post by Crow of Ill Omen »

James wrote:It's difficult to define, but X-COM has an atmosphere, especially in the tactical part of the game, which just isn't found elsewhere. Even now I can load it up and still feel nervous about a squad full of n00bs on their first mission.
Yes, this is a big part of it. A sense of danger. Section 8 said it too.
JAmes wrote:It goes to show that you don't need up to date graphics and sounds for immersive (is that a real word?) gameplay.
Although it is worth remembering that the graphics for all three were pretty much up to date when they were released. Not at the expense of other things, maybe.
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Post by the guardian »

boywoos wrote:I tried to play TFTD the other day but my comp runs it incredibly fast. Any suggestions on how to slow the game?

1)get a 486

or

2)get moslo?
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Section8
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Post by Section8 »

boywoos: Try something like CPUKiller. I tried to tweak it so the Moslo would work and didn't have any luck.
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Post by the guardian »

always had a problem with cpukiller... no idea why. i use moslo.

its a damn shame the programmers were too lazy to make internal clocking... you realize wacky wheels work on a pentium 3, thanks to the hard working programmers of apogee? now they thought ahead! they even talked about it in the readme file....
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