Lionheart's delayed!
Lionheart's delayed!
<strong>[ -> N/A]</strong>
Lookee what we have here... according to <a href="http://www.ebgames.com/ebx/categories/p ... =lionheart" target="_blank">Electronics Boutique</a>, the up-and-coming RPG <a href="http://lionheart.blackisle.com" target="_blank">Lionheart</a> has been delayed! No longer will it be released sometime in November... you're now going to have to wait for <b>March 31st, 2003!</b> <a href="http://www.ebgames.com/ebx/categories/p ... t">See?</a>
It must be said, of course, that EB's release dates shouldn't be taken as gospel... but still, they're rarely too far off the mark. Frankly, I think this is pretty good news. More time spent on smoothing out the nasty lumps means we'll enjoy the finished product a hell of a lot more. Hurray for not rushing the game out the door!<br><br>Thanks to the lovable <b>Mystery Informer</b> for letting us know!
Lookee what we have here... according to <a href="http://www.ebgames.com/ebx/categories/p ... =lionheart" target="_blank">Electronics Boutique</a>, the up-and-coming RPG <a href="http://lionheart.blackisle.com" target="_blank">Lionheart</a> has been delayed! No longer will it be released sometime in November... you're now going to have to wait for <b>March 31st, 2003!</b> <a href="http://www.ebgames.com/ebx/categories/p ... t">See?</a>
It must be said, of course, that EB's release dates shouldn't be taken as gospel... but still, they're rarely too far off the mark. Frankly, I think this is pretty good news. More time spent on smoothing out the nasty lumps means we'll enjoy the finished product a hell of a lot more. Hurray for not rushing the game out the door!<br><br>Thanks to the lovable <b>Mystery Informer</b> for letting us know!
Last edited by Kreegle on Mon Sep 02, 2002 3:07 pm, edited 1 time in total.
More dev time = the goods. First the return of a speech skill, and now some more time to get it all right. Lionheart is looking better all the time.
--
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
Only a real artist knows the actual anatomy of the terrible, or the physiology of fear - the exact sort of lines and proportions that connect up with latent instincts or heriditary memories of fright, and the proper colour contrasts and lighting effects to stir the dormant sense of strangeness.
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- Vault Dweller
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One of our projects (not one I was on, thank god) once went 18 months over the deadline. After two PM changes and hideous amount spent on contract programmers, it was eventually canned. Ouch.
Not that I'm suggesting Lionheart will do the same. I'm just as glad as everyone else it isn't being forced out the door. Gives the developers more time to surf the web and bitch about Microsoft ... er, I mean, polish up the game.
Not that I'm suggesting Lionheart will do the same. I'm just as glad as everyone else it isn't being forced out the door. Gives the developers more time to surf the web and bitch about Microsoft ... er, I mean, polish up the game.
Sqawk
IWD2 was supposed to have a 4 month dev period. That expanded to 13 months, by the deadline being pushed back multiple times.
As I understand it, NWN was also pushed back multiple times, in fact, I think that was the reason Interplay/Blackisle dropped them (The time of development was ludicrous, and BioWare had little to show for it)
Both games have at least one thing in common, they aren't very good. (IWD2 breaks if you do certain things, and NWN has an incredibly half assed way of preventing the same things)
It looks to me as if extended deadlines are a fine thing, except when they get extended multiple times, or too far.
Furthermore, a longer development time can lead to the developers becoming ambitious, and trying to fit all too much into their game.
As I understand it, NWN was also pushed back multiple times, in fact, I think that was the reason Interplay/Blackisle dropped them (The time of development was ludicrous, and BioWare had little to show for it)
Both games have at least one thing in common, they aren't very good. (IWD2 breaks if you do certain things, and NWN has an incredibly half assed way of preventing the same things)
It looks to me as if extended deadlines are a fine thing, except when they get extended multiple times, or too far.
Furthermore, a longer development time can lead to the developers becoming ambitious, and trying to fit all too much into their game.
- Red
- Hero of the Glowing Lands
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Well, for IWD2, in my book, it was doomed from the start... As for NWN, well, I dunno what when wrong there... Probably simply because it's the first installment of Bioware making a 3D engine and they spend all their time making "neat particle effects" (I know there aren't any but it's the principle) instead of an entrhawling game...
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Daikatana wasn't very good though it was delayed by several years. :roll:
Ok, I know, a bad example.
It's relieving to know BIS has some patience with the game and not releasing it too early, full with bugs and broken promises. It'd be sad to repeat the same mistake that was done with Fallout 2, although BIS was the developer then.
Ok, I know, a bad example.
It's relieving to know BIS has some patience with the game and not releasing it too early, full with bugs and broken promises. It'd be sad to repeat the same mistake that was done with Fallout 2, although BIS was the developer then.
- Saint_Proverbius
- Righteous Subjugator
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They used that Aurora engine in MDK2, which was released two years ago.Red wrote:Well, for IWD2, in my book, it was doomed from the start... As for NWN, well, I dunno what when wrong there... Probably simply because it's the first installment of Bioware making a 3D engine and they spend all their time making "neat particle effects" (I know there aren't any but it's the principle) instead of an entrhawling game...
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And on the 8th day, God came to his computer, and played Quake, and he saw that it was good, and the developement time was not rediculous, and that when one creates 70+ 3D monsters, his monsters shall nay look as good as one who has 20.
-Games, Chapter 9, verse 3.
And so it was written that NWN feels rushed
- Games, Chapter 11, verse 1
And so it passed, that NWN was in development long before the keyboards of men nor the foul controllers of Dreamcast had known of MDK2.
-Games, Chapter 9, verse 3.
And so it was written that NWN feels rushed
- Games, Chapter 11, verse 1
And so it passed, that NWN was in development long before the keyboards of men nor the foul controllers of Dreamcast had known of MDK2.
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