Red!Viewer 1.6.0.12 - Bug fixes mostly

Mapping & modding Fallout Tactics and reviewing maps thereof.
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Red
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Red!Viewer 1.6.0.12 - Bug fixes mostly

Post by Red »

This release is mostly simple bug fixes and just enhacements before jumping to the next step. I'm not sure what this next is just yet (possibly sprite editing)...

http://red.homeip.net:8080/redviewer.ace

So well, this version fixes a quite annoying bug of the application crashing when switching to a fullscreen application (say Fallout or Fallout Tactics) whilst an animation is running in the viewer.

It also adds the same "reticle" to place the frames when editing tiles in the DirectX8 rendering mode, so you'll no longer have to swith to the software mode to edit them.

Finally, the DX rendering bounding box is properly coloured (as the software mode), and slightly transparant (like the preview shots of the MF editors on NMA). Actually it's slightly transparant in software mode too, but only for the horizontal lines, as I wasn't very interested in writing my own line algorithm...
Last edited by Red on Thu Sep 05, 2002 9:15 pm, edited 1 time in total.
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gorthor
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Post by gorthor »

the link aint' working... :(
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Red
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Post by Red »

There all fixed... I typed "http://red/homeip" and should have done "http://red.homeip". Which isnt' exactly hard to "fix by yourself" by copying the url, pasting it and fixing the typo :P
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RawonaM
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Post by RawonaM »

When I start red!viewer it gives me a message "Created d3d device. Created DevType HAL. Got d3d display mode." then the red!viewer starts and gives a message: "Run-Time error `91`: Object variable or with block variable not set."
Whats wrong :?: :?: :?:
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Post by gorthor »

Red: neat...
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Post by Red »

RawonaM wrote:gives a message: "Run-Time error `91`: Object variable or with block variable not set."
Whats wrong :?: :?: :?:
Good, you're what I've been looking for for a bit :P, sadly this means your video card didn't initilize Direct3D. First, try to reinstall it/re-extract it, as this fixed the problem when Kreegle tried it, however I highly doubt this will change anything.

Second, please post the video card you're using.

The problem is that I initilizae the video processing device (ie a Direct3DDevice8) and it fails, my program switches to software mode - however it seems that I still have some functions which use the device even while in the software mode, however since it works fine on my computer I couldn't test it.

I'll be looking into it, I think I know where the problem stems from.
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Red
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Post by Red »

There, all fixed, version 1.6.0.13, please update me about it! You should still get the dialog with the "error", but it should then continue.

http://red.homeip.net:8080/redviewer.ace
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RawonaM
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Post by RawonaM »

Yes! Now it works! Thanks alot. :D
And the video card was Matrox MGA Millenium if I remember right...
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Post by Red »

Weird... I tested my viewer on that since I have one and had no problems... Guess I'll have to test it as a primary device as I used it on my secondary monitor and could move my viewer between the two screens without problems... Actually it kinda makes sense since the device was initiliazed on my primary monitor, so I guess the GF2mx render it and send it to the matrox somehow... I'll investigate further anyhow.
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Post by Flamescreen »

Eagerly waiting for the Sprite portion!
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