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- Megatron
- Mamma's Gang member
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- Location: The United Kingdoms
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How do you want the NPC's to work?
I want them to work the same as fallout 2, but mid-combat you can shout instructions to them (like hit the deck! if you want to burst over theyre heads, or run away or something) I also want to order them to mabye create a diversion by mabye starting a fight somewhere while I steal stuff, or go and hide while some guards check a room.
I want some strong NPC's that are rare (like the current ones), ability to hire mercenaries and mabye even hire gangs of thugs to follow you around.
Also mabye come across a robot or something you can program similair to the charecter creation screen at the begining?
I want them to work the same as fallout 2, but mid-combat you can shout instructions to them (like hit the deck! if you want to burst over theyre heads, or run away or something) I also want to order them to mabye create a diversion by mabye starting a fight somewhere while I steal stuff, or go and hide while some guards check a room.
I want some strong NPC's that are rare (like the current ones), ability to hire mercenaries and mabye even hire gangs of thugs to follow you around.
Also mabye come across a robot or something you can program similair to the charecter creation screen at the begining?
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- Strider of the Wastes
- Posts: 854
- Joined: Sun May 05, 2002 11:41 am
- Location: High, apple pie, in the sky.
i want the possibility to recruit just about anyone. obviously some people will not be able to, depending on they're job, karma, etc. this will put more emphisis on the speech and charisma skill. also making high charisma and intelligence charactors more playable. this would also make tons of different kinds of player-types. say if you convinced a gun dealer to quit and join you; he'd join your group with crazy gun skills, and alot of weaponry. i also wanna see more customizable appearences. and have armor you put on in your inventory, look like it should from normal view.
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- Respected
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- Location: The secret underground lair- er, dojo of the Penguin style Kung-Fu
Giant neon signs attached to each NPC's back.Ganymedes wrote:there's one negative point I've always been pondering about with having NPC's armor show... Take Fallout 2, f.ex., how am I supposed to tell the difference between Sulik, Cassidy and Vic, if all three of them is wearing Power Armor..?
Black Mage: She better have an antidote for FACE STABBIN'! 'Cause, ooh, her face is so stabbed when we get back!
This is a pretty good idea IMHO.I want them to work the same as fallout 2, but mid-combat you can shout instructions to them (like hit the deck! if you want to burst over theyre heads, or run away or something) I also want to order them to mabye create a diversion by mabye starting a fight somewhere while I steal stuff, or go and hide while some guards check a room.
It could, and should, work as if you were suggesting that they do stuff. Whether, how, and how quickly they do what you ask them to could be dependant on thier stats and personality. This would enhance their independance and character depth.
"Ancient Greece was ahead of its time, and before our time. They had no TV, but they had lots of philosophers.
I, personally, would not want to sit all evening watching a philosopher."
I, personally, would not want to sit all evening watching a philosopher."
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- Strider of the Wastes
- Posts: 854
- Joined: Sun May 05, 2002 11:41 am
- Location: High, apple pie, in the sky.
easy, names floating under them. now was that so hard?Ganymedes wrote:there's one negative point I've always been pondering about with having NPC's armor show... Take Fallout 2, f.ex., how am I supposed to tell the difference between Sulik, Cassidy and Vic, if all three of them is wearing Power Armor..?
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- Strider of the Wastes
- Posts: 854
- Joined: Sun May 05, 2002 11:41 am
- Location: High, apple pie, in the sky.
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- Strider of the Wastes
- Posts: 854
- Joined: Sun May 05, 2002 11:41 am
- Location: High, apple pie, in the sky.
- Megatron
- Mamma's Gang member
- Posts: 8030
- Joined: Fri Apr 19, 2002 1:00 am
- Location: The United Kingdoms
This leads to the question===how did they recognize theyre comanders and stuff in ww3?
anyway, perhaps the power armour could reflect theyre personality.
the vault dweller-a big 13 painted on the shoulder pads
vic-lots of stuff added to it, like instead of a wasit plate, its car door pr something
sulik-a rib-cages and skull nailed onto the front and helmet of the PA
and so on...
anyway, perhaps the power armour could reflect theyre personality.
the vault dweller-a big 13 painted on the shoulder pads
vic-lots of stuff added to it, like instead of a wasit plate, its car door pr something
sulik-a rib-cages and skull nailed onto the front and helmet of the PA
and so on...
I'd rather rely on a good game design. Let's say there is only ONE power armor you can get (after finnishing a tons of quests or killing a hordes of mutants, of course). There are two humans NPCs of different sex that can join you (and mutants, deathclaws, ghouls etc). Then everyone look different without need to "hide" their armor. :!:
I like BIG guns...
Ghetto Goose wrote:i want the possibility to recruit just about anyone. obviously some people will not be able to, depending on they're job, karma, etc. this will put more emphisis on the speech and charisma skill. also making high charisma and intelligence charactors more playable. this would also make tons of different kinds of player-types. say if you convinced a gun dealer to quit and join you; he'd join your group with crazy gun skills, and alot of weaponry. i also wanna see more customizable appearences. and have armor you put on in your inventory, look like it should from normal view.
Only one problem with this.
I can recruit some shop keeper take his stuff, then dump him.
I'll take the good stuff off everyone, and then take the NPC's I like.
I prefer fewer NPCs, as long as they're interesting and well done. Fallout didn't have too many NPCs, yet there was enough and they were well done. I'd rather like to see them have a personal style, look and a personality different from others. Talking heads are always a bonus. Some NPCs should only join if you have a positive karma, some if you have a negative karma and some NPCs that don't really care about what your karma is. I'd hate to have mindless robots, with no personality at all as NPCs. NWN is a good example of this. Communication/character control is also important.
VasikkA wrote:I prefer fewer NPCs, as long as they're interesting and well done. Fallout didn't have too many NPCs, yet there was enough and they were well done. I'd rather like to see them have a personal style, look and a personality different from others. Talking heads are always a bonus. Some NPCs should only join if you have a positive karma, some if you have a negative karma and some NPCs that don't really care about what your karma is. I'd hate to have mindless robots, with no personality at all as NPCs. NWN is a good example of this. Communication/character control is also important.
I think Arcanum handeled this pretty good.