50 sci - fi

Discuss the game that started it all, and its sequel. Technical questions and issues go into the Fallout Technical Support forum, not here.
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Davide
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50 sci - fi

Post by Davide »

Fallout 2 was a lot cool , but I think it shited the 50 sci -fi climax , just too science , good criters and pop culture references !

In fallout 3 the human kind just failed to raise the world again , No NCR , it was destroyed or burned ! Only the brotheroodof steel can have the hi-tech things !

And i want old 50 sci - fi return , ghouls more like zombies , giant ants , aliens , incredible radiation efects like super powers and non-sense robots !!!!
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Post by Megatron »

I agree.
:chew:
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Post by spyder07 »

yep.
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Post by Insane-Lark »

I'd like to explore the burned out hulks of some large buildings. (like the ones seen in the intro) Surely you couldn't reach the upper floors but it would be breathtaking & provide some interesting cover for the hostile ghoul or mutant.

I know it's unlikely as the unused (non playable spaces) are most likely a waste of tiles & work for the programmer. On that note, how tall can something be built?
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Post by OnTheBounce »

Insane-Lark wrote:On that note, how tall can something be built?
W/the existing FO/FO2 engine it's strictly 2D, so while you can have tiles that look like they are very tall - for instance the casino entrances in New Reno - it's all really the same elevation level. You could, however, use multiple maps to serve as upper stories, just like said casinos, in which case there would be no theoretical limit.

This is one area where FoT was superior to the RPGs.

OTB

PS Insane-Lark:

A heads-up: The Thin Man is coming out on DVD ca. October! (I just read the topic about the Maltese Falcon in the FO forum the day before yesterday. :lol: )
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Post by Saint_Proverbius »

One thing about tall buildings is that they're much, much less likely to survive than single floored buildings. They're more prone to stress from wind because they have a large vertical surface area, they're more prone to collaspe in a tremor due to the weight load on structure, and so on. Because of the weight, a lot of these buildings need to be shored up periodically because they settle, causing the walls at the base to move outwards.
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Post by Som Guy »

How can you say the "tallness" of a building was an advantage dont you realize how hard it was to go up the stairs. Or maybe im just mentally challenged... I'll go take my mentants.
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Post by VasikkA »

We all know what is left of a tall building and its surroundings when it collapses..
Anyway, I'd like to know more of the corporation that was known as Vault-tec before the great war. What exactly were they? More info on the vault project etc.. Also, I think why Fallout 2 failed in creating the 50's scifi feeling was that the hi-tech bases were too similar, not to mention there was too many of them. The Enclave and maybe one vault would have been enough. Mr. Handy -type robots would be fun to see more of.
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Post by Som Guy »

yeah if you ever played fallout tactics you definitly start missing mr.handy robots. those were my favorite charaters those chore doing robots.
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Post by Meths »

Any kinds of advanced robots will not fit the Fallout universe, and its specific retro style. The reason is simple - people in 50's didn't even dream about what we have today. They could imagine robots like Mr. Handy, but kinda adv. artifitial inteligence as FoT presented was too much. Even in Fo1 the only true AI was in the Glow.
I like BIG guns...
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Post by Davide »

How about time travel ? It was a lot popular in 50 too ! I think .... :?
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Post by VasikkA »

There was the Guardian Portal encounter in Fallout 2... but seriously, I think time travel would be too much.
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Post by Som Guy »

yeah i dont think time travel would be able to fit in the plot
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Post by Davide »

We need more kinds of mutant , not just super and ghouls !
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Post by Meths »

Davide wrote:We need more kinds of mutant , not just super and ghouls !
Sure as hell. None FEV mutations are quite random, so there could be some "random mutants editor" in the game, that would work for the random encounters purpose. (You know, bigger, smaller, tougher, this one has two heads, this one has no legs etc.)
I like BIG guns...
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Post by Som Guy »

I know I am going to hear a lot of blam for saying this but how about sorta hybrid mutants. You know radiation has like mix-breeded them.
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Post by VasikkA »

Som Guy wrote:I know I am going to hear a lot of blam for saying this but how about sorta hybrid mutants. You know radiation has like mix-breeded them.
Err, what do you mean? Male/female mixes or centaur kind of weirdos?
We need more kinds of mutant , not just super and ghouls !
Well, there are super duper mutants... :P
"random mutants editor"
Sounds silly. Mutants should be human-like, they were humans when dipped in FEV, no reason to make them half man, half godzilla. I like the way they were in Fallout, please let's not make another FOT. Just look what happened with deathclaws.. :roll:
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Post by Som Guy »

i guess centuar like but not to obvious i mean like someone who is mutated and sorta resembles an animal or plant
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Post by VasikkA »

I don't think that's a good idea. Hardly explainanble, but it'd be interesting to see more of those 'failed FEV experiments'. No more talking deathclaws/plants/racoons and that kind of stuff though. FEV is a good thing for the fallout universe, but game deveolpers(and MCA) should use it carefully.
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Post by OnTheBounce »

VasikkA wrote:...but game deveolpers(and MCA) should use it carefully.
You make it sound like MCA isn't a game developer. :lol: Maybe you should have written "...game developers (MCA in particular)..." ;)

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