Firaxis to buy X-Com?

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boywoos
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Post by boywoos »

As I have stated on numerous occassions, I am a moron with regards to these new fangled computers. I did download moslo but I had no idea how to operate it. BTW I my OS is XP. Any more help would be greatly appreciated.
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the guardian
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Post by the guardian »

moslo uses dos commands...


i think, cpukiller is windows oriented, but im not sure.
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boywoos
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Post by boywoos »

Thanks, I'll give it a whirl when I finish my exam this afternoon.
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Post by TheReaper »

Section8 wrote:X-Com's "My squaddie could die at any minute" atmosphere was fairly tense, and actually made you hesitant to take that next step out into the open. Definitely better than the "Mow the fog of war" atmosphere that most real-time games have.
I agree, I found myself even drawing up maps to locate potential alien positions so that my squaddies could sneak up and kill them easily. Really makes your squaddies get promoted quickly if they get involved in combat and survive.
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boywoos
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Post by boywoos »

Tried CPU killer, all it did was make the game really jerky.
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VasikkA
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Post by VasikkA »

Well, my problem with XCOM in my comp was not the game speed, which was OK, but the scroll speed even if it was set the slowest. Tweaking mouse options didn't help that, so I dunno what helps. I had to be careful with scrolling. Besides that, I still enjoy playing XCOM. :)
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Post by Mr Carrot »

Yep had that problem with EFTD
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Post by TheReaper »

The only problem with X-COM on my PC is that when an alien fires, you have to look really quickly and closely to see where it came from otherwise you're clueless as to where you've been attacked from.
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James
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Post by James »

Although it is worth remembering that the graphics for all three were pretty much up to date when they were released. Not at the expense of other things, maybe.
Now that made me think. I used to run the first two on an up to date computer: a 33 MHz 386 SX, IIRC. And very impressive it was too...


Thats prolly the best solution for old games: get an old machine. Maybe not quite that old, one of the faster 486 systems would be ideal for this type of game.
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Post by Constipated BladeRunner »

Hey, can anyone give a sight where you can get MOO1/2?
I know, I should have played them, but back then I was pretty much a hard core rpger.
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VasikkA
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Post by VasikkA »

Well, MOO2 could still be found in a game store with a low price if you're really, really lucky. But chances aren't very good, try Ebay instead. MOO could possibly be found in some freeware/abandonware site.
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Post by Flamescreen »

To get an idea of the original MoO you could go to the quicksilver site for MoO3. They have somewhere MoO0(as they call it) for dloading. It was never released, and is quite more archaic than MoO1 but all the basics are there. Plus it will probably play well in your pentium. I lastly played it on a MX 333hz machine and loved it!
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Dan
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Post by Dan »

The original MOO1 still works perfectly* on my Pentuim 1.8.

*Well, except then the sound.


I checked Quicksilver's MOO3 site, and there is one thing that scares me:
Quicksilver wrote:One of the biggest reasons to switch to real-time combat was to give the multiplayer games some speed and because the game board can potentially host as many as 1,000 ships on each side (plus reinforcements if available). To manually move, shoot, move, shoot, move, shoot, would be extremely tedious. It also gives a more fluid and realistic feel to combat. Basically you (if you even choose to watch the battle) will be the "guiding force" to direct the ships as you see fit. Quicksilver has assured fans that real-time combat will not be another WarCraft clone, or a high speed clickfest. This decision was not made to mainstream the game or join the real-time bandwagon. The decision was made in the best interests of the players - even hardcore 'been there since the beginning' players - and the Xperience (the fifth 'X').
I loved the combat system. seems like they are taking it out, for a more Civ kind of combat. (A combat in which the computer fightes himself).
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Post by OnTheBounce »

Dan wrote:
Quicksilver wrote:One of the biggest reasons to switch to real-time combat was to give the multiplayer games some speed and because the game board can potentially host as many as 1,000 ships on each side (plus reinforcements if available). To manually move, shoot, move, shoot, move, shoot, would be extremely tedious. It also gives a more fluid and realistic feel to combat. Basically you (if you even choose to watch the battle) will be the "guiding force" to direct the ships as you see fit. Quicksilver has assured fans that real-time combat will not be another WarCraft clone, or a high speed clickfest. This decision was not made to mainstream the game or join the real-time bandwagon. The decision was made in the best interests of the players - even hardcore 'been there since the beginning' players - and the Xperience (the fifth 'X').
I loved the combat system. seems like they are taking it out, for a more Civ kind of combat. (A combat in which the computer fightes himself).
I loved MOO2's combat system as well. There is an art in establishing a firm enough hold on a small corner of a Huge Galaxy, then letting another AI civilization take over the rest of the map. Since the computer "cheats" when it comes to ship production you can get into some truly cataclysmic battles against overwhelming odds w/obscene casualty rates. I'd hate to see that aspect gone.

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Post by Saint_Proverbius »

This decision was not made to mainstream the game or join the real-time bandwagon.
*cough*bullshit*cough*
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Post by Flamescreen »

If you cant trace it: moo0
Last edited by Flamescreen on Tue Sep 10, 2002 1:59 am, edited 1 time in total.
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Post by Guest »

You can slow UFO and TFTD down (including scroll speed) using these programs from this site:

http://f0dder.cjb.net

under the Misc section.

They also avoid the DirectDraw problems with the games. Only works with Windows versions of the games though.
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