Firaxis to buy X-Com?
- the guardian
- Hero of the Desert
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I agree, I found myself even drawing up maps to locate potential alien positions so that my squaddies could sneak up and kill them easily. Really makes your squaddies get promoted quickly if they get involved in combat and survive.Section8 wrote:X-Com's "My squaddie could die at any minute" atmosphere was fairly tense, and actually made you hesitant to take that next step out into the open. Definitely better than the "Mow the fog of war" atmosphere that most real-time games have.
Now that made me think. I used to run the first two on an up to date computer: a 33 MHz 386 SX, IIRC. And very impressive it was too...Although it is worth remembering that the graphics for all three were pretty much up to date when they were released. Not at the expense of other things, maybe.
Thats prolly the best solution for old games: get an old machine. Maybe not quite that old, one of the faster 486 systems would be ideal for this type of game.
"Ancient Greece was ahead of its time, and before our time. They had no TV, but they had lots of philosophers.
I, personally, would not want to sit all evening watching a philosopher."
I, personally, would not want to sit all evening watching a philosopher."
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- Vault Hero
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To get an idea of the original MoO you could go to the quicksilver site for MoO3. They have somewhere MoO0(as they call it) for dloading. It was never released, and is quite more archaic than MoO1 but all the basics are there. Plus it will probably play well in your pentium. I lastly played it on a MX 333hz machine and loved it!
The original MOO1 still works perfectly* on my Pentuim 1.8.
*Well, except then the sound.
I checked Quicksilver's MOO3 site, and there is one thing that scares me:
*Well, except then the sound.
I checked Quicksilver's MOO3 site, and there is one thing that scares me:
I loved the combat system. seems like they are taking it out, for a more Civ kind of combat. (A combat in which the computer fightes himself).Quicksilver wrote:One of the biggest reasons to switch to real-time combat was to give the multiplayer games some speed and because the game board can potentially host as many as 1,000 ships on each side (plus reinforcements if available). To manually move, shoot, move, shoot, move, shoot, would be extremely tedious. It also gives a more fluid and realistic feel to combat. Basically you (if you even choose to watch the battle) will be the "guiding force" to direct the ships as you see fit. Quicksilver has assured fans that real-time combat will not be another WarCraft clone, or a high speed clickfest. This decision was not made to mainstream the game or join the real-time bandwagon. The decision was made in the best interests of the players - even hardcore 'been there since the beginning' players - and the Xperience (the fifth 'X').
- OnTheBounce
- TANSTAAFL
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I loved MOO2's combat system as well. There is an art in establishing a firm enough hold on a small corner of a Huge Galaxy, then letting another AI civilization take over the rest of the map. Since the computer "cheats" when it comes to ship production you can get into some truly cataclysmic battles against overwhelming odds w/obscene casualty rates. I'd hate to see that aspect gone.Dan wrote:I loved the combat system. seems like they are taking it out, for a more Civ kind of combat. (A combat in which the computer fightes himself).Quicksilver wrote:One of the biggest reasons to switch to real-time combat was to give the multiplayer games some speed and because the game board can potentially host as many as 1,000 ships on each side (plus reinforcements if available). To manually move, shoot, move, shoot, move, shoot, would be extremely tedious. It also gives a more fluid and realistic feel to combat. Basically you (if you even choose to watch the battle) will be the "guiding force" to direct the ships as you see fit. Quicksilver has assured fans that real-time combat will not be another WarCraft clone, or a high speed clickfest. This decision was not made to mainstream the game or join the real-time bandwagon. The decision was made in the best interests of the players - even hardcore 'been there since the beginning' players - and the Xperience (the fifth 'X').
OTB
OTB eyes his worn copy of MOO2...his hands grow sweaty and his brow furrows..."No! Must resist...must map for FoT instead!"
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- Saint_Proverbius
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If you cant trace it: moo0
Last edited by Flamescreen on Tue Sep 10, 2002 1:59 am, edited 1 time in total.
You can slow UFO and TFTD down (including scroll speed) using these programs from this site:
http://f0dder.cjb.net
under the Misc section.
They also avoid the DirectDraw problems with the games. Only works with Windows versions of the games though.
http://f0dder.cjb.net
under the Misc section.
They also avoid the DirectDraw problems with the games. Only works with Windows versions of the games though.